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nambo
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  • Got one I'm just starting on, nothing too big, no time frames with work and all, never know when I'll be home or on the road.
    The medieval knight was usually a mounted and armoured soldier, often connected with nobility or royalty, although (especially in north-eastern Europe) knights could also come from the lower classes, and could even be unfree persons. The cost of their armor, horses, and weapons was great; this, among other things, helped gradually transform the knight, at least in western Europe, into a distinct social class separate from other warriors. During the crusades, holy orders of Knights fought in the Holy Land (see Knights Templar, the Hospitallers, etc.).
    Heavily armed cavalry, armed with lances and a varied assortment of hand weapons played a significant part in the battles of the Middle Ages. The heavy cavalry consisted of wealthy knights and noblemen who could afford the equipment and non-noble squires employed by noblemen. Heavy cavalry was the difference between victory and defeat in many key battles. Their thunderous charges could break the lines of most infantry formations, making them a valuable asset to all medieval armies.

    Light cavalry consisted usually of lighter armed and armoured men, who could have lances, javelins or missile weapons, such as bows or crossbows. In the Dark Ages and much of the Middle Ages light cavalry usually consisted of wealthy commoners. Later in the Middle Ages light cavalry would also include sergeants who were men who had trained as knights but could not afford the costs associated with the title. Light cavalry were used as scouts, skirmishers or outflankers. Many countries developed their own styles of light cavalry, such as Hungarian mounted archers, Spanish jinetes, Italian and German mounted crossbowmen and English currours.

    Infantry were recruited and trained in a wide variety of manners in different regions of Europe all through the Middle Ages, and probably always formed the most numerous part of a medieval field army. Many infantrymen in prolonged wars would be mercenaries. Most armies contained significant numbers of spearmen, archers and other unmounted soldiers. In sieges, perhaps the most common element of medieval warfare,[citation needed] infantry units served as garrison troops and archers, among other positions. Near the end of the Middle Ages, with the advancements of weapons and armour, the infantryman became more important to an army.[citation needed]
    I'm not yet posting it in Map Development forum but it would be an Arena Type of map. So how 'bout yours?
    Nambo, this doesn't need a PM.

    1. Civillians will HAVE trouble taking over. Best they got are small daggers attached to long sticks. Torches. They just raid nearby outposts, and most of the time they won't be efficient unless they are high in numbers (zerg rush). Coordination with other strikes is essential! Usually, there will be an unofficial capital, that would be under rebel control. Check the Free Syrian Army on Wikipedia, that's real life right there, and you can learn alot, that's one of my sources.

    2. Sigh. I hope Chobibo didn't leave the RTS group. He studies this! A common tactic is to just over run the enemy lands (doesn't have to be in a week or so...). Very few times, if lands are close, a large battle decides the fate of a large region as some generals use all reserves to counter the enemy who used, well, all reserves. Alot of it has to do with capturing cities, castles, and strongholds so the army can move forward more effectively.

    You know flank and surround. You can do that in a massive theater, Nazi Germany did it against poland. It had a shape of a C around Poland, and quickly overran it with Blitzkrieg techniques.

    You ask placement of troops? Do not place soldiers in one area of open land. You will be crushed. Spread them out, with variety in each division. You will have special divisions such as cavalry flank, siege and archers in the back, and the reserve not to far back of the frontline army. Also, there will be a main strategy for taking down the enemy, like Warcraft. The before plan, such as I'm going to rush with towers this match. Maybe a general would say, I want the enemy to be in disarray, so divide the lands and pillage all cities.

    3. Poverty in medieval Europe caused most people to stay behind doors, scavenging whatever they can while paying taxes the tyrant. Few may turn sides just for the hatred of their leader, or what the other side has to offer. Medieval Wars were more dependent in numbers than it is today.

    Source: Wikipedia, A past History Teacher, Maps, and My Brain.
    Haven't watched it and it looks familiar because I heard it. Right now, I'm busy doing photoshop and mapping. Sorry for the late reply ~Nightmare.
    You can use everything you like from my models including from Toby's maps! Give me credits the models are mine with some small exceptions like the unit's, they're not mine, I used them for testing. You'll have to look it up and see which models are mine and which are imports. Doodads and props are mostly mine!

    Nice Screenshot!:thumbs_up:
    and sorry for not replying to your messages..
    too much work IRL.. so i can visit hive only to look at your messages but i can't reply them
    my apologies
    yeah, i understand..
    i am working on it actually, my laptop was broken since 10 Nov.. but i just fixed it yesterday :D
    I dunno, almost everything is new to me in the first post. xD
    But well, the story did improve and the logo is nicely done. Kudos for that :3

    Onii-san hasn't been active lately so I don't know If I can really do that. Haven't even seen a post from him in ages.
    Konbanwa nambo-chan. ^^

    Nice update you have there. I see I'm on the team members list. However I don't think I really deserve to be in that atm as I haven't really done anything, even as a beta tester. But thanks, I promise I'll assist you in some ways when I finish my contest entry. ^^
    Good then, remember to tell the other users to play at high settings! Might also work at low but...
    I'll try again tomorrow, maybe it didn't upload properly. Oh and sent all your settings, textures, lights to High both in the editor and the game!
    Ask somebody else to open and resave it for you! I'm telling you it definitely works. I hope It's not yours system that's leaking!
    Prison Room finished. I suggest using these screenshots in your thread!
    I'm trying to send you the map right now.


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    I don't do GUI anymore, only scripts, and that's pretty much restricted to systems. I don't draw icons freehand, I mostly screenshot them, so I am not too good at that either.
    Cool, I'm on the list, though I think I don't deserve to be, since all I did was copy the spells onto the map. Either way, thank you very much.
    Sorry I misspelled it because the site was backing up so I didn't have time to correct it.

    Ok good, you agree, I don't think I'll have time for the prison but I'll make it a quick square room, the rest will be up to your terrainer.

    Edit:
    My Suggestion would be to get a terrainer that can match up to my style. If the playable area is horribly wc3 plain compared to the Hq underground Arena then it won't match and it's not good. If you are to improve you really should listen to the others suggestions, trust me I know you want to keep your ideals but you can do so by correcting your mistakes while keeping your original vision. Oh, and please be more explicit when you give others information, be precise on what you want and discuss it with the person before jumping and doing it. I wouldn't of bothered making another arena if I wasn't a nice guy!

    The logo says you are improving. Keep bugging people like that, you're already getting lots of attention!!!
    Here it is, textured with light, made it as dark as possible. I'm still not done yet maybe It's a bit too dark, made a nice practice anyhow. I know you wanted it simple but please accept it with the status as well, I needed to add something there to blend with the shadows and I won't take "NO!" as an answer !!! ~_~

    Good job on the logo!


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    Improvement starts from criticism, but the most important is the author's vision.

    I am not saying its bad, I gave you technical suggestions to improve game-play.

    Points :
    1. You only use 1 player for each team, that means 60 unit's AI/team at the maximum (Any more than that, will start to drop the AI's performance, sometimes they do not move at all).
    A. You should make the units to be on a shared player, the more the player, the more the units, eg. 2 players = 120 unit AI available. make them shared control, so that you can still control them.
    2. Focusing on the hero themselves is pretty good too, like how League of Legends is easier to learn, just because there is no micro-management (multi unit control).
    3. Raising the terrain "WILL" cause De-sync (This is blizzard bug, extreme cases, everyone will de-sync.) So creating an "Arena" with just "Terrain deformation" will be a bad Idea, if possible, you should really avoid "Terrain Deformation" triggers.

    I am just asking you to take a look at the issues, these can be fatal to game-play.
    At around 77 units, my Hero "Cannot Move" because the whole AI is loaded.
    I suggest limiting the units spawned by the players themselves, or do something like footman frenzy, adding 4 players to each team, allowing them to have 240 units at once to move perfectly. (No broken AI, unless 240 limit is breached)
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