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nambo
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  • Yes, but you can make it to a new kind of skill :D
    Like A attack B, B have 18% to stun A and deal damage.
    and % system is for another skill.
    Like a unit is attacked, it has 18% to avoid that damage.
    % system
    level 1 : 15 + 1 = 16
    lv .2 = 17
    lv 3 = 18
    .
    It's not like that, it basic is a custom spell, make by trigger.
    Once hero cast a spell, he will have a buff.
    Once hero has that buff, the next attack will cause a damage (by trigger) , and the buff will disappear
    It seems that there was some prob in this.
    So please I think we should stop there.

    Thanks for understanding.
    some like, when Unit-A is attacked by Unit-B.
    Unit-A cause damage on B ( some effect is nice, but not too much for this is a combat map )
    Other is
    Unit-A attacked B, A cause damage on B.
    Should have (15+level-passive-skill)%.
    Other is, when User cast a spell, User got a buff, and next attack will cause bonus damage
    ( not really my idea, got it from other map like dota, and things)
    You have to download Jass NewGen Pack (JNGP)
    You can find it at blizzardmodding.info
    then use JNGP instead of world editor
    for every spell at spell section, they have an installation instruction
    just follow that steps and you are ready to go ^^
    Then every hero should have one passive skill.
    Not like regular in war3 melee map, passive skill should be a custom skill, that make every hero interesting to play and should have some thing to make combo, like stun, slow, speed.
    Haha,glad you liked it. I don't have any other "wild" idea for now,I will PM you if I have one :)
    okay.
    Other way, your map base on combat, not spell, right ?
    I sould know this before I add more idea.
    The project is cool, good luck with it
    But i am busy with what i have, if i tell you that i will join, i may not work... Soo sorry
    There's not much difference with spellmakers and others, they all use jass or GUI, and the members at kawaii are system coders too.
    I pretty much never use spells made by others, so I am not really that good at this part of it.
    That's definitely a hard spell to add to a map.
    library DevilBlackHole uses SJS,UnitScale,AaD,TimerUtils,DelFX optional xebasic,SpellEffectEvent
    This thing requires 5 other systems just to work and can use 2 more.
    What I meant was that wouldn't it be better to use the captain model, since he has the wing thingies on his helmet.

    And I'll see to it after I've eaten.
    Let's not be silly. Xi-sama.
    Yeah I rather do that first actually. I have to enhance my skills in texturing metal anyway. Had mere problems with the angel -thing and I hate myself for always making everything so demonic, so I'll probably have to scratch that and begin anew.

    I'll see if making big areas of metal will be enjoyable or a mess.

    Also, are you not sure that the captain model wouldn't be better for a more hero-like footman?
    Hi nambo, about the spells, I think I can't do that because I have school tomorrow :(( and in 28 which my MTAP classes :(((.
    Yeah, I've read some reviews about the last episode and most of them say that there's a lot of thing that were left hanging. (e.g. Fuyumi and staz's real feelings with each other) so yeah, I guess the reviews discouraged me in watching the last epi of the anime.
    I'm not expert on JASS but I'm near to it because I use GUI Scripts than JASS :(.
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