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SeedinAethyr
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  • Yeah you nailed it, although you missed the Emerald Dragon XD!
    Hey thanks for reporting the thing about the descriptions now it is fixed, Aurok has his description the thing is that it was associated to the wrong region.

    Hey I was wandering if you can tell me how is your experience in multiplayer in terms of difficulty? because I'm planning to add a set of special powerful bosses that will only spawn periodically in multiplayer, but I would like to know how hard the game was and is in multiplayer, to see how often they should be spawned and to determine the minimum number of players that must be playing in order for the bosses to be spawned.
    Good to know that Kalixis provide you with some challenge, although unlike other enemy bosses, the purpose of the chaos bosses is for them to cause chaos and bring ruin to both factions, but is not good to let them roam freely because in the end they will harm you more than what they helped you.

    Well about the special effects of those wards: the unholy idol will heal all enemy units on the battlefield to 100% of their life each second for 30 seconds, so if you were taking down a boss at that moment, it will restore the life of the boss completely along with all other enemy units. The doom ward will make powerful beams from the sky fall upon all your faction's structures, dealing 5000 damage to them.

    You got me there with the models. The thing is that the sky dragon model is the best dragon model there is all around the internet for the size it has, so I modified its original skin to a gray skin, which allows me to manipulate the color of the skin to have different dragons with different themes with a cool model, while avoiding to increase the size of the map too much with dragon models. The same thing goes for the model I used for emerald crusher, but the model used by the avatar of vengeance is truly one of my favorites, because of its outstanding mesh and animations, which is great, and it fits good in many themes; avatars, elementals, phantoms, revenants, energy beings and it is much better than the revenant model in warcraft 3.
    Thanks for pointing the thing about doctor doom, I'll see what I can do about him. About Gnaraya, yes, I think he was formerly meant to be a divine hero when I was creating him, but I end up changing my mind, although I forgot to put him out of the triggers that limit divine heroes, I guess I'll have to do another minor update.
    Oh about the Temple of the Damned and the Demon Gate, they do not control the units spawned in the lanes, there are several special units which are summoned as long as this structures are alive, but perhaps for the next version I'll consider to shut down the production of the lane associated to each one of these buildings after they are destroyed.
    Yeah, about the Destroyer I didn't used its model or the unit, because I have a f*cked up fixation with aesthetics and most Warcraft 3 units have bad proportions and meshes, at the beginning I used it as some giant unit, but I ended discarding it, because it had bad proportions and it looked to damn low poly to me and I try to use low poly models only for small units, because is not so noticeable in game, by the way I released version 2.7 if you wan't to check it out.
    Hmm never thought of a closed beta , sounds like a great idea , but 1st going to finish 3 more heroes abilities ^^ , tnx
    Projects name is War of heroes , its an arena meets dota(aos) type , mainly an arena type but to win you need to go into "dota part" and destoy enemy base , well ye I'm having trouble making balanced items , atm I have about 5 recipe items and 12 items.
    Hey seedinaether , I need help with some ideas for items for my project it can be combination ( recipe ) or any type of items , can u help me with some plz if u have time ?
    I'm more alive than ever, and you haven't shed tears for nothing. It means a lot to me, knowing that people DO care. And for that, thank you, friend :)
    I'll see what I can do about the bounties, some of the enemy units introduced in newer versions have low bounties because I completely forgot about that (oops!), so I'll give them a proper bounty in the next version. About the Shinning Palace, it is not something triggered, there are abilities of the Shinning Palace that the default AI of a player controlled by the computer uses on its own, so I can't do much to prevent player 6 from using the abilities of the Shinning Palace, which is a structure controlled by player 6, but I'll see what can I do about its mana costs, to prevent what you are telling me from happenning.
    I will fix the tooltip errors asap (I already took care of the blood diamond) When it comes to the treants, to my mind the best improvement would be to increase their health and attack damage depending on the Spell Power of Cenarius himself, this would make them a lot stronger in a way that they scale with the hero.
    Well the Avatar of Doom was supposed to be a broken boss that only appears in multiplayer (because in single player it will be to hard to kill and way too powerful), but I'm checking its stats and with all the changes I've made in the game, is not so powerful anymore, so for the next version, expect an enhanced Avatar of Doom, Nix Grul and perhaps some deadlier bosses for multiplayer. The Hydra/Medusa/Cyclops are spawned in the late great wars, if the player control to few bases in single player that is likely to be a deadly situation, but in multiplayer no so much. I'll try to make it more deadlier for multiplayer for the next version.
    Yes, but the player count is made at the beginning of the game, so it will remain like that, even if a player leaves the game.
    Hey SeedinAethyr
    I already made some changes regarding your last reply

    The units (creeps) you talk about don't play an important role lategame. But this is the case in dota aswell, it seems to me you're referring to the attack damage buffs creeps receive for example in LoL. Well, i thought the idea of giving them more damage in lategame is pretty nice, so that players will still have to coop with them as a moderate threat. (i tripled the hp and attack damage gain for now, it seems the damage could still need a decent buffup)

    But what really upset me is the fatal error with the gold trading you were talking about O_0 I can't imagine how something like this could have happened - i mean the trading is an impregnated feature of the original game, i could'nt figure out how my mod destroyed this system - and with desync you mean players getting a disconnect or is it just causing severe laggs?

    I really appreciate your help with the bug reports, just to keep the map running flawlessly - but I started studying architecture now and have very little time for the map to work with. I will maybe consider uploading a new version including the new hero this weekend, but i can't tell for sure right now.
    That sounds really epic, wish I was in such a game.
    The Avatar of Doom didn't show up because he only spawns when there are 4 players or more, but from what you tell me you 3 were able to deal with heavy situations and really strong bosses so I'm going to make the Avatar of Doom spawn if there are at least 3 players.
    I'll see what I can do about the cameras, also I'm close to finish version 2.7, expect to see some changes; I added 2 new events, removed to divine heroes (Bahamut and Ares, although they can be summoned through an specific unique item now) and replace them with 2 new normal heroes, also nerfed many hero spells, change the models of some heroes, and changed some hero spells.
    thx a lot man nice to know there are ppl willing to help . i will ask you if a have questions . take care
    R
    Thanks amigo for the birthday greet! Take care and god bless you.
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