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FUJI
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  • lol i replied to the thread, and then the post was gone, lol

    and you don;t have any for the 2 others?
    Jake, I need you right away to give me 3 suggestions, one for each of my 3 uploaded spells ! :p
    Order Mark system

    e.g. When a unit issued an attack order to another unit, there will be a attack mark (dummy) attached on the targeted unit.

    This system may have little chance to be possible to make... :/
    I add Ability "Sell Unit" into Tavern and use remove unit type from all market but it still not working.
    Well, Dynamic Indexing was the first method, years ago, by Hanky(who established it)
    Magtheridon(In Arr) just established it a year ago.
    hey dude could you check out the new terrain of aeon of strife also put your review and suggestion..
    hey dude could you check out the new terrain of aeon of strife also put your review and suggestion..
    Well thats my problem on that system also.

    Well i can cancel it out. Well you can find a solution for that it would be a big help to other modders not just me. Hope you find a solution and take your time.

    For now i am working on the abilities of the 8 items.
    just a moment... :)
    busy with school stuff...
    these homeworks are drowning me!
    Hey dude, added you as friend, tried sending you a pm. Did you get it? :)
    (It says 0 private messages sent, you see)
    I like you :D
    Ofc, they have differences, why would we name it differently if they are not different?

    Also, just use InArr, Hashtables are very very large handles. You can only have 255 of them in a game.
    No, just make this boolean i told you about, add it to the 1.5 i gave you, fix what i told you in the review, and it would be perfect ;)
    Because Dynamic Indexing spawned first than Indexed Array did :D
    Though Dynamic is buggy afaik, just use IArr, it is lighter and much easier to code.
    The custom script in that trigger.

    You see, a trigger named TRIGGERNAME is gg_trg_TRIGGERNAME in JASS.

    However, I didn't see a trigger named SS_Loop. Instead I found MMS_Loop
    Then you won't be the IDex Savior :D
    Because there are so many spell makers that uses IDex XD
    Hi, I've fixed lots of leaks in my map, but I haven't tried to play it yet with other players.... so I still can't be sure that they will not disconnect anymore :/
    UDex and Hashtable Savior?
    XD

    Unit Indexer and Hashtables are one of the worst spell multi instancing

    well, in iteration. for unit indexer. and saving/loading. in hashtable
    Hey :smile: Sorry, many of my requests are on hold as I am working on a paper with a deadline on the 19th. I'll try to get it done as soon as possible.
    Obviously get scale X Y Z of camera does not work
    function Trig_Setup_Actions takes nothing returns nothing
    set udg_u = CreateUnit(Player(0), 'hfoo', 0.00, 0.00, 0.00)
    call UnitAddAbility(udg_u, 'Amrf')
    call UnitRemoveAbility(udg_u, 'Amrf')
    set udg_Offset = 0.00
    set udg_FlyHeight = 0.00
    set udg_Angle = 0.00
    call SetUnitFlyHeightBJ( udg_u, udg_FlyHeight, 0.00 )
    endfunction

    //===========================================================================
    function InitTrig_Setup takes nothing returns nothing
    set gg_trg_Setup = CreateTrigger( )
    call TriggerAddAction( gg_trg_Setup, function Trig_Setup_Actions )
    endfunction


    function Trig_The_Code_Actions takes nothing returns nothing
    local real x = GetCameraTargetPositionX()
    local real y = GetCameraTargetPositionY()
    call SetUnitX(udg_u, x + udg_Offset * Cos(bj_DEGTORAD * udg_Angle))
    call SetUnitY(udg_u, y + udg_Offset * Sin(bj_DEGTORAD * udg_Angle))
    endfunction

    //===========================================================================
    function InitTrig_The_Code takes nothing returns nothing
    set gg_trg_The_Code = CreateTrigger( )
    call DisableTrigger( gg_trg_The_Code )
    call TriggerRegisterTimerEventPeriodic( gg_trg_The_Code, 0.03 )
    call TriggerAddAction( gg_trg_The_Code, function Trig_The_Code_Actions )
    endfunction
    Thank you for commenting.
    One question->
    Do you know how to get a filter units scale to match the camera?
    Sorry, but i'm not an advanced GUI-er, i can do MUI, but i'm continuing to do my model experiments :( and i'm not at laptop now, i got a school tommorow,my parents did'nt allow me to play notebook at weekdays, i feel so sorry :( and i'm playing with my friends just now, so i can't see your reply :(
    i would like to be your friend ^^
    (actually, i like simple spell makers XD)
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