• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Rheiko
Reaction score
113

Profile posts Latest activity Postings Experience Media Albums Resources About

  • I'm fine with it, but I actually didn't ask BlinkBoy for permission to use it either. Do you think you could ask in the name of both of us? Now I'm feeling too shy to ask =P
    Neutral Hostile Gore
    Events
    Unit - A unit Dies
    Conditions
    (Owner of (Dying unit)) Equal to Neutral Hostile
    (Race of (Dying unit)) Equal to Undead
    Actions
    Set Point = (Position of (Dying unit))
    Special Effect - Create a special effect at Point using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
    For each (Integer Integer) from 1 to 3, do (Actions)
    Loop - Actions
    Set Point3 = (Point offset by (Random real number between 100.00 and 400.00) towards (Random angle) degrees)
    Unit - Create 1 GoreLauncher[(Random integer number between 0 and 5)] for Player at Point facing Point3
    Unit - Order (Last created unit) to Attack Ground Point3
    Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation(udg_Point3)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Unit-type of (Dying unit)) Equal to Commander cmdr
    Then - Actions
    For each (Integer Integer) from 1 to 3, do (Actions)
    Loop - Actions
    Set Point3 = (Point offset by (Random real number between 100.00 and 400.00) towards (Random angle) degrees)
    Unit - Create 1 GoreLauncher[(Random integer number between 0 and 5)] for Player at Point facing Point3
    Unit - Order (Last created unit) to Attack Ground Point3
    Unit - Add a 0.20 second Generic expiration timer to (Last created unit)
    Custom script: call RemoveLocation(udg_Point3)
    For each (Integer Integer) from 1 to 3, do (Actions)
    Loop - Actions
    Set Point3 = (Point offset by (Random real number between 15.00 and 80.00) towards (Random angle) degrees)
    Special Effect - Create a special effect at Point3 using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
    Custom script: call RemoveLocation(udg_Point3)
    Else - Actions
    Custom script: call RemoveLocation(udg_Point)
    Ill post triggers later and tell me what it means/effect because i really dont understand the triggers he made :D
    I'm not quite sure if he 'really' is dead, you know how the internet rolls did yah? :D
    That won't be easy dude...
    You have to use hashtable to make it more fast...

    Not a bad idea...am i in credit? xD
    No worries, just let me finish the first contest then we all can talk about what should be next.
    hmm..... It might pays my time a lot, but who the hell cares? I will do it once I am done with the old contest, but first, let me talk to Orcnet.
    Reputation (+3):
    (Post) what did you say? sharp comment? I don't think so :D [I can go with a sharper comment if you want :)]
    Aww... I have a problem with my WE. I can't import the dustwave model that used in the Dust wave system.. :((. Anyway I'll gonna add a dummy blast that make it big blast and I'll also add trees in the next update.
    Anyway Rheiko in the Demonic Ball do you want to add the dust wave system in the blast?? to add more special effects and make it more realistic blast?? Anyway the Dustwave System is the system of Ofel..
    Yes it is an eyecandy spell I add cool effects and Are you gonna use it to your project??
    Am I upload it to spell sections? because it is an eyecandy spell xD
    Okay, This is now the description of I'm making The Demonic Mage channels a powerful demonic magic ball above the caster when it's reach a certain time to explode, the ball will gonna blasts deals 100/200/300 damage and rains a demonic fire and energy which heals/damage 25/50/75 per second in that blasted area.
    So it's up to me ^^. In the demonic rain I'm gonna use Rain Of Fire that does not affect ally units and the caster. In the demonic energy (heal) I think I'm gonna use transquility or else..
    What do you mean rains a demonic energy??? Do you mean rain of fire??? I can make it the ball in the top of the caster and explodes in the giving time.
    Hi Rheiko,

    Maybe you want now to start a spell that I'll do today because I'm bored today xD. If you don't want to start a spell now then at least give some Ideas so that I can prepare :D
    oh i don't understand this method... :p
    how fast your download/upload speed?
    No it will not work as Maker as said.. nulling locals handlers is working not globals handlers
    Why thank you, she is my wife. I let her know you said that, she appreciates it :)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top