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HayateRein
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  • I will change damages to my second proposition
    1,5 + (1,5 x Lvl) Basic (2,25)
    3 + (3 x Lvl) Ult (5)
    5 + (5 x Lvl) Insane (8)
    For me it's interesting when the hero get his first int item
    Tarasque, orchid, sanctuary staff
    it has 100 int at lvl 20
    Yeah but the warmogg is not a good example this item is very expensive
    you can't have it every game
    i think the first suggestion is good

    I've reduces the armor malus from the poisonous enforcer and reconstruction cooldown for the demolisher is now around 55 seconds
    We have to remember that heroes have a 50% magic resistance base
    so damages are maybe too weak??

    Int are damages dealers if they don't have this point they will be useless because they don't have a strong life or magic resistance
    You are good I made the same

    What do you think???

    Ths problem is if you have a hero (str and agi) for 1 point they get 1 damage

    For Int heroes they get 1 damage with the 5 spells
    (1 x 2,25 x 5) x 3 + (1 x 5 x 6) + (1 x 8 x 5) as potential and maximum damages

    You know what I mean for 1 point of intelligence you increase every spells so your potential damages are bigger than with 1 str or 1 agi

    I can do :
    1,5 + (1,5 x Lvl) Basic (2,25)
    3 + (3 x Lvl) Ult (5)
    5 + (5 x Lvl) Insane (8)
    What do you think if spells coeff are
    2 + (2 x Lvl) Basic (2,25)
    4 + (4 x Lvl) Ult (5)
    6 + (6 x Lvl) Insane (8)
    You have to know that heroes have 50% magic resistance
    And basic armor reduce spells damages like physical damages
    I think the tree attributes are balanced

    Strength makes good physical damages big life small nagic damages
    Agility big physical damages big resistance (armor that block both physical and magical damages) small magic damages
    Intelligence small life small resistance medium damages physical big spells damages
    I didn't understabd what you said abiut the infernal knight
    It is totally boring

    Every spells are calculeted with intelligence even if tooltips doesn't say it
    Hi

    Thank you for your comment on my map

    First with the attributes i can't make it in function of the main attribute because it would do some imbalanced strength heroes

    Can you gives me the name of the over powered heroes and useless
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