• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Vinz
Reaction score
5,437

Profile posts Latest activity Postings Experience Albums Resources About Medals

  • Well, the ultimate is supposed to deal a great damage to the target (greater damage if it's an enemy) then it will slowly regenerate hitpoints if the unit doesn't die.

    Like: if the enemy has 500/1000 hp, then he is hit with a level 3 lethal injection. He will suffer 350 damage (Enemy now has 150 Hp). If he doesn't die, he will slowly regenerate 550 hitpoints (maybe 50 hp per second regen until he has regenerated 550 hp) so that would mean the 150 hp unit will regenerate 550 hp, so if it will fully regenerate, he will now have 700/1000 Hp. (So it would seem like he was actually healed by 200 Hp instead)

    Meh, I'll make a better description.
    Well, the ultimate is supposed to deal a great damage to the target (greater damage if it's an enemy) then it will slowly regenerate hitpoints if the unit doesn't die.

    Like: if the enemy has 500/1000 hp, then he is hit with a level 3 lethal injection. He will suffer 350 damage (Enemy now has 150 Hp). If he doesn't die, he will slowly regenerate 550 hitpoints (maybe 50 hp per second regen until he has regenerated 550 hp) so that would mean the 150 hp unit will regenerate 550 hp, so if it will fully regenerate, he will now have 700/1000 Hp. (So it would seem like he was actually healed by 200 Hp instead)

    Meh, I'll make a better description.
    There is an efect at the Holy Light spell right? That when you heal yourself, it will heal you for an amount but additionally, when you are hitted, you will be healed again by an amount and I want you to remove that part where it heals you when hitted.
    Well, you created the Firebolt and Holy Light SPell for HT right? Well, I want you to remake it to the new way of triggering (I just noticed that you have a different way no of triggering I see) and also I want you to remove the Heal effect that occurs when hitted due to Holy Light after effect and also add sounds to the Angel SFX on Holy Lght to make it quite beautiful dont you think?

    Lastly, I want you to improve the Region Trigger you made also that appears a game text displaying the place you are in by adding the new places created such as: Lair of the Magical Goddess (its the town actually where the Goddess is located) inside Forest of the Magical Goddess, Deserted Village (the village where Lord Van is located) inside Desolate Wastelands, Land of the Damned (its the forest where you will be teleported when entering the Summoned Portal at Desolated Wastelands and lastly, Crypts of the Damned (its the crypt on the Land of the Damned. Upon entering the crypts, this text will display!)

    Thank you for reading this out and I hope you can work on all of this. But first I will have to make something at map so for now, wait.
    Can I request of something from you? it will involve again your work with the map thus giving it to you. :)
    i will use the same streak system. So how about make me a respawn system just like on Dota?..

    The base repawn time is 3 seconds. Every level of the players hero will add 0.20 seconds. Also use a leader board to show the remaining time and the owner of died hero can only see the leaderboard not the other players, so overall each player will have an own leaderboard timer. The repawn point just make it configurable.
    hey sorry wrathion if dont include the new hero in v1.4 because i am in a hurry to release it so i can start working for v2.0 which has a aeon of strife mode, dont when i release the v2.1 i will include your hero.

    BTW Thanks for making the 3 spells for me. I would suggest you upload it in the spell section so that your effort for that spell will be appreciated by the others also.
    Hey Wrath, I've just CnPed your Demon Lord Spell pack into HT and I got no problem and it works damn great, I see you changed the effects and they are really greater than expected! KUDOS to you for that.
    Hey dude can i request.. can you finish it on friday or thursday?.. cause i will release the v1.4 before saturday.. but if your very busy well its ok if you can't finish it on friday or on thursday.
    the armor reduction will be 15 and slow will be 70% all of this effect will last for 4 sec.

    The cooldowns its up to you.
    Ok the item system is not a recipe system. Its kinda an upgrade system.

    Done with the item system, hero balancing and 2D work like Loading Screen and Map Preview.

    Now before i release v1.4 i will add 1 new hero. So you will make the 3 skills. I will give you the idea then you will code it. Once your done you can upload the 3 spells to the hiveworkshop as an spell pack its up to you. Then send me the spells.

    HERO: Windrunner (Human Campaign Hero Archer)


    1st Skill : Power Arrow
    - send an arrow that will travel straight forward dealing damage to the enemies on its way. Damage is (220 + (Strenght x 35)

    2nd Skill : Arrows of Terror
    - sends 3 arrows to the target point (1st Arrow - Target Point) (2nd Arrow - Target Point + 50 to the left) (3rd Arrow - Target Point + 50 to the right). Each arrow will have a 150 aoe.
    - dealing (120 + (Strenght x 20) damage to the target inside the aoe and reducing their armor.

    3rd Skill : Sky Shot

    - send an arrow to the sky that will fall down to the target point. After the arrow will land down from the sky it will explode dealing (250 (Strenght x 30) damage to nearby targets and slow them.
    Actually i really need a GUI Spell Coder.. well you will code not so complicated spells.

    Cause after i release the v1.4 AI with the new Item System i will start coding of the new mode DOTA Mode for Team. So i will be very busy and i can't code the spells.

    While i am coding for the item system, i will also design the new heroes including their abilities. So after i designed all the heroes and their abilities i will send to you what are the abilities you will code.

    BTW Thanks for accepting my request to be my GUI Spell Coder.
    Well, it had one in ME [[edit](no it didn't I'm an idiot)]. Anyway, I don't know. It just wasn't there. And the death animation looked weird too, like nothing moving and some stuff up in the air.
    So this seems to have a problem with the stand animation and has no birth animation. It looked fine in ME but was broken in WE.
    do you use custom heroes? I have another one, I'll post the link here if you want.
    R
    I'm gonna report the Wiki founder about that.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top