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T. D. W.
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  • i can't Play.. the map's title turn into "just another Warcraft 3 map".. i want to see my hero :cry:
    of course you released..
    you just release your emotion which you kept hidden for a month.. don't think about it too much, if he truly feel you're his friend he'll somehow comeback to you :wink:
    weak.. you did something wrong too, you shouldn't force him to feel what you felt because of him.. but talking to him nicely, conversation
    just say
    oh, m a n..
    come on, we're still friend right :grin:..
    mybe he just not in mood to communicate with you..
    what's wrong with didn't change your boots.. it's ok as long as your boots is still fine..
    hm, why you befriend with him if he careless to you ? :slp:
    About that map, its Vengeancekael's mod powers slowly fading away in the map section, maps that he set to 'Needs Fix' that is.
    Trigger - Add to Precision Strike Attack <gen> the event (Unit - PS_Caster Notices a target in range)
    that's the event
    hey JAD, i stuck with chooeychoco's second spell..
    i trying and trying all i got is not MUI
    perhaps you can make the MUI version :wink:
    here my trig:
    [trigger=Precision Strike Init]Precision Strike Init
    Events
    Map initialization
    Conditions
    Actions
    Set Max_Int[1] = 20
    Set Max_Int[2] = 30
    Set Max_Int[3] = 40
    Set Max_Int[4] = 50
    [/trigger]
    [trigger=Precision Strike Learn]Precision Strike Learn
    Events
    Unit - A unit Learns a skill
    Conditions
    (Learned Hero Skill) Equal to Precision Strike
    Actions
    Set PS_Caster = (Triggering unit)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Level of Precision Strike for (Triggering unit)) Equal to 1
    Then - Actions
    Set PS_Target = No unit
    Unit - Add Precision Strike to PS_Caster
    Unit - Set level of Precision Strike for (Triggering unit) to 1
    Trigger - Add to Precision Strike Attack <gen> the event (Unit - PS_Caster Notices a target in range)
    Else - Actions
    [/trigger]
    [trigger=Precision Strike Attack]Precision Strike Attack
    Events
    Conditions
    Actions
    Set TempUnit = (Targeted unit)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    PS_Target Equal to No unit
    Then - Actions
    Set PS_Target = TempUnit
    Skip remaining actions
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Level of Precision Strike for PS_Caster) Equal to Max_Int[(Level of Precision Strike for PS_Caster)]
    Then - Actions
    Skip remaining actions
    Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    PS_Target Equal to TempUnit
    Then - Actions
    Set TempInt = ((Level of Precision Strike for PS_Caster) + 1)
    Unit - Set level of Precision Strike for PS_Caster to (TempInt + (Level of Precision Strike for PS_Caster))
    Else - Actions
    -------- changed target --------
    Set PS_Target = TempUnit
    Set TempInt = (Level of Precision Strike for PS_Caster)
    Set TempInt = (TempInt / 2)
    Unit - Set level of Precision Strike for PS_Caster to TempInt
    -------- this is a debug!!!!!!!!!!!!!!!!!!!!!! --------
    Game - Display to (All players) the text: (DMG bonus abi level = + (String((Level of Precision Strike for PS_Caster))))
    [/trigger]
    type Group of Randomness in the search bar [on Garena], click Fin Friend/Group, it should show up one result if you're lucky ^^
    OR
    you can ask AwzomWulfzz [at Hive] to invite you to the group, tell him that I invite you to the group :)
    There is this group called 'Group of Randomness' made by UndeadImmortal(gg id: The_Optimizer) you can join/see us there during saturdays, idk if I might join tomorrow though :)
    I'm going to ask Orcnet for Cookies, or I'll just upload a miniature map for trolling map section :p
    I see, thanks, I will make the tomorrow :)
    Pretty tired of the damn trigger ;/
    lol, now that make some sense :p
    so, now, how many dummy I need for the spell? I need dummy for the loop spell to activate the poison stack?
    that was fast, I just found out it worked lol, didn't notice this line : Unit - Kill (Last created unit)
    I thought it was for destroying the cloud while it actually for the buff dummy xD
    anyway, thanks, really appreciate your help :)
    lol, it's a joke ^^
    also, seems I can't run the trigger at all, check this :
    EC Cast
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Exhume Cloud
    Actions
    Set ECMaxIndex = (ECMaxIndex + 1)
    Set ECUnit[ECMaxIndex] = (Triggering unit)
    Set ECOwner[ECMaxIndex] = (Triggering player)
    Set ECLevel[ECMaxIndex] = (Level of Exhume Cloud for ECUnit[ECMaxIndex])
    Set ECCastPoint = (Position of ECUnit[ECMaxIndex])
    Set ECCastTarget[ECMaxIndex] = (Target point of ability being cast)
    Set ECRange[ECMaxIndex] = (Distance between ECCastPoint and ECCastTarget[ECMaxIndex])
    Unit - Create 1 Exhume Cloud for ECOwner[ECMaxIndex] at ECCastPoint facing Default building facing degrees
    Set ECDummy[ECMaxIndex] = (Last created unit)
    Unit - Order ECDummy[ECMaxIndex] to Move To ECCastTarget[ECMaxIndex]
    Custom script: set udg_ECUnitUnGroup[udg_ECMaxIndex] = CreateGroup()
    Trigger - Turn on EC Loop <gen>
    Custom script: call RemoveLocation(udg_ECCastPoint)
    EC Loop
    Events
    Time - Every 0.30 seconds of game time
    Conditions
    Actions
    For each (Integer ECIndex) from 0 to ECMaxIndex, do (Actions)
    Loop - Actions
    Set ECIndex = ECMaxIndex
    Set ECDummyPoint[ECIndex] = (Position of ECDummy[ECIndex])
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Distance between ECCastTarget[ECIndex] and ECDummyPoint[ECIndex]) Less than or equal to 150.00
    Then - Actions
    Game - Display to (All players) the text: Cloud Stop
    Set ECUnitGroup[ECIndex] = (Units within 350.00 of ECDummyPoint[ECIndex] matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is in ECUnitUnGroup[ECIndex]) Equal to True)) and (((Matching unit) belongs to an enemy of ECOwner[ECIndex]) Equal to True)))
    Unit Group - Pick every unit in ECUnitGroup[ECIndex] and do (Actions)
    Loop - Actions
    Unit - Order (Last created unit) to Attack (Picked unit)
    Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
    Unit - Kill (Last created unit)
    Unit Group - Add (Picked unit) to ECUnitUnGroup[ECIndex]
    Custom script: call DestroyGroup(udg_ECUnitUnGroup[udg_ECIndex])
    Custom script: call DestroyGroup(udg_ECUnitGroup[udg_ECIndex])
    Custom script: call RemoveLocation(udg_ECDummyPoint[udg_ECIndex])
    Custom script: call RemoveLocation(udg_ECCastTarget[udg_ECIndex])
    Else - Actions
    Game - Display to (All players) the text: Cloud Moving
    if this can't be solved, I'll ask at T&S then
    thanks for the info, really old and crappy I am ^^

    ----------
    BTW, use hidden tags for big triggers ;)
    ----------
    In a sec!
    can you help me spot errors here? :
    EC Cast
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    (Ability being cast) Equal to Exhume Cloud
    Actions
    Set ECMaxIndex = (ECMaxIndex + 1)
    Set ECUnit[ECMaxIndex] = (Triggering unit)
    Set ECOwner[ECMaxIndex] = (Triggering player)
    Set ECLevel[ECMaxIndex] = (Level of Exhume Cloud for ECUnit[ECMaxIndex])
    Set ECCastPoint = (Position of ECUnit[ECMaxIndex])
    Set ECCastTarget = (Target point of ability being cast)
    Set ECAngle[ECMaxIndex] = (Angle from ECCastPoint to ECCastTarget)
    Unit - Create 1 Exhume Cloud for ECOwner[ECMaxIndex] at ECCastPoint facing Default building facing degrees
    Set ECDummy[ECMaxIndex] = (Last created unit)
    Unit - Order ECDummy[ECMaxIndex] to Move To ECCastTarget
    Custom script: set udg_ECUnitUnGroup[udg_ECMaxIndex] = CreateGroup()
    Trigger - Turn on EC Loop <gen>
    Custom script: call RemoveLocation(udg_ECCastPoint)
    and
    EC Loop
    Events
    Time - Every 0.10 seconds of game time
    Conditions
    Actions
    For each (Integer ECIndex) from 1 to ECMaxIndex, do (Actions)
    Loop - Actions
    Set ECDummyPoint[ECIndex] = (Position of ECDummy[ECIndex])
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Distance between ECCastTarget and ECDummyPoint[ECIndex]) Less than or equal to 50.00
    Then - Actions
    -------- DEBUG --------
    Game - Display to (All players) the text: RUNNING
    -------- DEBUG --------
    Set ECUnitGroup[ECIndex] = (Units within 350.00 of ECDummyPoint[ECIndex] matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is in ECUnitUnGroup[ECIndex]) Equal to True)) and (((Matching unit) belongs to an enemy of ECOwner[ECIndex]) Equal to True)))
    Unit Group - Pick every unit in ECUnitGroup[ECIndex] and do (Actions)
    Loop - Actions
    -------- DEBUG --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Number of living Exhume Debuff units owned by ECOwner[ECIndex]) Equal to 0
    Then - Actions
    Game - Display to (All players) the text: BUGGED
    Else - Actions
    -------- DEBUG --------
    Unit - Order (Last created unit) to Attack (Picked unit)
    Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
    Unit Group - Add (Picked unit) to ECUnitUnGroup[ECIndex]
    -------- DEBUG --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    (Number of units in ECUnitUnGroup[ECIndex]) Equal to 0
    Then - Actions
    Game - Display to (All players) the text: BUGGED
    Else - Actions
    -------- DEBUG --------
    Else - Actions
    Custom script: call RemoveLocation(udg_ECCastTarget)
    Custom script: call RemoveLocation(udg_ECDummyPoint[udg_ECIndex])
    I put so many debug message on none of them appeared D:
    can you spot any error?
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