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DivineLight
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    he work at Monster Hunter project and so do I
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    Okay, so what?
    Hey I was almost gonna send it to you, but I experienced some bugs on the multikills. Still gotta fix those.. And also sorry if the color codes are not identical with that of DotA's.
    Hey, on this page i added the Complete % of each Request, so frequently update it (using the Pencil button above) to the % complete , ty
    oh, and hear that funny story, you hero is an Agility hero, she starts with 0 agility points xD (not kidding)
    She finishes with 144 agility points i think :p
    xxD, we have now 15 pages of chat lol, without the PMs and the Chat on.. the Chat xD
    Custom script: set bj_wantDestroyGroup = true
    This will make you able to do this:
    Unit Group - Pick Every Unit in (Units within 300 of Point) and do Actions
    without leaking, instead of:
    Set UGroup = (Units within 300 of Point)
    Unit Group - Pick Every Unit in (UGroup) and do Actions
    Custom script: call DestroyGroup(udg_UGroup)
    Greatjob, love it, but i think that if you use yjis condition
    (Terrain type at (Position of (Triggering unit))) Equal to Lordaeron Summer - Dirt
    Instead of regions it will be better what do you think?
    Oh okay. To upload files go here: CLICK. Then open the "GUI Requests" folder. You should then see a button called "Add File". You guys (the GUI people) will also need to regularly update this list when you accept a new request or complete an existing one.
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    my account on sourceforg is: DivineLight5
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    Apparently that username doesn't exist :/
    There were two places to enter a username, what was the other one you put in?
    oh, and you can give me DARK's SP, i will fix anything if there are needs and i will upload it ;)
    if i understood what you mean, when the spell is cast, check the damage, (current life of target - damage taken) if the value is lower than 0, that means that the spell killed the target if not, it means that the target is still alive ;)
    NOTE: you may do this in the DDS since there is something called armor and spell damage reduction, so the 600 damage (ex, will be lower in the DDS, magic damage reduction, it may be 500)
    You know what We can use a special type of terrain art maybe ashen rocks on cliffs so we can detect them
    Nice and smooth, but look like I forgot a detail, You should use a non target ability, and use points to set the point the unit is jumping to
    Its Ok to use region, but few more details
    There will be only one unit controlled by player 1 (The Hunter), And its going to be assigned to a variable
    Set Hunter = (Hunter0001)

    and you can use this as a Condition
    (Triggering unit) Equal to Hunter
    Hello again.
    I've decided that the spell workshop team are going to use SourceForge to manage the requests. It's easier because you guys will be able to maintain the request list and upload completed requests (basically less work for me ;) ).
    Please sign up there and let me know what your username is, so that I can add you to the project.
    If you have Skype, it would help because I can briefly explain how to use SourceForge (although it's not too complicated).
    Mr_Bean
    Hello!
    I've decided to give SourceForge a try because it will (hopefully) allow you guys to upload your completed requests directly. Would you mind signing up so we can test it?
    Thanks :D
    :ogre_rage: :angry:
    I had an idea to make an ability bonus for each stack and each level with the hashtable:
    The Child (first Array) will save the level
    The Parent (second) will save the Stack count
    And the combination of the 2 will be saving the ability:
    Hashtable - 2, 5 will be saving the Ability that will give the hp bonus for LEVEL 2 Number of STACKS : 5
    :goblin_boom:
    Problem: When i start saving the abilities in the hash, the WE crashs :vw_unimpressed:
    If you got the idea i am telling you, you can do it (it's hard btw) if you don't feel like waisting time one something that might now work (yes it might not work)
    Give the current Spellpack to Mr bean (not on the Thread xD) and tell him that the Devour ability is very difficult in GUI, so he will make it in vJASS (it must be easier in vJASS i think)
    So, Sorry ;(
    Changing Plans... my idea didn't work :/
    I have another one, anways, will give a testmap ;)
    both of us demanded that mr lord deletes his post, i will begin with the testmap now ;)
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