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Doomlord
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  • hiện tại thì tui chỉ đang "dốt" 3 phần này: trigger, terrian và... balance, thực sự thì cũng ko biết học thế nào về 2 cái là terrian và balance, trigger thì còn có ông =]]]], thi xong là "quất" liền nhé doom
    p.s: mặc dù ko có mục balance trong WE nhưng mà... tui vẫn dzốt =))
    lol?
    i dont start the terrain, you said I could not get I would have to wait for the others.
    none of them said anything in discussion table to organize

    I do not even know what are the members of Terrain Team
    tui đang gặp khá nhiều vấn đề với cái... Ramp trong terrian. tui ko hiểu nhiều lắm về nó, tui chỉ biết nó là 1 thứ để tạo ra địa hình "lên xuống" mà có thể đi đc. nhưng mà lạ lắm á, tui làm shallow water, rồi cho ramp, chỗ thì nó ramp đc, mà lại có chỗ chả ramp đc luôn, chỗ thì chỉ cần nhấn 1 lần là nó ramp, chỗ thì phải nhấn sao đó hoặc nhấn 3 4 lần nó mới chịu ramp... khó hiểu thật!
    lúc nào onl thì ông chỉ tui cái ramp đó với, mặc dù ko quan trọng nhưng chỉ tại vì ko hiểu về nó nên map đã bị... tùm lum, tà la, tè le =.=
    I am not sure. Don't worry about it too much yet, though, unless he polishes it a bit. At the moment, I'd rather have the large range your system provides over his that supports a range of 504. If he supports a higher range, then it may be something to measure. Although, the binary approach is pretty traditional when it comes to this stuff so I doubt his will have much of a speed benefit, if any. :) I like that he is trying it out though, because it is always neat to come up with other methods to achieve the same/similar/comparable results.
    uh... ông nói cũng có lý. tui thấy ông nội đó bận suốt, lỡ ổng xin vào group, ổng chả góp ý hay phụ phiệc gì đc thì mệt nữa =.=
    Hi Doomlord! Be easy. This is not personal. I just saw someone else in the forums with the problem and invest about 6 hours (till 3am) trying to solve it. I never went so deep on math, iterations, jass, leaks, arrays, variables, formulas, and stuff.

    Your system is a leading reference, I have no doubt about that and I admire how you made such a complex system so flexible, efficient, and easy to use.

    I began in love with Hashtables once i understood how to use them properly, but suddenly I saw how slow they were requiring so many arguments to save and load. Now everytime i see a Hashtable bases system I look at it trying to turn it into an array based system, not because the system itself is bad, but because i'm an obsessive/compulsive person that feels the need to improve any hashtable system he sees. I am, really, i'm not joking.

    I'm not asking you to recode the whole system, i'm just thinking about looking at it by myself and trying to solve the Hashtable issue making it work with arrays. It's a personal goal I have, not to discredit your work, but help you improve it and polish it :)

    Have a nice day.
    đơn giản là vì ổng hỏi thật tình thì mình cũng nên trả lời tình thật =.=
    p.s: nhưng mà... đọc kĩ đi kĩ lại câu hỏi của ổng, cảm thấy nó ngố ngố sao sao ấy nhỉ? =]]
    sao ông ko nói cho ông dh-g biết về dự án của ông luôn đi :))
    nói như vậy tội nghiệp ổng, dh-g ngây thơ lắm =))
    No, I should ? %) heh ok i wil pay attention to this text items and make some of them in the next week
    Sorry! late reply!
    I'll try to keep up with how the project proceeds but don't count on me being too active for some time.
    Hey Doom,
    I really appreciate your inquiry for a project, but I'm not sure if I'm a good member of your nice team.
    Neither I am a very talented terrainer, nor I got much time which will be needed for a good terrain.
    A much better choice would be scripting in GUI / JASS. Well at least if someone needs help doing different stuff or for testing it.
    As I said.. work, daughter and distance learning school is taking much time.
    And I really don't want to be the reason why you guys can't publish the work.

    If you are still interested, even when I won't do much you are free to tell me about your project.
    ah. UI,. just not UI again. Please.. anything but an UI.. Ive made 2 UI's in my life. never finished them .. its... its... damn . DAMN D: NOT THE UIIIIIIII XD
    but I hate groups ;...; they are so hard to follow.

    K. I might check it. Hmm. Just tell me what to draw xD!
    names. for the project. You said you had new names. Some names like. .THE MOOOOOOOOOSEEEEEEE project :?
    vô phần spell mà coi kìa, ông search "multiboard" hoặc "system" thử đi =.=
    nó ra toàn multiboard, system,... tha hồ cho ông lựa lòi mắt luôn
    tui định up skill trói mà có AoE của meepo trong dota... nhưng mà trong đây nó "ném đá" ghê quá, lơ mơ lạng quạng là bị chửi tơi tả =.=
    nóng quá... nóng quá!!! tại ông hỏi ko rõ nên tui trả lời cũng ko rõ luôn :(
    uh, resource của tui là spell
    Sorry, but I'm so tired of today's work that I can't think clearly... I'll just play the whole day that's still left. :p

    Also, inb4 I get a green gem solely thanks to you.
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    The basic premise in the group :)
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    Doomlord is spy.

    ^ My thoughts after reading the RED n BLU references.
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    I'm out of reply points.
    Oh shi-. Oops. My brain misprocessed things ( probably it is tired from stupid, stupid horrid lab reports ). Sorry about that. Although the second part it may be : " Tired from creating too much brainless people, they decided to pull up the oldest trick in the book... "
    Well, I approve that gods trap stupid people in endless war part, the other's " reading tone ", as my English teacher said it, is too serious for a punchline at the end ( which was unexpected by the way ). So yeah. It's approvable, but there is so much space for improvement. I think a open forum about this matter would lead us to the correct style for the improvement we need.
    Reputation (+4):
    (Post) Project becoming big, good job on this. Your dedication is what makes the project members in the group active!
    cho hỏi cái cách up resource và quy tắc cần làm khi up resource là gì? :|
    tui định up 1 resource tương đối... bèo nhèo
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