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Mr_Bean
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  • hey Bean :p
    This will continue what daffa is saying below :p
    The Psot he is linking is from Bunnyang
    And This is Mine:
    <span style="font-size: 12px">DDS (Damage Detection System): </span>*****
    <span style="font-size: 12px">Spell Name: </span>*****
    <span style="font-size: 12px">Spell Type: </span>Hero/Unit/Item
    <span style="font-size: 12px">Target Type: </span>Instant/Unit/Point/AoE Point/Passive
    <span style="font-size: 12px">Allowed Targets: </span>Enemies/Allies/Ground etc..
    <span style="font-size: 12px">Auto-cast: </span>YES/NO
    <span style="font-size: 12px">CODE Type: </span>GUI/JASS/vJASS
    <span style="font-size: 12px">Levels: </span>##
    <span style="font-size: 12px">Mana Cost: </span>#####
    <span style="font-size: 12px">Cooldown: </span>#####
    <span style="font-size: 12px">Description: </span>Detail every part of the spell (how it works/AoE/Damage/Range/etc....)
    Check this post, I was wondering if we could modify the request code so we can have a better one, then Bunny wrote it, I will use some color and codes to make it better, I think we can replace the old request code with this :)
    Aw man. It's okay i guess. So the damage can only be obtained after the armor reduces the damage?
    when i'm in game it's all turn dark the only thing i can see is their shadows.. and it's laggy, mybe it's doesn't support notebook :(
    Yes all of them are slashed at once.

    Oh for the buff, i need it to be like this. Spells from this hero named Hero A will cause the target to gain a buff called Poison Stack. If his armor is below Hero A's armor, the target gains two instead. For the ultimate, when he cast it on the target, the hero charges at the unit, dealing integer* number of Poison Stacks the target has on the target. That's the stack i meant.
    Hey there. Dropping by to inform you that your name has been added to the Recruitment Thread's main post :)
    Wow are you starting on mine already? Really quick. Okay, the slash should be like a target area, she starts fading, slowly, people nearby can see her fading until she is completely invisible. When she is finally invisible which took about a second, the area she targeted damages everyone in there (you can perhaps use a thunder clap there) and a special effect shows up, making it look as if she slashed them. You can either use a special knife cut effect on them individually or create an sfx on the area which looks like this, but i hope u\you can make it as close as possible. Feel free to use custom models.

    http://www.hiveworkshop.com/forums/pastebin_data/5dk7na/450px-Spectral-blade-zoom.jpg
    After the slice she turns visible again at the centre of the target area.

    PS: Is it possible to detect armor and make buffs stack? DotCa couldn't so it so i wanted to know if you could.
    you're welcome, since i have nothing to do within my day + i'm now pro in GUI, i can finish requests damn fast :p
    hey, please can you move buudeluu's spell pack to the waiting for response, cuz no sign of life from him :p
    Once I save your map with JNGP it happens the same, won't allow to open map anymore.
    In fact this is what I get In the editor when I save a map with Fulminous Edge.

    http://www.hiveworkshop.com/forums/project-recruitment-256/protection-cheese-recruitment-thread-236955/

    Hey there. Uhm I know that you are busy with your own workshop and RL but I guess there is no harm in trying my luck x)

    Would you like to join my project? An experienced spell maker like you will be a wonderful asset for us. Our work policy is also very open with no deadline and/or pressure. Hope you will take a look at the thread and give me a response soon. Thank you in advance and have a nice day.
    hey mr bean, your workshop is hitting the 100 pages, if you want, i suggest to do the following:
    Create another thread that continues the workshop, same as the first
    Add a link in the end of the workshop and at the first comment to notify that the workshop has moved to another thread and demand from a moderator to close the old one
    cuz the current one is getting full of old crap
    again, if you want
    bunnyang's spell pack is no way makeable in GUI; reasons:
    -Unable to know bounty award for unit:

    ----------
    If the attacked unit is killed, caster gains double gold bounty.
    ----------
    -Unable to know armor of units

    ----------
    Enemies who have lower armor than caster inside take two Stacking Poison instead.
    ----------

    ----------
    and halve their armor for 1.5 seconds.
    ----------
    -Unable to know how much stacking buffs on unit

    ----------
    based on (the number of Stacking Poison buffs* 25 / 50 / 75) in it
    ----------
    1. Yes the same Captain
    2. Yes if for some reason he does die then his personal 5 guard wont respawn for him.
    3. Well theres 12 captains each having 5 guards, so if it wouldn't interfere with the surviving ones then yes.
    Hey, I'm having troubles in making my spell (Fulminous Edge) to work, since I guess I have to use NGWE from now on to use this spell, after trying to open the map it won't open, it would just pop off the map list again.
    hi, can you add the effect on:
    Mana Blast: When Casting it, there's a blast effect model
    Mana Ward: There's mana drain trail effect model, just like Mana Drain effect
    Hehe TQ
    ----------
    Hey Mr_Bean, I found out the problem behind Damage not working. It was actually because of AIDS. Basically, the onCreate triggers were being evaluated before the methods were even added. To fix this, you simply delay the initialization of AIDS until the map starts:
    http://www.hiveworkshop.com/forums/p....php?id=qgb7g8
    That link will show you what to replace. I haven't tested it completely but it seems to register the damage just fine and block it as well, etc. Indexing still works too. GL.
    ----------
    What'd he do to fix this? Pastebin expired.
    Mr Bean is it Buudeluu still want his requested spell pack? i want to start it but i see he's not responded Almia's and your VM.. so i keep continue his sp or let it be?
    ok, what spells was he ment to be working on, devinelight hasn't began in any and me 2
    Haha. It gets annoying when you have to do it every time. I remember most of the filepaths and what their editor name is though.
    It was easier to copy and paste than doing it myself every time I referenced a wc3 filepath. Such as for models and sounds in JASS.
    I'm confused between what's in wip and what is not began, can you inform me if there is anything I could do in the workshop, thx
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