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Pau006
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  • Pau006,
    [otable]
    The time has come to save the PRS from inactivity!
    We encourage others to help return the group to its glory.
    You received this message if you're an at least semi-active
    user who happens to be in the group.

    Long live the Pinoy Resources Society!
    [/otable]
    hello, do you know this scenario

    i opened an .mdx model in mdlvis,
    tried to rotate its arm,
    and i notice the vertices connecting the arm to the body moves just slighty,
    and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..

    is that vertex weights???
    hello, do you know this scenario

    i opened an .mdx model in mdlvis,
    tried to rotate its arm,
    and i notice the vertices connecting the arm to the body moves just slighty,
    and as you rotate the arm 360 degrees, those vertices seems to be closing (i mean those vertices moves closely to each other until they hit each other)..

    is that vertex weights???
    Okay, by the way, I already accepted your friend request on the day you did. There's no way that I could decline your request, since you are a Pinoy :)
    Are we supposed to know each other?

    I did not want to repeat stuff but the above sound stupid so I'll just rephrase it.

    Do I know you?

    EDIT: I hate having notifs and I'm not the guy who just rejects stuff so I just accepted the friend request.
    I really like your map Class of the Heroes

    I suggest using some imports or find a Ran Online Tile and request it Here. Follow his instruction on how to request, convert and import your tile.
    This is a way so that it is more Ran Online Realistic. Use some trees or find a terrainer for your map. And I also suggest adding some buildings or heroes. Or for some instances make your game mixed by Online Games so.that it is more playable. Also add more items and long gameplay.

    Suggestion Only...ignore this if you don't want to. :)
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