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SeedinAethyr
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  • I read your conversation and Legal, have we told you, we recommend not to write a block of text due to its hard to read and to remember [you have start to use less text blocks by using caps, I like your review in you and Legal's conversation] , oh yeah, whenever you make a review, I recommend save it in a notepad as a backup whenever you got connection issue, so no need for unnecessary re reviewing :)

    ~Daffa the Mage
    ----------
    Hey Legal... about that review. I had written a huge block of text and was proofreading it... and then the webpage expired. I hit the back arrow to go back to private messaging and all my text was gone. I don't feel like writing that review again, so I'll just say every bug that I encountered:
    Exemplar's model was deleted.
    Valkyrie is unchooseable.
    The AI for Night Elves orders stuff around when I'm playing. Perhaps you should put a trigger that says if player 2 slot is not occupied, enable the AI triggers.
    Humans don't seem to have an AI.
    You did not eneable fixed starting positions for players 1 and 2, allowing them to switch places.
    Lots of tooltip errors.
    Suggestions:
    More doodads for the terrain! It's sort of boring.
    Make creeping more worthwhile. It's sort of useless to creep since experience in the middle lane is much easier and faster, and if you don't stay middle your opponent will push your forces back.
    Idea:
    Maybe you can just trash your current AI, and just make two invisible builder units, one for blue and one for red. If red is unoccupied, kill blue's builder and move red's builder to his start location and order him to make buildings at pre designated times. Same with blue. Also remember to kill the builder unit if the townhall dies.
    Stuff I liked:
    Heroes were nice.
    It's cool how you can customize your attack waves.
    ----------
    I hate losing stuff, too. Thanks for rewriting the review. So I have a few questions for when you get the time to respond. No rush obviously.
    1. Exemplar now replaced.
    2. I always choose Valkyrie when testing, how is she unchoosable?
    3. AI still in the works, not even close to finished.
    4. Thanks, I fixed the starting locations, good catch!
    5. Tooltips are not done as spells and units may be subject to change.
    6. Hmmm, more doodads... I will look into this. Anything come to mind? What would you like to see?
    7. Creeping is the only way to buy more powerful items (like orbs and enchanted weapons) which might very well determine the outcome of a game. What could I do to increase the benefit of creeping? I do want creeping to be a useful aspect to the game.
    8. I will trash the current AI! I will look up making invisible builders. I have never heard of that but it makes sense.

    What did you think of the item carry system? 3rd person cam system?
    What's the project? I'm stuck on mine. I hate AI. I can make it work but it takes so much time.
    Haha, ya, I didn't think people would be so angry if your work wasn't up to snuff. I posted a skin that was too simple too. Someone wrote on my wall "Don't post simple skins kid." I don't get why people make personal attacks. I also think some simple material is good because it helps people learn step-by-step. For example I have a GUI knock-back spell, but I don't dare post it. Its too simple.
    No problem. I think its too easy to be mean especially when someone submits something of lower than usual quality but it takes thoughtfulness to be constructive. And you did it. You earned the rep!
    Lol thanks. ;p
    This is one I took for steam but I decided to use it here too. ^_^
    Thank you so much for the review, most of my answer have been taken to your PM, and thanks for spending time on reviewing on all entries :)
    Wow, what an awesome and detailed review. I wish I caught the ruby rod/dialog bugs before I submitted. I did more damage to the map when attempting to make the boss battle than I did adding to it due to being short on time, but I'll make sure I cover those issues before submitting the map to the map section. Also, I'm glad you caught the Aegaeus reference. I was wondering if anyone would :razz: Thanks so much for review!
    Awzum, I would have done it at once if not for my computer breaking down today during transportation to my new apartment - so I'm most likely not gonna enter a final product in the contest, but I'll talk to my polish friend who's a computer genius tomorrow and hope he'll fix it before the deadline ^^
    Thanks for the sweet compliments and the very helpful feedback, very appreciated! :)
    I actually wrote a well explained tooltip for "Focused Strike", but there's a common bug with all auto-attack spells in Warcraft, when you change the tooltip, where weird random letters appears instead of the custom text. I don't know how to solve the problem to be honest, but I'll ask some of the wise people to help me out with it :)
    So you would suggest to make them all invulnerable? :)
    I don't know how to change the "gold"/"lumber" thing neither, but I'll try fix it :)
    Thanks again, stay tuned for the next WIP will be filled with new voice files ^^
    I have read many of your reviews, and I have to say quite impressive job :D
    But, I suggest you to split your review into part, example :

    Good Part :
    -Info-
    Bad Part :
    -Info-

    Yours Kinda a big review and like a wall of text, also, kinda lazy for people who are lazy to read :/
    I don't know who those people are lol, and I'm not sure if I get that last one either. what's the guy on the right doing?
    I can be... depends on what kind of cleaning you need done... (;
    I don't get that last one. :eek:
    That's a cute picture. :) Haha I laughed my ass off.

    Thank you very much, yeah it's been difficult but I think I'm doing a bit better now.
    Well, in the description when you download it in pastebin, it has a version there.
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