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Uncle Fester
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  • Ha! I'm doing great how about yourself! Those are awesome models and I think I already downloaded the trident, I really like the bows too! So far I have over 500 attachments downloaded and implemented into the MPQ, but still with all of those I still need a lot more bows, wands and staffs. So in that in mind it would be awesome to see your next pack coming out be a bunch of those ;)

    Nice to see that you are still modelling!
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    Hi! I'm going on holidays very soon and since my laptop crushed, i've no other portable pc/notebook, so I'll most probably be offline until 30th of September. So plz, read before posting or spreading rumors: I'm on vacation, NOT retired.
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    OMG, you're retired? nooooOooOoo!
    I copied your description in the Bow Ranger Elf or somethin'. I can't make my own description. Can I?
    Hi! I'm going on holidays very soon and since my laptop crushed, i've no other portable pc/notebook, so I'll most probably be offline until 30th of September. So plz, read before posting or spreading rumors: I'm on vacation, NOT retired. :wink:
    Hello friend ;)
    I've been working on a map lately, and the model attachments are invisableD: I don't know why, I've tried using diffrent models and just get the same problem :(
    You don't maybe know what's wrong?
    This one has very litlle vertices for a WoW model.... 622 is actually very good for a model of this detail, ill animate the texture and browse the mpq for a new one ;)
    Thanks :)
    Hmmmm....
    I think I found a voidwalker model from WoW, it has a size of 216 kb with custom textures, but I think I can rewrap it to use warcaft 3 textures...
    Just replace those shoulderpards with the pitlords ones, hmmmmmmm.....
    Lol don't worry it looked crap anyway :D
    Ill move into a new model, oh the textures were all water textures to make it animated and it also used the lumbermill texture...
    Thanks :)
    Its a water pump :(
    The reason it has that many vertices is becuase of the sphere and cylinders, it looks asemome on the model editor but it doesn't work ingame :(
    Remember I told you about my problem before? The fatal error?
    Well this model does it :( and I donno why, I checked for replacable I'd 0 but there isn't one :(
    Guess how much vertices my first custom milkshape model has...

    21540 with a filseze of 740 without custom textures x(
    What you think of my new model format?
    <span style="font-size: 15px">LICHKINGS SLAVE PRESENTS:</span>
    <span style="font-size: 12px">#NAME#</span>

    Thanks for viewing :)
    <span style="font-size: 15px">INFO:</span> ****

    <span style="font-size: 15px">STORY:</span> ****

    ENJOY;
    Yep! I made it! It is perfect now. Thanks a lot, mate! You are the best and most helpful person here on the hive! You really are! I am really thankful! :)
    Besides, it's a lot easier doing it this way :D
    Yoi can get through this dude.
    Just stay focused, don't worry about the girl there's a bunch of others out there ;)
    Shoot! That's just terrible man.... Just push through, I hope the girl get a cramp in her bum now! Good luck man!
    Oh, just another question. How can i edit a blizzard texture? I mean, i have just deleted the "Weapon" bone of the ogre model. It works good. But it still appears when i view the model via Magus. It also appears sometimes in the game and it's really annoying. Aaand i think i have to just erase the weapon from the .blp file. But i don't know how to find it and how to open it..

    EDIT : I have found an extractor and i have edited the texture. But it wont work.. i mean, i have did exactly like this. I extract the image as tga, cover the alpha channel with black where needed, convert to blp, import in the map and change the path... i even tried painting a white dot on the model. After doing the usual steps, the dot appears ingame. But when i try to remove the weapon.. nothing happens. :(
    Yes, yes. I did it! :))) I have removed the sounds myself. Damn! This program is really neat! I did lots of other stuff i wanted to do. My ogre's attack animation is now the Spell animation (i have renamed it so that the game uses this particular one because it fits better). Then i changed the particles a bit. And finally i have removed the ogre's weapon because it's useless.
    Thanks a lot dude! :)

    EDIT : Oh.. and i am talking about the ogres remaked several months ago. :D
    Hy friend! :)
    I'm back from my test :D.... And I got 2 weeks left until the exams, so I'm gonna try and be active again :)...
    Just wanted to say hy, so hy :D
    Hey, dude! Can you make a small model change for me? I want to remove the sounds of several models. Tell me if you can do this for me and i will PM you. :)
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