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Imadori
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  • You are Ektomorph (type of your body).....Hard to gain mass, fast metabolism.....If this is case, most easy whay is to you buy some supplements (mass gainer) and to start training in gym...If you train hard, gym will awake your organism and you will eat even more than now.....that should help................4 years ago i was on 69kg and started to train.....i was eating much more than before and now i have 80kg..... :)
    yea sorry for that i forgot to answer you,....i found spell, so i have what i need to finish my map ;) How are you, you work on something ? :D
    I've tried that tutorial already; that's where I learned indexing.

    Oh and can you teach me how to use handles and hashtables?
    Hello :)

    You're a good spell maker right? Can you give me a tip on how to make an MUI spell wait in certain parts of it?

    ( I have tried this:

    Set SomeReal[SomeIndex] = 5.00
    Wait - Wait SomeReal[SomeIndex] seconds

    Did not work at all.)
    hi man, do you still have systems that you made for me.......... can you pls check where i can change distance of jump spell...........i forgot and i cant find it in trigger...........sorry for asking, but i rly cant find it.....
    I actually solved it while you were away! HAHA

    tempreal[0] = Facing of Triggering Unit
    [1] = ([0] - 91)
    [2] = ([0] + 91)
    [3] = Facing of Damage Source
    [4] = ([3] - 90)
    [5] = ([3] + 90)

    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    Or - Any (Conditions) are true
    Conditions
    And - All (Conditions) are true
    Conditions
    tempreal[5] Less than or equal to tempreal[2]
    tempreal[4] Greater than or equal to tempreal[1]
    Then - Actions
    Set tempreal[6] = (Damage taken)
    Set tempreal[6] = (tempreal[6] x 2.00)
    Trigger - Turn off (This trigger)
    Unit - Cause (Damage source) to damage (Triggering unit), dealing tempreal[6] damage of attack type Chaos and damage type Universal
    Wait 0.00 seconds
    Trigger - Turn on (This trigger)
    Else - Actions
    ----------
    Actually, to tell you the truth, when I tried out your Zephyr spell, I thought the crows were imported and were modeled as a group to move like that, but hen I checked your map there were no imports at all! So I came to a conclusion that for you to be able to make that through triggers in such a short time again supports the fact that you have "great talent"
    ----------
    Hehe. It'd be more efficient as one model anyway. Less lag .___.

    Anyway, I just tested your spell. Nice shadow barrier. :p The crows are the main thing though, it looks good. But then I spammed peasants and suddenly lag. But I suppose that's to be expected.
    Hmmm.. do you think it's possible to make a spell, that can be used in two ways?
    My idea was that it's name should be "Focused Strike" and would normally just deal a lot of instant damage on a target enemy unit, but when used on a destructible - or a gold ore in my map, it will destroy the gold ore and trigger the unit to carry a bag of ressources that can be delivered to nearest town hall - mining cart in my map. Do you think you can make such thing? :)
    Thanks! BTW, do you know how to compute angles if the damage source is attacking the triggering unit by the side? My mind has burned out. :cgrin:
    Okay let me tel you something.

    At my current level of knowledge regarding mathematics and spell making, you are 200% conclusive proof that your spells are off the chart. This is only because I haven't reached you level yet, so the compliments I'm telling you might vary in power and meaning when told by someone else.

    Anyways, when I first saw you in defskull's workshop, I thought you were like Maker and Magtheridon96, so I was very shy at first. But then you started doing my request then confidence started building itself up until I was finally able to casually talk to you. My point is, though it might be very unclear, for a user like you to be able to have sufficient knowledge of JASS and are able to make MUI spells, that I think marks your 'great talent'.

    I mean, I have a knowledge of JASS too. I can make very, very simple sytems, and maybe a little more advance using help from the systems other users uploaded, and I can make MUI spells too like you, but t tell you the truth, by simple comparison I'm still leaps and bounds behind you.

    Actually, to tell you the truth, when I tried out your Zephyr spell, I thought the crows were imported and were modeled as a group to move like that, but hen I checked your map there were no imports at all! So I came to a conclusion that for you to be able to make that through triggers in such a short time again supports the fact that you have "great talent"

    Good night (<- under the assumption that it is night time from where you are, but if otherwise, Good Morning)
    Overestimating you? Bro, not everyone can make such a spell in such a short time like you did. You have great talent, don't be shy to let it all out.
    <span style="font-size: 12px">
    ----------
    Hey, have you already found a solution for the projectile system?
    I posted on your Thread.
    ----------
    No, I have not come up with a solution for my Projectile System, nor am I exactly optimistic about using yours as I don't really know any better on a good code vs not good code. My map already has enough problems and leakage I have various people looking over, notably people who offer help and leave me sit in the dust, not finishing what they helped start.

    Anyway, the most I can do if I look at your system is judge it visually, and I can guarantee it doesn't work how I need it like in my request in my thread.

    If it's not how I requested in my thread, I won't be using it. You said it was something 'old' you did and most anything that's old is outdated code, that is, unless you've updated it.

    EDIT: One major thing already wrong with your Projectile system is it's only set to work with one 'type' of unit. I have 12 different heroes on my shooter-based map to choose from, not one unit of the same exact unit. Each unit / hero has their own properties but DO share the same spells that work like your projectiles do in your projectile system.

    6 of the heroes in my map are archers, and the other 6 heroes in my map are marines, hence, the animation(s) for the projectiles are off in your system, among other things.

    The only way your system would be usable in my map is if I had someone above my knowledge in coding to implement it in such way so it works in my map, and I am quite sure that's a lot of work.

    Other than that, it seems to work well, but I am leery about how good your code is vs what's posted in my thread.</span>
    Oh wtf!? I did send you, go tyour private message and reply to me fast cuz Im gonna go to sleep.
    Yep, I got the inspiration from the Extreme Candy War map in the Scenario folder of the maps.

    Thanks :)

    In the thread, if I haven't listed a username or person then I made it (except that terrain). I'll edit it later on to make it more explicit that I coded it and probably source my inspiration for it as well.
    I cant see anything that insluted you here:

    ----------
    Your spell is really good but It doesnt deal damage. The way you trigger it also looks good. =)
    ----------
    By the way, look at my private message at you, reply there =)
    Oh, so this spider nova was your inspiration?

    Well, I suppose I'm just a tester who gave you feedback :3?
    I like your Crows spell, it looks good. (I seem to be a fan of fading and random novas).

    It reminded me of this, I guess:
    I have already upload my contest spell. But their is this project am workinon I need a specific spells for example a fire spell pack consisting of 4 spell of firee type spell but goes hand in hand like dota
    I send my greetings. But I want to ask for a suggestion of different spell pack since I heard you are good with spells
    Greetings Kyo! Do you know how to rotate units( Example, make the Ressurection model, turned down to make it looke shockwave-like)? I knew that for some time, but that was very long ago. :cgrin:
    Why? The reason is short and simple; There's no more roleplays that I can participate in - I left DP, I left HHH and Avataria is pretty dead - and that means I can't use the actual cool peon character Am'ar Gaardos whom I love so dearly, and evolve him through roleplaying like I have always done = Am'ar Gaardos is dead
    He was my connection to the site, and without him I see no reason to stay = Amargaard is dead.

    No one can take the cool-peon's place! But there's plenty of other cool guys in here, stick to them bro ^^
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