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Freeze87
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  • Problem je sto mi je net sranje pa jedino je testiram kada odem s drustvom na lan. Sad ne mogu, u subotu naj ranije. Polacu ti mapu danas, probaj je u single player,ili na gareni ali samo sa do 3-5 sigurna ne trolera, jer neki novi igraci koji je igraju po prvu put se i ne trude lepo da je igraju.
    E, napravio sam novu verziju mape 1.2. Planiram da je postavim u nedelju ali treba malo testiranja, ja sam je testirao sa drugovima ali i ti bi dobro dosao, imace progres je veliki od zadje verzije.
    I'm not entirely certain if you're familiar with this map: http://www.hiveworkshop.com/forums/maps-564/afterlife-v4-0-a-81331/?prev=search%3Dafterlife%26d%3Dlist%26r%3D20

    Still, i'm planning on making something of the like - more or less - and i was thinking if you can clarify a few things:
    1) How exactly do they manage to link those sounds to the attack actions? I mean, it's obvious they are imported sounds but how do they trigger it every time the hero shoots? Usual detecting of the attack command or something else?

    2) What's the best way to just stop a hero from attacking depending on a condition (such as ammunition in this case)?
    Let me know if you'll need any help with the 2013 version, testing or ideas, you know.

    I could also use a little help from you if you think you can give me some advice. I'm thinking of a new map and i'm not sure about something.
    da :D taj je bio smesan. haunted cheese.. kako je to moguce? i jos rudnik
    tu nema nista tesko, samo stavis ugao iz kog oces da kamera gleda model i 'create from current view' ili tako to opcija
    I get it now buddy! You must replace all
    ((Playable map area) contains TempPointB) Equal to True

    in the "Loop trigger with
    (Terrain pathing at TempPointB of type Walkability is off) Equal to False

    There are only 2 of those so you can just find it by yourself... OR, just download the system again, I updated it :D
    Ako umru u vazduhu onda padnu dole xD, ali jedinice koje nisu bile zive dok je tornado prolazio nece biti podignute u vazduh, magija je mui ofc. Uvezi mape, pa radim na njoj, otkrio sam da stampedo ne radi xD, i na drugom, mnogo vecem projektu dungeon of the chilling lord :). Ako hoces da su invurlneable u vazduhu, a nemozes da namestis kazi.
    Oh! I didn't get it, sorry xD
    I will fix it of course! But what kind of "SPECIFIC destructible" are you talking about?
    Trees? Pathing blockers?
    Hey Freeze! You can customize it in the jump CAST trigger. See that Boolean variable at the bottom? Set it to 'False' :]
    E ide mi dobro, zavrsicu je sutra, jer idem u teretano a posle nje nemogu da mrdnem. Reko da te pitam par stvari. Koliko levela magija ima, deetalji uvezi levela (damage, range; air time etc) i tali tornado treba da ide samo do strelice gde si kliknuo ili ide npr 700 range pod tim uglom?
    Hey, pokusacu. Verovatno mogu. Imam jebeno slab internet pa neznam kolko lako ce mi ici upload. Uvezi tornada. E treba da bude kao u doti ili da ''pull up'' bude skroz triggovan. I da li svi treba da padnu u isto creme ili oni koji su prvi podignuti treba da prvi padnu.
    Fala brte, isto vazi i za tebe, mogu da ti radin u mapi, modele, teren, AI i magije. :)
    Ako ti treba nesto samo reci
    Yes buddy, haven't heard you for a while!
    It might take some time cuz' I'm doing 4 spells and 2 maps right now.
    But I will do it, tell me :]
    U jebem te, pa i ti si Srbin. Ima nas be ko pleve xD. Usput e si ti originalni kreator mape tom and jerry?
    The Difference is, anyone can cast the Ability meaning I have to make a Horde of dummies and such if I make it in GUI, which is what I specialize in. Items are a complete bitch if your gonna do something like as large scale custom like that, Vjass/Jass is much better for that sort of goal.
    Their is only one problem, I just realized you said ITEM. I don't make Custom items.
    I only do things for heroes and that's it. If you would like it an hero ability I'd be more then happy to make this for you.
    Alright, I will have it done soon then my friend. Very Detailed for you to modify it as well.
    I accepted your Spell, infact I could make it a passive if you wanted, % chance when hit, cooldown for X seconds then runs Chances again to send down another. But I need to talk with you about the Size of this meteorite
    Whoops sorry, I'll edit it when I get back on my computer. I'm currently on a trip right now, maybe tomorrow I'll send it to you. You just wait buddy :D
    I'm thinking of improving the dash system but I guess you don't need it, so yes you can pretty much use this now. I'll just add it the next update of your map (if there is).
    Yeah, i've noticed that unofficial Tom & Jerrys in the past, I'm quite surprised that I've met the original maker here. I will be honored by you help then :]

    You can turn it off by making "Jump Knocking" false.
    Well, if you don't like it I can permanently remove that feature, it will make the trigger faster and less complicated. Don't worry just say anything, its not really that hard to make.
    30 years is possible, if I start making maps now. Players will be like, "Hell yeah! Kyousuke Imadori made a super cool map, let's forget about DotA and play this awesome map for about 30 - 50 years!" lol xD

    My name in a Loading Screen might help with my popularity. And yeah, I might need some tester and balancer and idealist in the future, I will use your knowledge as a mapmaker for some time, thanks :)

    And about the system, it's almost finish. I added some cool features on the Jump, I'll send it to you check it out.
    What do you mean "make option that missile stop when hit building", I thought you want the missile to "bounce"?
    But I think to "stop" the missile is better, the bounce that I've made didn't turned out so well, I did my best but... I'll just send it to you to see it for yourself. (It is buggy)

    ...since the release of DotA 2, no one plays Warcraft III here, my map maker who uses my spells quits WCIII moding and begun playing. Also, my friends won't appreciate my spells anymore, how cool is that...
    Hmm, since everyone is keeping me in, maybe I'll try mapmaking for a while and see what happens :)
    Thank you then.
    For example, If the missile hits a unit, that unit will be stunned/slowed/frozen/burned/poisoned.
    Hey, just want you to know that you don't have to reward me for this. Special thanks, credits, +rep, I don't need it anymore. You can just simply say that you've made this all :D

    Now, back to topic. How about buffs, you don't need any buff placer on the missile? Give me a list of all buffs that you need, buddy.
    Hey, I've made a missile, jump, & knockback system for your map. It has lots of configurables so you don't have to ask someone to make missile/knockback/jump spells for you. I'll just teach you how to use it and done :D

    Btw, list all of the Buffs in your map. Example: "Thunderclap - this buff is to slow the units" < something like that.

    Do you have any suggestion to my unfinished system? Gimme a list too, for example: "I need the missile bounce and hit a unit" or "I need this missile to slow/stun the damaged unit". Or just simply: Bounce on buildings, Slow, Stun, Explodes and damage upon death, etc.
    Whoops, don't bother him. I will make it, I'm your spell maker after all ;P

    Yes I have started the jump system. Is it okay that it doesn't have a Z location checker like the one that you gave me? It will make the trigger faster since your map has only a plain terrain.

    And about the coolness of the spells, don't worry, "cool" is my middle name xD
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