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  • I dont know yet, that's what Im trying to discover to help you but maybe find a trigger event related to when your destructible such as tree made contact with a unit, do the trigger that I have just posted. But you need to make it work for all of your trees and not a single destructible tree.
    Hey, this might help you on how to make the tree's visibility go down:

    Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency

    Just change the unit and the transparency as you desire!
    Did you protect the map? Can't open it with Jass New Gen. Anyways, can you add Ginufe to the lineup? He agreed to be a skinner. =))
    Well, the ony triggered skill there are:

    Force - attacks the enemy, knockbacking them and after that stunning them for 3 seconds. Deals 135 damage.

    Web - Summons a web where you can hide. While hidden, you gain invisibility and 1% health as long you are in the web. Web lasts for 10 seconds.

    Deep Wound - Each attack made gives +5 damage. Stacks up to 5 that makes a limit of 25 damage. But each 3 seconds, unit didnt attack, stack will reduce thus reducing 5 damage.
    I'll be really looking forward... BTW, Imadori sended me the triggered skill of the Bosses and now it is fully finished! ALPHA v0.1!!!
    Yes but we cant play anymore in GG because you maked progress and my map now is outdated and thus we cant play.
    Ok, attempted every trigger, lol looks I dont know maybe try asking more experts like defskull, Mr_Bean, Almia, En_Tropy, Kyousuke Imadori or maybe others... No need for REP, didnt quite help ya so keep your REP...
    Make sure you dont update the map because we cant play anymore the Map in GG if you updated it because we have different versions... you gave me the outdated one.
    Well, some of the skills in game has no description.... Like the Mage's skill Firebolt. When learning it, it doesnt show any description.
    But try to take opinions with your members and good luck. Helping you to make your project better! :) +REP after 24 hours....lol! But seriously, I'll +REP you but really neeed to wait 24 hours to do so!
    No, because it is really annoying and also its hard to target with AOE spells but as I said ask for your team members some opnions!
    No, ist not that what I meant when I target AOE skills into enemies, it is hard and not in a way that it rotates that much but in a way I always target myself also.
    What do you meant by that?, I didnt quite get what you said... Because you cant see the range of the AOE when in 3rd person view.
    Main quest, I noticed that it only have 2, it stopped in the 1st Job guide. And for the camera, for me, yes but you should make conversation with your team members and let them give opinions.
    Well, you can try fix the quest because I do get 2 quests and there's no more and the Reward I dont get any.... and dont use the 3rd person view camera, I suggest use original Warcraft Camera. 3rd Person is only used mostly in Single player....
    For the quest, yes because there is no more quest and bad is it doesnt give rewards too.... but in my case Im having fun because I keep getting Tome of Experience!!! :DDD
    Already playing your game and its quite fun! But there are some typos: Like when Entering this area Level 6-8, it say Entering Region Region:. Also, I noticed that after the 2nd quest, there is no more quest and also no rewards for the quest? And I suggest you dont make it a 3rd person view camera because targeting of Blizzard and Flame Strike or anything that involves AOE skill is hard to target with...
    Leak it? Im not even gonna try to mess with the trigger just play on it..... -_-

    BTW, you noticed why Im very helpful? In a way to get REP...lol! :D
    Sure I'll gladly try it. Im not that busy right now except if Kyousuke already passed me the triggers for my project.
    Well, Newbie friendly applies.... it depends. If the game is really meant for Multiplayer, its ok to be hard because its for Multimplayer but dont make it that hard. But if its Single Player, you should not make it that hard. Or maybe make a difficulty system on your game so players can choose the difficulty they want.:grin:

    -Your friendly helper, Hell_Master
    First of all, map should be unique. Why? Because players mostly look first at the features of the game, is there a feature on your game that is unique and other maps that doesnt have it? Well, your map has a unique feature, Guilds. I've never seen this on other maps... Second, does the map have originality? Maybe third, unique and well-made story. Does your map has an interesting story? Does the player wants to see more? Does your map have twists on it that will leave the players to wonder and play more on your map. That's some of the reason on how you can make your map not boring to play because first of all, if your map has same feature on other games they will most likely got bored but you can still make it unique with storylines but again if your story is that boring and simple, it might really make the map boring.

    But, if you want more, here:
    -Interesting Terrain
    -Interesting Quest
    -Newbie friendly: What I mean by this is that the game should not be that hard that the newbs will feel that the game is not that friendly and its hard.

    -Your friendly helper, Hell_Master :D
    Well, cheer up when I play BETA testing I give seriousness to it. So, most likely even its boring I'll still glady play! :)
    Try other program bro because in my case too I didnt try it yet but I just did know that. :)
    Sure :). You might want to look at your thread, the Compression. Gave you tip on how to compress your map. Just trying to help!
    When I did release the ALPHA v0.1 and your still not finish and didnt yet release the BETA maybe I can help you on the terrain? :)
    Great, learned so much from En_Tropy and now Im asking for HoOooody's help on giving me tips on how to make great terrains. BTW, if you finished the Minimap just notify me. Thanks!
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