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Imadori
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  • Accept my friend request, bro , so I can know you when I will request a spell again and I like GUI than JASS and again you look like a master IN GUI!
    tnx man, now all looks good :D If i find some bug i will write you...but everthing looks good ;)
    have been occupied last months,school things.got a new computer,i dont have warIII right now,internet is a no-end-hole-of-slowness so i cant even download by torrent,ceya later
    Hi man, i added systems to my map, and they look great...only thing that i need is that unit become invulerable when Jumping or Dashing.....Can you explain me how to edit trigers to do that....maybe i can do that alone, but it is your coding i dont want to mess something up.... :))

    Edit: +1 rep for finishing my spells. (1 more to green gem) ;D
    so man do you still work on systems, or i can use this last that you sended me in private mesage?
    My most popular maps are ZIV and Tom and Jerry, and lot of people write me and lot of them know me on Garena.....Also few hundred players made unofficial version of my maps, and they still asking me for permision to make their versions of my maps...So i have great experience about maps and what players like to play....i will shure help you....

    I will check what you made for me for now.....When you finish send me systems ;) Tnx again

    Edit: nice features for jump, to damage and knocback when landing...just make that i can turn on or off that feature.... ;)
    i wanted to write 'bounce" but i made misstake and writed "stop"...but becouse you have problems with that it is ok...Just make to STOP when hit buildings or any destructible....Jump and Dash spell look great on first look, now just to test them :D Man lot of people play Warcraft and make maps, Warcraft will live for 30 years more at least :D And if you want my option Dota is much better that Dota 2, i dont like it......Also as i see lot of people want that you stay here on our site......Also i put your name on Loading Screen in my map, and you will get more reputation....If you got bored making spells, think some good idea for your map and make it....I will help you with ideas,balance and testing...It is much more fun making maps, and feeling when lot of guys play something that you made....rly great... ;)))
    Its a relieve to know that.. just make sure you'll visit once in a while..
    This forum needs you, you don't need to be the most shiny one but you always be the helper and that's what all the others needed..
    System have lot of options, very nice....Just dont forget i writed you before, if you can make option that missile stop when hit building (ally, or enemy) or when hit any destructible :))) Man as i see you want to leave Hive if i am not mistaken? I see that you writed that you got bored? If you get bored make some pause and then return here and try to make some map, you have good skills, and it is more fun than making spells to others :))
    What a pity, you got talent, you should do some mapmaking to avoid it..
    And thanks for the fix.. sure i'll give you a +rep
    EDIT: I've been giving +rep to anyone, but still can't give it to you.. -_-"
    nah, i dont neeed that only knocbacked back.....not stuned or poisoned or anything else :D
    Ofc that i will revard you for your time and help.....i want to do that....

    About buffs...i dont rly now what you mean by "buff placer on the missile"....?You mean that i can add some special effect on the missile or ?



    Edit: +1 rep for first 2 spells ;)
    Missile details:

    1. missile explodes when run out of distance or when hit unit
    2. missile bounce back when hit building or any destructible and continue to fly unit get out of distance.
    3. Missile model can be editable
    4. When missile explode deals dmg to unit and knockback it ? (example 300) distance....

    Jump: i show you with test map how need to look :)

    If you need more details send me message :))
    it is ok :)) I just requested 1 spell from defscull just to get all spell that i need faster...Becouse i only need this few spells to finish map :) But dont worry we still have same deal :D i will not request any more spells from him, you will make all for me :)) i hope that spell will be cool, that is very important :D
    Why do you need such levels ?
    You know you can do base 10 for this.
    Let's say the limit is 1000;
    9 Level of +1 Bonus Damage
    9 Level of +10 Bonus Damage
    9 Level of +100 Bonus Damage

    Let's say you want to add 427 damage, you would do this;
    Add Level 7 +1 Bonus Damage
    Add Level 2 +10 Bonus Damage
    Add Level 4 +100 Bonus Damage
    7(1) + 2(10) + 4(100) = 427
    Takes control of a target enemy hero, her enemies can attack the controlled unit.
    Level 1: Lasts 3 seconds
    Level 2: Lasts 4 seconds
    Level 3: Lasts 5 seconds
    Cause an enemy unit to take damage per second for 10 seconds. It can be removed by killing units.
    Level 1: 30 dps
    Level 2: 50 dps
    Level 3: 90 dps
    Level 4: 120 dps
    Targets an enemy unit, the unit will take damage and the damage can be multiplied by the number of units in 500 Aoe around the target.
    Level 1: 30 damage
    Level 2: 70 damage
    Level 3: 100 damage
    Level 4: 150 damage
    Creates an illusion of all enemy units in a target area. Illusions deals half the damage.
    Level 1: Lasts 3 seconds
    Level 2: Lasts 4 seconds
    Level 3: Lasts 5 seconds
    Level 4: Lasts 6 seconds
    Commands enemy units to attack a target unit. Also commands his allies to go near the target
    Level 1: Lasts 2.5 seconds
    Level 2: Lasts 2.5 seconds
    Level 3: Lasts 3 seconds
    Thats all
    Drenches an allied unit with alcohol making them invulnerable, but the target will have a 50% chance to miss on their attacks.
    Level 1: Lasts 2 seconds
    Level 2: Lasts 2.5 seconds
    Level 3: Lasts 3 seconds
    Level 4: Lasts 4 seconds
    Showers an area with beer making all allied unit inside the area to deal more damage and enemy units inside the area will be slowed.
    Level 1: 80 bonus damage, 40% slow
    Level 2: 140 bonus damage, 50% slow
    Level 3: 180 bonus damage, 60% slow
    Targets an enemy unit that will reduce its maximim hit points for 5 seconds.
    Level 1: 200 hit points
    Level 2: 400 hit points
    Level 3: 600 hit points
    Level 4: 800 hit points
    If cast on allied unit it will increase its attack speed for 8 seconds. If cast on an enemy unit it will be stunned.
    Level 1: 20% increase / stun for 1.5 second
    Level 2: 30% increase / stun for 2 seconds
    Level 3: 40% increase / stun for 2.5 seconds
    Level 4: 50% increase / stun for 3 seconds
    Fires an arrow at a target location that will make the first unit it will hit to have an effect. If hits an enemy unit it will make it to follow the caster. If it hits an allied unit it will have bonus movement speed for 8 seconds.
    Level 1: 20% increase / the unit will follow for 2 seconds
    Level 2: 30% increase / the unit will follow for 3 seconds
    Level 3: 40% increase / the unit will follow for 4 seconds
    Level 4: 50% increase / the unit will follow for 5 seconds
    If cast on an allied unit it will heal per second, if cast on an enemy unit it will have damage per second. Lasts 6 seconds
    Level 1: 40 heal/damage
    Level 2: 60 heal/damage
    Level 3: 80 heal/damage
    Level 4: 100 heal/damage
    Target a location, that will make the Spider Queen and her spiderlings to be in that location.
    Level 1: 300 casting range
    Level 2: 500 casting range
    Level 3: 700 casting range
    Level 4: 900 casting range
    Eats a target unit that will drain life points every 1 second.
    Level 1: 90 hit points, lasts 4 seconds
    Level 2: 120 hit points, lasts 5 seconds
    Level 3: 130 hit points, lasts 6 seconds
    Fires down an enchanted arrow that will travel at 1700 distance dealing damage. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.
    Level 1: 120 damage
    Level 2: 200 damage
    Level 3: 280 damage
    Level 4: 360 damage
    Increase the damage of all allied heroes based on your agility.
    Level 1: 14% of agility
    Level 2: 18% of agility
    Level 3: 22% of agility
    Level 4: 26% of agility
    Fires an arrow that will pierce to an enemy unit dealing damage based on your agility.
    Level 1: 2x agility
    Level 2: 3x agility
    Level 3: 4x agility
    Drinks wine that makes him go in a state that he will attack every enemy unit in front of him. Every time he attacks a unit by this effect he will gain bonus damage per unit.
    Level 1: 30 bonus damage
    Level 2: 50 bonus damage
    Level 3: 70 bonus damage
    Level 4: 90 bonus damage
    part 4
    Submerge to the ground with the nearest enemy hero, dealing damage to both of them.
    Level 1: 120 damage
    Level 2: 190 damage
    Level 3: 260 damage
    Level 4: 350 damage
    Proclaims the message of God giving bonus damage to nearby allied units and causing nearby enemy units to be pushed backed.
    Level 1: 20 bonus damage
    Level 2: 30 bonus damage
    Level 3: 40 bonus damage
    Level 4: 50 bonus damage
    Heals or damages a unit. If it is an allied unit it will be healed if it is an enemy it will take damage.
    Level 1: 80 heal / 100 damage
    Level 2: 100 heal / 120 damage
    Level 3: 120 heal / 140 damage
    Level 4: 140 heal / 180 damage
    Causes his attack to have a chance to blind an enemy unit for 5 seconds.
    Level 1: 10% chance, 20% miss
    Level 2: 20% chance, 30% miss
    Level 3: 30% chance, 35% miss
    Level 4: 40% chance, 40% miss
    Grants all nearby allied heroes invulnerability and healing all their lost life points.
    Level 1: Lasts 2 seconds
    Level 2: Lasts 3 seconds
    Level 3: Lasts 4 seconds
    Releases a gust of air around, him dealing to enemy units. The nearest unit near him will take twice the damage.
    Level 1: 100 damage
    Level 2: 140 damage
    Level 3: 190 damage
    Level 4: 240 damage
    Calls down a fast moving tornado that will move toward a target location, causing enemy units in its path to fly for 2 seconds and will deal damage to them after the duration of the fly is over.
    Level 1: 300 damage
    Level 2: 500 damage
    Level 3: 600 damage
    part 4
    Causes the Turle Fisher to attack a target enemy hero, making it to fly away in the air and dealing critical strike on it.
    Level 1: 3x critical strike
    Level 2: 3.5x critical strike
    Level 3: 4x critical strike
    Quickly ran towards an enemy unit and slashes it dealing damage and stunning them for 2 seconds.
    Level 1: 120 damage
    Level 2: 170 damage
    Level 3: 220 damage
    Level 4: 270 damage
    Gains bonus movement speed and it causes him to ignore unit collision
    Level 1: 20% bonus movement speed
    Level 2: 30% bonus movement speed
    Level 3: 40% bonus movement speed
    Level 4: 50% bonus movement speed
    Slashes an enemy target dealing damage. If the unit has 30% or less of its life points the unit will die instantly.
    Level 1: 500 damage
    Level 2: 600 damage
    Level 3: 700 damage
    Net a target enemy unit to the ground and the Naga Warlord throws a rope that will attach him to the target that will deal damage to it.
    Level 1: 80 damage
    Level 2: 100 damage
    Level 3: 120 damage
    Level 4: 180 damage
    Sends a gigantic wave of water, that will make any enemy units hit by it will move alongside the wave.
    Level 1: 100 damage
    Level 2: 140 damage
    Level 3: 180 damage
    Level 4: 260 damage
    part 3
    if you have a hard time making all this can you find another spell maker to help you tnx
    yes the wild axe is like that
    the fury swipes i will change that to equivalent of his strength : 10%/15%/20%/25%
    and repair is like repair of peasants / peons but if cast on heroes the hero will gain armor and it will cost mana
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