Submerge to the ground with the nearest enemy hero, dealing damage to both of them.
Level 1: 120 damage
Level 2: 190 damage
Level 3: 260 damage
Level 4: 350 damage
Proclaims the message of God giving bonus damage to nearby allied units and causing nearby enemy units to be pushed backed.
Level 1: 20 bonus damage
Level 2: 30 bonus damage
Level 3: 40 bonus damage
Level 4: 50 bonus damage
Heals or damages a unit. If it is an allied unit it will be healed if it is an enemy it will take damage.
Level 1: 80 heal / 100 damage
Level 2: 100 heal / 120 damage
Level 3: 120 heal / 140 damage
Level 4: 140 heal / 180 damage
Causes his attack to have a chance to blind an enemy unit for 5 seconds.
Level 1: 10% chance, 20% miss
Level 2: 20% chance, 30% miss
Level 3: 30% chance, 35% miss
Level 4: 40% chance, 40% miss
Grants all nearby allied heroes invulnerability and healing all their lost life points.
Level 1: Lasts 2 seconds
Level 2: Lasts 3 seconds
Level 3: Lasts 4 seconds
Releases a gust of air around, him dealing to enemy units. The nearest unit near him will take twice the damage.
Level 1: 100 damage
Level 2: 140 damage
Level 3: 190 damage
Level 4: 240 damage
Calls down a fast moving tornado that will move toward a target location, causing enemy units in its path to fly for 2 seconds and will deal damage to them after the duration of the fly is over.
Level 1: 300 damage
Level 2: 500 damage
Level 3: 600 damage
part 4