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stonneash
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  • Okay, stonneash. I will make the Rathian Egg and try to make the texture with MapZone 2.6. I'm not really well at making "seperate-model" so it may takes me some days :O
    Texture still is a problem (yes, I failed to make it T_T, I will try harder)
    Model : I will make three models(use egg). One is used to attach hunter's hand(attachment), the second one is 3 eggs on the ground(doodad) and another one is the death animation of attachment(1. Remove the egg attachment from hunter.
    2.create this as Special Effect and then destroy it(it can't be attached to hunter's hand)
    It will be cut into two parts when dead
    Stonneash i making HQ model... and it took a long time.. for now use your female model... and what kind of map is?? campaign?? if campaign i can make the screen with HQ model...
    Stonneash i making HQ model... and it took a long time.. for now use your female model... and what kind of map is?? campaign?? if campaign i can make the screen with HQ model...
    Stonneash.. i will join your project... if you can invite more member.. show me...! right now i completely the male mesh.. now is 75% making a texture.... next will be the bone...
    Thanks for inviting me ;)
    For the logo, I think it can be an inspiration of the final boss(black;shadow image), screenshot with the best angle for hunter model with carrying awesome weapon or something else. . .
    [suggestion, feel free to hear, feel free to see, feel free to take, once it became a trouble, blame on nobody xD]
    It's pretty obvious. When you set the model's texture to "white" in Magos, you can see how some faces are black when they shouldn't be from that angle.
    I'm not sure that you're inviting me to join your group but I have to tell you that I have joined the group =.=
    :p I love learning ===> I learn everything(modeling, animating, terraining, making triggers, UV-mapping) so I'm just a normal World Editor. Seriously, I'm not PRO at anything.

    EDIT :
    I it's better to create a Social Group for this project :goblin_jawdrop:
    I have no reason to to refuse it :ogre_hurrhurr: but then what can I do for you, stonneash ?
    (If you want me to join your team then I will give up my War3 Monster Hunter :vw_sad: so be sure you will release it at the future :ogre_rage:)
    Can you make a list of the members of this project to me to me ?
    No problem with that. the skin I wear it or ask for help. I only need the models. the animations I have who It do them.
    The map will be protected and will l have the respective copy rights and links to the authors, modelers and others.
    -I did not say please!! "Please, you can give me help????"
    I do not model.
    Thanks in advance.

    -I have not yet map because I wanted to make the triggers for the units, (I have not so I ask your help).
    basically it will be The Campaign is to form an alliance with one of those characters "anthrophoformics" but interact with everyone. A character's take a fanfiction a
    Japanese novel. The missions I'm still creating them. As always the main character a "human hero" to form an alliance with one of the "anthro", a trigger will cause human others turn against him, and the rest of the "anthros". and will have to fight to survive. Until an agreement is reached and there is peace between them. In each campaign map will allow an "anthro" different with their own clans.
    That would be the story in general. Only I'm writing it yet.
    What do you think?
    PS:
    Sorry if something is not understood. I use the "google translate"
    hello .. how are you?? I well, trying to find a modeler to help me create a "model" for a map of war3, could you help me???

    models are of a 2D game, I have pictures. if you think you can help me, I sent them .. better yet, the attachment to the message. I hope you can help me because I told EPSILON and never responded. well thanks in advance
    mhm.. oke let me tell you something.. our rules state that no other texture BUT those from blizz games (mainly WoW) can be imported, so.. a texture from Capcom looks like a rule violation. you are noted to take down that axe and really tweak it right so it uses war3 textures.. or.. if you are able to, to draw one like the original, from scratch

    so.. taking this note ok, or should i moderate it that way as well?
    hm.. dontcha think the 'not ripped' in the filename is a bit too far? Oo and there seems to be no internal name

    and as for the axe.. see if you can make all the handle-thingies with 4-sided 'cylinder' instead. also.. could it maybe be crispier with ingame textures?
    just like.. meditate on it :b knowing what exactly you want will get you ideas
    oh? what's your priority? :p that custom tex wasn't that much, last time i saw it
    I see you never responded to my friend request on skype though, are we not friends
    :<
    Sure, just don't expect it too soon. I am rather busy these days.
    However, I will try to come up with something as soon as possible.
    In the meantime, you can take a look at this.
    Reputation (+8):
    (Post) (+8 [5*150% due to the Starlight Legacy Event]) 2D Art Mini - Contest ~ Thank you for joining!
    Definitely better, but still /very/ messy. Try to adapt a cleaner drawing technique.
    As I said, NFWar (and several other) show very well how that can be done.
    Experiment with various brushes to find the ones you are most comfortable with.
    There's no 100% recipe for this - it regularly comes down to trial and error.
    You obviously didn't understand why I linked it...
    It shows necessary techniques you absolutely have to learn --> proper shading and highlights.
    I chose NFWar's tutorial, because he produces very crisp icons.
    ----------
    Well that tut didn't even mentioned making a skin, i think adding some sharping and "cheese" ,more contrast and less saturation will do
    ----------
    I have no idea what you just said.
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