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Magtheridon96

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  • I spent ten fucking minutes reading your conversation with kael, I feel stupid.
    Hahaha yes! That famous artifical spelling of my name. :cgrin:
    For proper spelling, name needs to contain at least three words in it. Whoever has 4 words that is even better! he is chosen :cgrin:
    everything but list, queue, and the iterating thingie is ready for approval

    i'm working on heap sort, iterators, updating list, and updating queue

    doing insertion sort and binary heap next
    Hey, I have a map which was rejected before few months ago. If I re-upload it and update it, will it show to the map reviewer list, or should I just keep bugging them with it?
    Im asking, cause I dont see it in the "Pending" maps any longer, even if when its updated.
    Well, i started a thread about this. They said i can do it with hashtables and exactly this happened. It works perfectly now. Thanks for answering me, though. I'll use your solution next time! It appears to be easier to do. :thumbs_up:
    Thanks very much for the Freezing Field review. I have been looking forward to it. Oh and about Shuriken Strike Maker is reviewing it so leave it out of your head :D
    Hello. Can i ask you for your help? How do i index an array variable? I'll give an example :
    If i have Effect1, Effect2 and Effect3, put them in an indexing variable :
    Effect1[Array] = Effect1
    Effect2[Array] = Effect2
    Effect3[Array] = Effect3
    i can manipulate them by simply using EffectX[Array]. But how do i do the same if the non-indexed EffectX variables are converted into one with array? Example :
    If i have Effects[1 or 2 or 3] (i'll refer to this variable as Effects[X]) instead of Effect1, Effect2 and Effect3, how do i index Effects[X]? Does it have to be something like this :

    For loop (Integer A) from 1 to 3 do :
    Effects[[IntegerA [Array]] = Effect_IntegerA (i can do this because i load the values from a hashtable, i load a string, thus i can use concatenate strings : Effect + String(IntegerA) )

    I tried this (which is the same as the thing above) :
    Set CSEArray[CArray] = (Integer A)
    Set CSpecialEffects[CSEArray[CArray]] = Load bla bla bla EffectIntegerAI was able to manipulate the effects successfully but it wasn't MUI which was the main point... :sad:

    Thanks in advance!!! :thumbs_up:
    ;_____; i don't and i won't godie. Binary nerd shit will be used for GM3D too ;_____;
    Then it will be a part of a converter to our image extension( here you can come with all your binary nerd shit )
    so I can caps:
    :C I AM MAKING A DAMN TGA READER FOR ALL DUCKING TYPES LIKE RLE, ALPHA, COLOR MAP. AND NO, ITS NOT EASY FOR ME >:C
    Ahahaha I am soo cool, I am making a TGA file loader :D I can already get a TGA's basic info ;P However there is some indian shit so I'll leave that to you to fix :D

    EDIT: I just saw your vm: I AM GLAD TO HEAR ♥
    :v

    Sir, I would like to re-enlist my self in the THW server... Someone bugged my account ~_~.

    Username: iChaos

    Thanks in advance!

    ~~~~~~~~

    Also additional statement, does this server have the same things with beautiful.no-ip.org? I mean, that server has /setwarp, has /tpa. has /faction and etc. Also it is wonderfully terrained.
    Woohooo! It works! Thanks a lot, man! Perhaps i can somehow use this for my ability action problem in the thread i gave you a link for. I mean, abilities have raw codes, the GetObjectName function catches it, so...
    I am starting to like Jass more and more. Functions like this are sooo neat! :grin:
    Thanks a lot, dude!! Btw, is there a custom script for what i asked here?

    P.S. I am not much in jass, so can you give me an example usage of the functions you just gave me?
    Is there a way of getting the Jass name of a unit?
    For example : to get the Obla name of the Blademaster?
    I would really be happy if i don't have to write those things by manual.
    Will this Game - Display to (Player group((Owner of Caster))) the text: ErrorMessageleak? I mean, do i have to store the player group in a variable and then destroy it?
    Well, mine has currently 25 configurables. It can be two spells at a time only with the change of a boolean (it's actually the same spell but the way it's performed is different). I'll put a lot of comments, though it don't believe it will get a DC... perhaps Highly Recommended would be the max it can get.
    By the way, will a spell be approved if it's not Multi Unit-Type Instanceable? I now it has to be MUI for sure but MUTI? It works for every unit but it also uses the SetUnitAnimationByIndex function. Most units have different indexes for their walk animation so it wouldn't work properly for many unit-types. I think that if i make the configurables with a hashtable will be enough.
    Or... is there a way to find a certain animation's index? Is there some Jass magic for this?
    Hey, Mag! Could you tell me what a spell (GUI spell) needs to have for it to be "Highly recommended" or DC? I think there is a thread about this but i can't find it for some reason.. i am currently remaking my Charge-Slash spell, it's really cool now and i will probably update it tomorrow.
    Thanks in advance!

    ;_;
    most of them really. how am i supposed to know if 00 and 000000110000 is true or false it all depends on the situation.
    Dear moderator,
    Again I come to tell you that updated my spell (Storm's Call v1.1) hope soon to verify the same.
    Thank you for your attention and get umbom day.
    then im sad to say that I wont make the lesson, I got no clue on what to put, I know how booleans work but I got no idea if that is true or false
    im on lesson 20 atm and I find it odd some things could be true or false. example somevariable == 00 can be true or false depending on what somevariable is
    So on a board with tenthousands of members only one is able to moderate the "advanced" script section?
    We have 7 people:
    Bribe, Nestharus, Magtheridon96, PurgeandFire111, -Grendel, I3lackDeath, Kwaliti

    And none of them have time to check my resource in two months?
    Hi Magtheridon96,

    could you tell me why my Stack libraries are still neither approved nor reviewed properly?
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