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Chaosy
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  • Problem:

    Dead unit is still affected by the spell. D: and the slow effect is permanent D:
    Okay thanks i'm checking it out, it don't need to be MUI since only one class-type can be used on the map.
    because you can't initialize array variables in their declaration. You have to set them in like a function block.


    globals
    destructable array d
    endglobals

    function InitD takes nothing returns nothing
    set d[1] = gg_dest_B00J_003
    set d[2] = gg_dest_B00R_0033
    set d[3] = gg_dest_B00U_0034
    endfunction


    Of course, that function above will not autorun, you'll have to call it in something that does autorun (onInit method).

    You can do it via a library/scope initialize, a struct onInit method, or a module onInit method that's implemented into a struct


    //scope initializer
    scope Test initializer Super
    private function Super takes nothing returns nothing
    //this will auto run
    endfunction
    endscope
    forgot to say that Holy Ground will damage unit by x% of their max hp per second.

    anyway i'ma sleep now.
    what about this one?

    Provoke

    Target: Unit

    Provokes target unit to attack the Crusader for x seconds. Provoked unit will increase its ATK

    by 20 + Crusader's STR but targeted unit atk speed will be slowed by 20%.

    Sacrifice

    Target: Ally/Unit

    The Crusader chains his life on a ally unit that it takes half the damage that the linked unit

    will recieve. Last for 45 seconds

    Can only be casted on 3 allies.

    Holy Ground

    Passive Skill

    Damages nearby enemy by X% of their maximumn hit points.

    Special:(Special Job Skill only have one level)

    Faith

    For every 100 hp that the Crusader lost his attack will increase by 10.

    Ulti:

    Holy Ground

    Target: Instant/AoE

    The Crusader hammer the power of God dealing X damage + Crusader's Int around 500 AoE of the

    Crusader. Also slows enemy's MS and As by 15%.
    Well its a bit OP if its AoE and might cause some problem on a Crusader but I'll reconsider the default taunt on war3 but you might have miss the point.

    Provoked units will have a increase atk and decrease on their armor (not the caster, and oh armor again xD)
    Great! That always keep me confidence as long as I know that someone have my back when I needed something. I'll pm you later for info about what I need.(its 1am here)
    Hey, like to help me on my VR project? I have a spell maker but Valk really is a busy person since he always need to update his DON project(dunno if you know that map but its the 3rd most downlaoded map here and it got lots of supporters). I'll not really demand those very complicated spells but some might be a little bit hard to do.
    Funny you should mention that, actually restarted work on it again, I want to get all the terrain sorted before I make anymore anouncements though. Once the terrain os done I can get started on the fun stuff like units etc.
    lol thanks a ton!

    I became part from the mod team is because Vengeancekael needed help in the pending map section which keeps growing so he suggested me to Ralle and he accepted it and invited me as mod :D
    Yes you can, just post your tutorial on the submit tutorial section, either me/drunken/mag or moyack will moved it on the right section.
    You sadly aren't going to find a list of natives with descriptions.

    You can try my video tutorials on specific things like triggers, timers, and unit groups and you can just ignore the vjass stuff and focus on the native usage.

    There aren't that many, but they do cover the harder to use natives : ). They don't cover multiboards or leaderboards though /sad face.
    I REALLY like your avatar pic, its awesome, where did you get t from? Can I see the full size picture pls?
    Hahaha thanks for nominating me, but meh I doubt that i'll be even that close to the others. I don't really know if I'm that helpful as the others. But thanks! I really appreciate it.
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