• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Mr_Bean
Reaction score
68

Profile posts Latest activity Postings Experience Resources About Medals

  • sorry i failed you :((
    im a lazy one so please.
    You can post the requests to defskull's

    Sorry for your time
    Mark of the Shield: Buff can be any regular debuff spell (Cripple, etc). Upon cast, give the caster +MS ability and +armor ability. Use a damage detection system to check when the target is attacked, and if it's an attack not a spell. Upon attack, remove the buff and cast Inner Fire or something on the casting unit (to provide +dmg). Also create a dummy to storm bolt target. Also index the target so that when mark is concealed, he's added to an invulnerable group. Then check for closest unit and apply mark.

    Furious Slash: On cast, enumerate all enemy units within hit radius. Check if any of them has the mark buff. If so, set some boolean "stunAll" to true. Then, create animation and of slash and damage each unit. If 'stunAll' is true, also create dummy and stun each unit based on Mark of the Shield's level. Also apply knockback. Also index caster unit to some hashtable or unit-indexing struct and increment his 'stacks' by 1. Create dummy and cast Cripple (or some attack speed modifier spell) on caster. This spell should have 3 levels (5/10/15 percent +AS) and be leveled based on stacks. Also remove Mark of the Shield mark from all targets.

    Defensive Formation: Confuses me.

    Holy Army: More or less Mark of the Shield detection. Rest is easy.
    I'm busy for the next 48 hours, I'll look into them after? I'm going to a friend's 18th. Which is also a sleepover event. So I'll be back on like Sunday night =p
    Nearly nobody was on the poll ^^'

    Not even 25% of the list i posted, that means something like 10% of my list if i continued it x)
    Also another problem I have come across (though not your fault at all, I forgot to put it in the original description!) is that Flux Jump can dash the hero through doodads/pathing blockers and stuff, which in a SRPG is kind of something that can cause problems :( is there any way to stop the dash if it hits a pathing blocker/doodad with pathing?

    Cheers!
    Just anything arcaney to be honest, not at home at the moment so I cant browse models :( if they are configurable then I'll ju st browse through them later and test them :)

    Cheers!

    P.S. Some sort of channeling effect while charging... a scaled up possession effect? And some sort of purpley/bluey effect at both the caster and end of the beam while the beam is up.; not sure which one!
    One small thing, how easy would it be for me to add some extra art effects to the spells? Like an effect at the end and start of the beam and a different one on the caster while charging it? I don't want to fiddle with the vjass in case I break something :p

    Cheers
    Another point worth mentioning, I downloaded a few other of your vjass spell packs, and they seem to work fine :(
    I've tried that, reinstalled Newgen and then tried reinstalling JassHelper, no luck there either :( Are you sure you uploaded the right save of the map if there is more than one? That's all I can think of, no idea why it won't work! D:
    As in, it isn't even working on the test map D: Yeah, the art effects fire but nothing else :( genna try redownloading Newgen to see if that helps

    Edit: The actual Flux Jump jumpy part works, but there is no knockback or damage! Neither pull or push work at all apart from art effects, Overloaded Manipulation seems to work fine.
    Yes,because im joining the contest too :D
    also im making a map afterwards
    Sorry
    C, C++, C#, and I'm learning Assembly now :D
    (I also know some JavaScript but I never really had the chance to make anything useful with it)
    Aye, it saves fine and I am on 5e :(

    When I disable and then enable the spell triggers it says something about needing an initialisation function, but that's all I can see!

    Cheers
    Hey there!

    Thanks for doing my request! One small issue; is the newest version of JassHelper in Newgen? I have the newest Newgen, yet for some reason all abilities apart from Overloaded Manipulation do not work (though the effects still show). Any idea why this might be happening?

    Cheers!
    Well, in languages like C/C++, you would often do something like this:
    struct Node {
    int value;
    Node* next;
    }

    struct List {
    Node* first;
    }Forget my linked list statement, you might as well use an array of units.
    In a struct, you could add a Table as one of the members, create it upon instance initialization (when the "constructor" runs), and then you would have a "size" integer as a member, and you'd use it to track the number of units you have in your array.

    To add a unit to the table:
    set size = size + 1
    set this.table.unit[size] = u
    (Yes, we skipped the zero here, but it shouldn't matter too much)

    Removing would be done like this:
    set this.table.unit[instance] = this.table.unit[size]
    set size = size - 1

    You would clear the entire thing like this:
    set size = 0
    call this.table.flush()
    Well, the only time you really need groups is when you want to pick units in range and iterate over them.

    Every other time, you can easy replace a group with a list of units (A linked list)
    Im just compiling them sorry
    by the way,kyte approved

    ps. dont accept spells 1 week from now,im quiting the workshop(your) but im making the spells

    sorry for the delay
    Hey there!

    They get stunned after the pull, so after they land/are pulled to the caster I guess, and the spell should be channelled so that it makes you stand still to cast it!

    Cheers :)

    P.S: Sorry for the late reply, I've been ill recently and haven't been on the forums much :(
    So I posted my reply on my own wall.... was wondering why you didn't say anything back. Anyway:

    Sort of three, but focusing on one. Trying to decide between Korean and Mandarin... and also learning Cantonese D: I want to know all three, lol.
    Hey Bean ;D

    the changes are really good :D good work...thanks!
    but one thing i would like to have changed though...the vines spell starts behind the caster somehow...could you change that please? it look strange if the first vine is behind the caster.
    Well, sort of. I get around 90% for 3 of my subjects and maybe about 70% for the rest. So that's 3As and 3Bs.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top