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    (Post) Am busy... but anyway, I still have until dec 1st... and oh, never knew you've been promoted as a moderator... XD...
    Well well, welcome to the realm of madness!
    Time to switch your avatar again, so your conversion might be completed.
    Thanks man for your nice words :ogre_love: !!!

    I hope you enjoy the map and share it with your friends :ogre_haosis:
    hindi, individual blades yun, pero spinning, anyway Ima do a combination to it coz kinda cool in eyes...
    I completely understand your suggestion. I am planning on making that in the future.
    Kabayan, ano maganda sa hero with spinning blades:
    - Knocks back all enemies while damaging them.
    - Blades targets enemies (like a missile) then stun and damages them when missile hits.
    Nope, this would be way too much work, and I already have to do two requests.
    I have created 9 Avatars for people here so far.
    Yeah, well, that's just me. ;)
    This was the very first avatar I experimented with, regarding the "blend in with background" thingy. So it was rather messy, I wanted to work that out for some time now.
    Hey there :D

    Well, no, that's not allowed, I'm afraid. I can see that the functionality of the second one is really simple, but you should keep two things in mind:

    • The Abilities interface will be bloated.
    • If the functionality is as simple as a timer, are you sure it should become an ability? Why don't you re-enable the main ability to stop the effect (I guess that's the second ability's role - if it isn't and it works like a timing indicator, then use a floating text instead)?
    simply, i know jack about triggers, and am tired of poking people to basically do 'em for me
    Yeah nabasa ko yung post mo, Ima consider most of it, about Illidan saved, you mean ikulung yung villager?
    hahaha, but you can still try though, not really that hard you just need to somewhat remove something that you're currently doing. I hope I can make a lot of melee maps I have time until June.
    Hahaha thanks, it was actually made really for PoC. Its a bit low quality though haven't shared the updated version of the melee map yet.
    I always use my friends for voice acting. I believe that map includes voice work from my friends Mia, Michelle, Russ and Sally.
    A foreplay!? You're insulting my perfect tea party! It's not my fault if that horrible person turned it into what you see now!
    Ohh, that thread. It was a long time ago where I totally lost time to mod(I have to drop all my projects and stop making melee map for a month or 2). But i'm currently back now.
    I would like to invite you to our group. Since you're interested on melee maps and after all you already altered melee.

    I can't believe I forgot to invite you and Master Haosis.
    Ah thanks man for this exposure :)
    I'm trying to do a magic-based spells, therefore should I go for Night Elves ?
    I want to make a Wisp-based Hero, is that okay ?
    What do you think ?
    don't add locust... they should work with game cache... I'm using game cache saving/loading on Arzachel where you have a stash unit... juts make sure you get the correct save/load set-up to make things work, and of course make sure that all of the maps have the same data...
    just create another hero and tweak it to be like the backpack, make it invul, have a movement type of none etc, link it to the owning player, then have a function that runs every .xx seconds which puts that bakcpack to the position of the actual hero so that you won't have a problem when transferring items...

    if you want the items to automatically go to backpack, then you can either use the event a unit is issued an order then check if it's to pick an item, or make the item drops as tomes and have an event that creates the actual items when you pick up a tome and give the item to the backpack of that hero/player...
    I kinda forgot how the backpack actually looks like but isn't it just a normal inventory on a separate unit? sorry if I'm wrong coz it's been quite a while since I played... :)
    played gaias... If I remember correctly, it was just a normal hero inventory with limitations to equipment types and a backpack... right?
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