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Orcnet
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  • I get them long time ago, it seams that few users deleted their resources, you are free to use anything from my resources, even imported ones :)
    ok--iv started but the problem is each variation of tree has its own model, so my plan is going to be to build upgraded alternate stand and stuff as anmins--il keep you posted
    Well, I only take requests from people who needed they're map reviewed. I occasionally review out of fun sake though.
    Uh, I have absolutely no experience with Starcraft II whatsoever.
    I wouldn't know which programs, filetypes and resolutions to use. :V

    Also, there's so much that I have planned already, and I simply don't find enough time to do anything about it.
    If its just swaying trees you want, thats easy, how ever, if you're ok with it, id like to upload it as a more detailed tree with just some extra things in it, not too much, one thing, being you want a winter tree, could be snow dribbling off it occasionally. that combined with portrait camera and a more detailed stand, is all that would be necessary for me to be willing to upload it.

    hows that sound?
    with regards to the particle emitter, some might need a small custom texture, or alot of ingenuity on the texture use for the emitters. thats not whats important to you though, to me yes, but not to you. what may be important, is the quality of the animations on the tree, and the trees are HUGE to export, and look GOD AWFULLY TERRIBLE made linearized, hence more problems. depends on how much you would like it. =D

    with regards to animations, is there any more specifically you'd like added? EG. spell death/stand work? magical-ness?

    perhaps you want them as wards, with collision spheres (selectable/target-able) with a portrait camera (non glitchy portrait window) and maybe even a stand portrait - 1 animation, alot of work, but worth it, if you want trees to act more like immobile units then destructible you get wood resource from. let me know what kind of terrain type you want, and il at least start studying the feasibility of it.
    Animated trees are hard because they have so many variations, and I wouldn't know how to animate them all, I think the variations are responsible to one bone for the stand hits and stuff, but each terrain type (Barrens, Black-Citadel, Northrend) and size type (Destructible, Destructible Canopy) would have to be animated individually each time, im not sure each variation of each TYPE of tree would need to be, not sure about that ( V1-2-3-4-ect), yes triggering trees to wiggle and stuff would be hard, (impossible for somebody like me, im surprised you even tried) but before I even attempted id need to know what terrain type of tree to do first, because once I do one, I can perhaps Re-UV Wrap it to work for other terrain types, if that is even possible with trees. iv never even tried, these plants iv made where not animated before, also, I could add particle emitters for raw leaves like happytaurens ''destructible plant'' but this emitter wouldn't be possible for every type of tree. as this ''leaf'' texture only exists as a green very plain leaf. alot of problems I forsee.
    Greeting sir Orcnet, I'm new in the hive. I'm also a Filipino who lives in Mindanao. Can I join?
    Im always free but dont have time to take long hours on that :p...thanks for inviting though, where's the place?, Garena?...
    I see. Well then, could you provide the original big picture of your current avatar?

    I will try and work some magicks then to edit the shizzle out of it. :V
    Uh, well, you may request one, as long as you have a rough vision of what you want.

    I will work on it as soon as I can (I will contact you once it's done).
    So approvable I suppose? :p

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    but for the map's approval, I guess its worth for the best.
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    You mean the awakening? Uhm... it was a website, I can't... remember it anymore. I'll tell you in a few hours after some research.
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