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defskull
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  • Happy birthday def!, long time i didnt dwell at the request section,

    i rarely see you anymore xD
    Reputation (+1):
    (Post) after scouring my subscribed threads, i see you've helped me alot in the past. thanks
    aa, aq melayu.. ko tlg cri leak yg ad dlm map aq.. lau bab nk buat skill aq okey cuma leak jew yg kacau line aq.. Aq duk area Kelantan Red Warriors. Ko masok team Facebook aq, ko kasi tau nama ko, ok?
    It will work 100% without a desync. Models are purely visual, so they won't affect gameplay. Just note that if you do something like "if var == someValue then" when "var" was set in a local block, beware that some players might run the actions within the block and others won't. It depends on whether var is was set to someValue for them specifically.

    However, this shouldn't really apply for the example given so you should be fine.
    Over the last few weeks I was busy, then sick, then struggling to get started with mapping again.

    Now I'm finally getting at it again with some noob support :)
    Easy freezing life and such :D
    Ive been figuring it out how to do it because im finding a way to make an ice blast :D
    Its basically like this(the idea):
    You have attacks and resistances for instance fire attack and resistance.
    You can register to items(raw codes) their resistance, which will stack(or not but intially will do)
    When you have resistances/attacks you can create your own and register different events happening when you attack while dealing that kind of damage for instance additional damage over time.
    The intially made one by me could be: fire, wind, frost, nature, poison, shadow, magical, electric.
    You can also create your own events when you hit with certain type of damage.
    The resistance will deincrease the effects of the attacks you have. For instance, poison will slow you and deal additional damage over time but the more resistance you have the less damage and slow you will get.
    Hope you get what I mean but I dont know if its worth creating such system
    hi :D I dont even know why Im questioning anyone but well...
    Do you think its worth to write a Resistance system? something like wows one but with defence and attack with enchanced effects?
    Haha, sorry, much left to be done. It is going so slow for me. How are you by the way? Haven't talked with you for some time.
    Hey, def. Wanna ask you something. In your custom stats system, how exactly do you use the health/mana increase/decrease abilities? You add them and when do you remove them? I mean, just explain everything related to the dummy spells, please. It's really important. I am making a system for my map that decreases mana. My algorithm is right, i get the numbers i need but the only problem is that i can't work it out with the abilities. This is what i do :

    I have 4 skills. All of them have 10 levels, the 10-th level decreases the mana with 0, from 1 to 9 the levels are like "-1,-2,-3...-9" for the first skill, "-10,-20,-30...-90" for the second skill, etc. I have explained this method to you before. So when a unit enters the map, i add it to a unit group and give this unit all the four skills but make them lvl 10 (decrease nothing). When the hero gains a level or acquires/loses an item, a trigger runs and finds out the appropriate level for all the four spells. And here comes the problem. I try to change the level of the four spells, but nothing happens. I make sure it's the right skill, the right unit and the right level.
    Can you help? Maybe tell me how your system works?
    hey i got another question about the bear form thingy, is there any possible way for me to add other units that get the range change effect besides the archer ? because bear form only allows for one unit and i got 2 units so what do i do ?
    Def, I cannot PM you :( it says your inbox quota is fulled...

    Def, it's been a long time and now I would need you to help me on a big request. This is optional to either accept it or decline, don't put too much stress on your self.

    Ok, I've been working on a map for quite some time but everytime i test it it lags a lot. I don't know why but I think i've done the leak removal quite well. Can you help me to review the triggers in the map in hope of spotting my mistakes? I've personally viewed it lots of time but I just can't find it. Maybe I'm doing something wrong. This would really helps me out a lot.

    Since it's a project that I don't want to reveal too soon, I'll send it to you if you accept this request.

    Thanks in advance.
    yeohxin
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