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  • I have been in touch with Cohadar and Anitarf. Cohadar gives permission, Anitarf sees no need to give permission as it's public domain. Vexorian has not responded.

    So are we using something moyack built also? Would we need to ask him?
    Would it be possible for us to have our own build of vjass? Instead of having to download from x, y and z using Nest's guide there could be a single zip you just extract.
    Seems that I missed lot of shitstorms here.
    You see, I am happy person too! Except I do not bring apocalypse, but I bring haosis virus
    Hahaha! I see that you did not lose sense for humor after those all craps I heard that happened in site in my absence.
    Hey mate,

    Question: Can I add you back to Steam? I have one or more question which can be better solved in a chat as over pm's
    If you wanna I can delete you after again >_>
    Okay now about the problem with the player storing. For example I have a dialog, opens up when a player press ESC. For example this dialog shows up "Increase Stats" and "Decrease Stats". When one of these buttons are pressed, then another dialog shows up, by which amount the stats should be decreased.
    The problem I see is: When a player presses one of the amount buttons, the event for it is "TriggerRegisterDialogEvent". When a player now presses a button, how can I increase the stat of the hero controlled by the "button-pressed-player"? :eek:

    To solve this problem I first thought about using hashtable, store the player and load him again, the problem there is I don't know what the HandleId is, if I need one but sure I need one. Then I thought maybe I use the dialog as the HandleId but don't know =S

    call SavePlayerHandle(table,GetHandleId(dialog),TableNumber,GetPlayerId(GetTriggerPlayer()))
    //
    local player p = LoadPlayerHandle(table,GetHandleId(dialog),TableNumber)


    Edit: Actually I just need to store the id of the player .. so actually I can save it as an integer but then I have the HandleId problem and .. bah see when I think about hashtables it's getting weird =D

    Edit2: Well I just noticed that I can't do the example because GetPlayerId returns an integer where it must return a unit >_>
    Just another fast question before I answer you last questions; will this work?

    function Actions takes nothing returns nothing
    local integer a = GetPlayerId(GetTriggerPlayer())
    local integer array b
    local integer array c

    set b[a] = 1
    set c[b[a]] = 1
    endfunction
    .. so like an array inside an array? :eek:
    Dude I have a little question and since you are the pro with hashtables (at least you owned me a lot of times), I wanna ask you:

    When a player presses ESC (skip video) I want store the player into a hashtable and open up a dialog. When a button of this dialog is clicked I want to load this player. What I'm not sure about is the HandleId .. you know what I should use there? :eek:

    I mean store a player is like: SavePlayerHandle(table,handleId,hashNumber,player). I thought about you use the player as a handleId too, but the second event is based on "DialogEvent" and I can't refer to a player there.. or will TriggerPlayer work?
    Sorry dude, maybe its really my mistake but I really wondering how you can think that? At least at the end you made it very hard to understand what you were talking about .. you remember with my 2 portal chambers? I was always talking about chamber 2 and I thought you did too, but when you showed me screens of the first one and I was confused what we were talking about all the time.
    And the other discussions we had .. well we just have different opinions like every humans should have. When I review everything now, I just see that we are persons with totally different opinions (in some cases) and don't think I didn't understand you, but when you said something and I surly disagree myself, I just said it, like you did too.

    Also I said many times we better should end this discussion, but in many times you always had to say something and then I had to say something on it and there we go ... and one thing I wanna edit: I really wondering your way how you think! Actually you should know that I see you as a respectable person and I said often enough that you are cool, we can talk, we can play and you helped me a lot in the past so..
    At the moment I'm down.. you know these Friday nights? Sometimes really horrible, friend has birthday and we celebrated the whole night. Before we went bowling for hours and now my "throw-arm" feels like pudding or something =D

    About our little problem, well actually I'm angry about the fact that everything went this far. Actually I never wanted to thread you and we both have to be honest, when we stopped discusses when I said like "I have other things to do, no time for this", or then you say "better quit it now" then it wouldn't be as it is now.

    It's just the point that I see things different then you and you see it different then me, but I just didn't give up because I stand on my opinions. Also we don't need to count the "shut up"'s and the "fuck you"'s .. I think we both said more of them as we should.

    Edit: But I don't see the point that I should take the fault just my own!! We both can do it better at all
    Don't tell me you are still angry... :wconfused: ...after all these things we did together .. both against the rest of the world
    You want kidding me? You want kidding me!

    "Okay mate you can test it now"
    "The user is offline, you can't send him a message"
    " ._. o_O ._."
    Hey mate =)

    Sorry for blabla to you again but I need your help. You are the only one who can handle this XD
    So would you be so kind and be my ... well test subject? :p [Steam plz]
    But just wondering .. still offline but I can surf trough the shop :eek:
    Well don't know what Valve is doing there >_>
    bah Steam just decided to set me as offline because Steam thinks i don't have an internet connection >_>
    Cheers, mate!!
    Well I just looked it up, you don't have Skyrim, but I just killed "Alduin the world eater". Damn whatever you say, that battle is damn epic and I just got it - so it's a reason to celebrate; I saved the world :eek:)
    Bamm! Hes down! Banished from this world for ever!! *highfive* *YAHOO* =D
    Party all day *pass a big fresh jug of met (beer)* :p
    You should join the chat btw .. today it's pirate day, so you can ask Ralle if he changes your chat name =D
    I'm Fleet Admiral Boom - to hunt all pirates =D
    No, you understood it wrong. The 4 - 5 heroes was a refer to the Defi4nc3s map, where you had tons of heroes but only like 4 - 5 were used all the time. I thought about .. well don't know for example healing .. I thought about 1 healer who is more heal per second and one healer which is based on instant heals. Then we need something tanky .. I'll will code my Nether Hunter (maybe other name) but this one was a tank based on mana. Then I don't know melee dps? range dps? Not sure so far.
    Also the question is how we handle the abilities .. I mean you wanna use a spellbook with only 1 level abilities, but 11 of them? Or you wanna 4 normal abilities and 1 ultimate ability or 4 normal 1 pre-ulti and 1 ultimate ability?

    About other systems .. well I don't want take these huge systems.. I don't understand them anyway and somehow its nonsense then =D
    Ah, yes I forgot that you are from Belgium and probably could understand and/or speak some German .. well at least you should give it a try, should be funny =D

    Well first of all I wanted point out, that you are even in the mood for an ORPG or whatever it becomes at last, because if you say "Bah!" then I don't need to talk about it ;)
    Actually I thought it more like, we have normal terrain and bad terrain. So in progress you turn the bad one into good one and for example there normal terrain with a small village, but some enemies banished some tribe out of it and you have to hemp then to get it back or whatever comes in our mind.
    About heroes .. nah I don't think we should do too many heroes. Reminds me of Defi4nc3s a bit.. tons of heroes, always same abilities and only 3 - 5 heroes uses. Well since it should be an ORPG we need things like healer .. some strong who can hold damage and some damage dealers.. but not just "Fire Mage" or these simple things you know?
    Well I searched for you first map here at hive, but isn't here, so I can't say what systems you use there. Well some advanced systems maybe are good and even if I like it damn much, I'm not sure if we should use huge systems like this Inventory System or Anarchon or something :eek:
    Well I thought... wait a second is it just me or did I really wrote my last text in German? oO Strange, but this can happen when I .. wait another second, HOW THE HELL .. don't tell me you understand German too? :eek: Else how you could give an answer? .. damn the whole hive becomes strange more and more ... and and; bah better not to think about it, all people here are just crazy =D

    Well I don't know at all, I just told you about the ORPG I wanted to make in the past. This is for now the only idea I have :eek:
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