Animated trees are hard because they have so many variations, and I wouldn't know how to animate them all, I think the variations are responsible to one bone for the stand hits and stuff, but each terrain type (Barrens, Black-Citadel, Northrend) and size type (Destructible, Destructible Canopy) would have to be animated individually each time, im not sure each variation of each TYPE of tree would need to be, not sure about that ( V1-2-3-4-ect), yes triggering trees to wiggle and stuff would be hard, (impossible for somebody like me, im surprised you even tried) but before I even attempted id need to know what terrain type of tree to do first, because once I do one, I can perhaps Re-UV Wrap it to work for other terrain types, if that is even possible with trees. iv never even tried, these plants iv made where not animated before, also, I could add particle emitters for raw leaves like happytaurens ''destructible plant'' but this emitter wouldn't be possible for every type of tree. as this ''leaf'' texture only exists as a green very plain leaf. alot of problems I forsee.