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  • C++ mostly. I might end up creating some binaries in C# because I don't know how to do networking in C++ and I'm too lazy to look it up. lol
    Well, I've only written some systems/spells/scripts and put them on this site.
    I have a map, but currently, the version on this site is half JASS, half GUI :p
    I have a 90% vJASS, 10% GUI version on my disk, but there are still tons of bugs I need to fix, and I've lost the inspiration to continue :/

    I've moved on to making real games from scratch with real programming languages.
    You really had some free-time there =D

    Well I won't continue mine, I would never finish it anyway, but I thought about this MUI thing and thought about making "inventory pages". So basic you create an addition icon at the inventory view, which allows you to switch the inventory page.
    If one player selects a unit then the inventory for that selected unit should be open. Now if the player select another unit a hidden inventory page is created for that unit. by clicking on the addition icon, he can switch between all opened and hidden inventories and closing them by pressing esc or the x.
    The thing is you just have to make something like a queue, so the 1 inventory belongs to the first selected unit and the 2 inventory to the second selected unit and so on.

    Sounds weird but I'm not sure maybe it's something to work on.
    Bah dude .. I think I'll give up with making an own inventory. I tried to look up at your system and I just get lost there. Also I'm not supporting the use of other external libraries as long I code them myself.
    Using a not self-coded library is one point, but understand then is something different and since the libraries gets more complicate every minute, it's even more difficult =(

    But can you tell me, how long you needed for coding such a system? :eek: wondering if you did it "overnight" :eek:
    Well I think I just found a way to make it MUI (well it's not directly MUI, it's some kind like "tricky MUI"). Well I'm not sure if it works in any kind, but I'll think about it and can tell it later if you wanna =)

    [Well I think it's okay to tell it to you, since I don't create an inventory to kick yours of of place =D]
    Just wondering while I code a bit, I thought about making an MUI inventory instead of MPI only. To be honest I don't know how maybe you know a way to try this?

    Edit: Sorry if you have no time you don't need to answer all the time, but as I say you are the best person to ask things about vJass =)
    Yeah that's what I'm talking about - GJ as always but I have a little question:

    I wanted to create an inventory system my own, just for understand vJass better (since I know vJass but when I see your coding my knowledge is just bad) and I have an understand problem.
    You did your inventory system for 12 players. Seems to be you display all of them at the same place on terrain. Wondering how you do this? :eek:

    Edit: Also what is the function of this //! textmacro . What does it do?
    RegEdit > HKEY_Current_User > Software > Blizzard Entertainment > Warcraft III > Video.
    - Then check "resheight" and "reswidth".
    Actually you should be able you set this value to the needs of your 22" screen, but maybe "oversize" the needs of your laptop.

    Edit: When you wanna change the value, you have to mark "decimal" first!
    Indeed weird :eek:
    But what means "too bad resolution"? I mean I know what these words mean but in what case too bad
    Yeah of course but you're not stupid enough not using all the modules at once as the features are beyond the limits of Warcraft III :)
    thanks... on warcraft, I have two right now... both self projects...

    anyway, see you again sometime, need to go...
    good luck on that... ^.^

    hopefully by october next year, it will be work that I'm busy with..
    Uhm...Debode told me that you never finsihed the spells for the High Elf Chronomancer, so will you finish them?
    Reputation (+2):
    (Post) +2 HVO apparently doesn't like you but your systems are great, easy to use, and useful IMO
    can you link me to your tutorial about making old maps, and systems in vjass to work on 1.24e/1.25? please ;)
    Whoops, maybe it isn't yours, but can you give me any good tutor, cause i have a great system, and i want it for use.
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