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  • OMG so nice dude !
    Thanks for that, but sadly it's not an image, if it is, it would look cooler !
    Making a model system :D

    That is, I'm making a set of models to be used as "system" to replace normal cliffs.
    Reputation (+1):
    (Post) Thanks :) Now I at least know that, I always though I need to edit JASS systems made by others hehe
    yes I know there is place for systems as well but afaik in rools is wrote that only those systems should be uploaded there which requires test maps
    also isnt it little overkill to hqve it in spells and Jass resources? :D
    well, its Jass resource so no need to post it to spells, but I will make one spell soon ;)
    That is what I'm doing now.
    I'm currently using Base 2, yours is using Base 10.

    Apparently, Magtheridon96 adviced me to use Base 2 because Base 10 converts more filesize bla bla.

    Base 2 works like this;
    1, 2, 4, 8, 16, 32, 64, 128

    Base 2 (If I want to add 114 MP)
    - Add 64
    - Add 32
    - Add 16
    - Add 2
    = 114

    Base 10
    - Add Level 1 +100
    - Add Level 1 +10
    - Add Level 4 +1
    = 114

    You see it's the same ?

    Although Base 10 requires you to have few abilities (more level) (4 abilities per stat) while Base 2 requires much more ability (less level).

    There are pros and cons.
    We've been to all-inclusive hotels, so we didn't really buy the food, it was all there.
    And yes, Balchik is ~8 km away from Golden Sands.

    The thing about grinded meat is, in Romania, it's very common.
    But people rarely buy them from supermarkets. You can find slaughterhouses every 200 meters.

    And, do most cities in Bulgaria have sex shops, erotic cinemas or strip clubs at every corner? :S
    I can agree with your statement that the politics are shit, because, in the resort, there are only paid parking lots, and every car parked freely is eventually picked up. This is retarded and brings the state thousands of euros for being an ass.

    Also, does all grinded meat taste the same in Bulgaria?
    I've been to 3 hotels so far and all the grinded meat tastes the same.
    I've been to each with my family and 3 other families (4 families each time), and nobody likes that taste.

    And finally, is milk really such a base for every food?
    There's been milk/sour cream in every desert, in lasagna, fish and most salads. (It ain't that bad honestly)
    Hey! How you doing, my friend? Btw, if you need more items for your campaign, i just fixed a bit 2 attachments of mine: Blood Elf Dragon Sword and Blood-Rune Blade
    Yeah I found Klaypex in one of YouTube videos I was browsing, it uses Klaypex as its background music and it sounds great to my ears at first, I decided to see at the Credits (end of video), I found "Klaypex", then what the hell, the search begins.
    Just FYI, I am in Bulgaria now.
    Golden Sands, to be precise.
    Leaving tomorrow. :3
    Thank you!

    I'll accept your friend request, but beware that I am not very active on the Hive.
    If you want to keep in touch with me, you can add me on Steam.
    That's where I'm usually hanging out.
    My idea;
    1. Save each item cost to a hashtable (requires system which I will create sooner ;p)
    2. Check if ItemCounter = 6, run this special trigger AND Check if sold item is "Charged"
    3. This special trigger will first, drop any of your item in your Inventory (Sold Item-type Not equal to Dropped Item-type, for example you have 3 Tangos and you buy another 3 Tangos, it will not drop the Tangos in your Inventory, the loop will find another Item-type that is not equal to Sold Item-type) after that gives the sold item to the unit.
    4. Check Item Cost (loaded from hashtable), and reduce your Player's Gold, if Gold < ItemCost, stop trigger.
    As I already mentioned to you, I don't want to know what Event you are asking, all I want to know what do you want to do before the unit sells the item
    I can't really understand the problem, call me an idiot, but it's the fact :/
    Okay, tell me what you want to do, instead asking me for an Event.
    Perhaps I can think of something.
    ----------
    So "A unit Is issued an order targeting an object" = Unit, Destructible or Item only?
    ----------
    It triggers when issue target is Item.
    It filters out Destructible and Unit.

    Because some spells requires you to just right-click a tree, and there you have it, the spell is done.

    That's why I filter Destructible too.

    So basically it triggers ONLY when item is targeted.
    Untitled Trigger 001
    Events
    Unit - A unit Is issued an order targeting an object
    Conditions
    (Target unit of issued order) Equal to No unit
    (Target destructible of issued order) Equal to No destructible
    Actions
    Game - Display to (All players) the text: ITEMS

    Unit/Destructible Comparison.
    Again, there are different reputation levels. As far as I know, the next one will appear when you get a blue gem. Then you will give people 2 reputation points. Ask a mod/admin if you want the detailed list. As I said, I do not know where it actually can be read.
    ----------
    Hm, do you know when i get rep power? I have more than 700 posts and i can still give only 1 rep...
    ----------
    That's because your amount of reputation defines how much rep you give. To make it simpler: the amount and colour of your rep gems decide how much rep you give others.

    There's a list of the different reputation levels, but I have no idea where that is located, sorry.
    That's the problem I faced, I wanna use ability as base 10, which will limit to 4 ability per ability function (10, 100, 1000) but each ability has 9 levels.

    Compared to current method, I used base 2 which will requires a lot of ability but all ability has only 1 level.

    The efficient falls upon my current method, which is base 2, but it requires a lot, A LOT of abilities.

    I will change it to base 2 after feedback from user, which is you for the first person.

    I'll talk to Magtheridon about this, I only care about user-friendly, not efficiency of a trigger, after all, the efficiency saves only by little, I do not care at all.
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