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Magtheridon96

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  • It can't be that big of a difference, espeically for a system like this.....
    I found a better way then Hashtables of fixing my Bunker System, easier too for everyone I think. Hope you review soon :)
    Why store triggering unit into a var. though?
    Yes well, i see you were busy last night, i updated my spell, looking forward to your usefull review!
    I don't use hashtables... I prefer indexing. Why not use one ability with different levels? It works better doesn't it? I only know how to do the large if block....
    Hi Mag.
    Judging template is awesome, I really liked it.
    And there's something funny, I updated my spell with UnitIndexer and the points you had mentioned, in the spell section but NOT in the contest thread. So you, unintentionally, judged the old verison! lol.
    I have updated my Bunker system in hopes to improving it to be more user-friendly and more system-like. I am always trying to improve any system or spell of mine, and since this is my first submitted one... I was hopeing you could provide me with some suggestions? I am really trying to think hard, but there is only a few ways I can think of that is too complicated for me while this system is truly simple.
    Hello i see u are also in c++ i have paused my work in it about year abo and now start all from begining. What tools do u use. I use dev for programing. And how u save ur files becuase when i try to save then like .exe they open and close for second.
    Guess i will have to figure something out then.
    I am not fond of using GUI systems really :s
    Can you recommend me a lightweight knockback system? One that uses 1-2 libraries as a requirement max.
    I have a one question, you have said to many contestants that they should remove the dummies from game after the spell finished. But how? AFAIK even RemoveUnit(whichunit) leaves a memory leak in the game so how to remove the unit?
    ----------
    I see. :/
    Sorry about that.

    I am prone to making mistakes.
    Of course, even if I did give you a 5/5 on the Bugless field, you'd still be third place :p
    ----------
    Yeah i know, just wanted to point that out for the future ^^
    I know, i didn't have time to update the spell by that point.
    As you can see i am even doing stuff inside a filter instead of FirstOf loop even tho i asked you about it and what i should use.

    What is done is done, judge it as it is.
    I thought i wrote in the description, it is simply a library i wrote in order to interface with Dummy of nestharius instead of using a completely separate Dummy Caster library which at that point seemed redundant. It isn't aproved anywhere because it was for personal use.

    Decide upon decision as you see fit.
    I totaly forgot about hashtable xD. By the way are u rly '96. If u are then I think u are youngest moderator.
    ( this text's purpose to have nice CAPS!!!! )
    I HAVE FUCKING MADE STRING CONVERSION!!! IT IS WORKING!!! U MAD?!?!?! MUHAHAHAHA!!! However, it needs an '*' to have "asdasdw" coz I am returning string with pointer.
    type TEST = type( "asdasdw" , NULL );
    string shit = *TEST;
    cout << shit;
    BUT IT IS WORKING!!! MUHAHAHA!! NAAAB!! UR A DAMN NAAB :D!! I MADE IT WORK!! MUHAHAHA :D WITH THIS I WILL RULE THE WORLD!!!!one11!!!
    Magtheridon96, I have an awesome idea. It has a minor, only one problem. But it is that much minor, it only ruins my whole plan.

    And did you know that bugzy's birthday was yesterday? :O
    loool did you know that this shit is actually working? :O It will display 10x sometext :D This how you will make your custom keyword shit work :> I leave keywordclasses, you define functions.. WIN :D
    #include "Includes.h"

    class Funclib {

    void (*somevar)(void);

    public:

    Funclib::Funclib( void (*f)( void ) ) {
    somevar = *f;
    };

    void Funclib::Exec( int xTimes ){
    while ( xTimes ) {
    (somevar)( );
    --xTimes ;
    }
    };

    };

    void someshit ( ){
    cout << "SomeText\n";
    }

    int main( ){
    Funclib test = Funclib( someshit );
    test.Exec( 10 );
    cin;
    return 0;
    }
    Oh my god, man! I just noticed that the high little guy on your avatar is actually a Pit Lord... :ogre_haosis:
    [14-13-08] Magtheridon96: Good night everyone
    [14-13-14] [IMG] Magtheridon96: It's 3 pm lool
    [14-13-14] [IMG] Magtheridon96: bye

    u mad
    Could you give us your light? I mean about the (Triggering Unit) function, if it is more resourcefull than setting into a variable, the best way to behave in triggers with "Wait" etc?
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