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defskull
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  • still working on the stop units regen? if yes I can give you tip, units regens health every <0.004, 0.005> seconds(interval)(it should be 0.005(because displaying units health every 0.00125 shows 4 times the same numbers, 4x0.00125 is 0.005 :D) but just to be sure :D)
    but... the most weak. You say could* the same thing with much much better & positive words. That will make people lesson to you more easily.
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    Your test map is based on Upgrades, which is not related to my discussion, at all.
    My discussion is about to add/remove certain classifications, while yours is about Upgrades, no, we're discussing 2 different things.

    Btw, your approach is the most weak I have ever seen.
    1000 levels ? Yeah right.

    There might be Acquisition Range trick somewhere I saw vJASS did it, that would work more efficient.
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    isnt that a bit too harsh? *sigh*
    I removed the link for now, till i can get a protected version up.
    Btu normally the raid dungeons don't have PvP options. That why I used the 'RPG' world, I say it's smt like RPG, but not exact one.

    You'r college ended?
    I see. But if for a map which is focused on PvP and boss fights? Where levels doesnt matter much but farming items through PvP arena or dungeons are more important?
    What do you think about a map like those huge ORPGs, with dungeons, PvP but without leveling? Which means either at the begining peoples are at max level or the leveling is very quick that you can reach max level within 5 minutes. What do you think?
    So, i will probably wait for update of the system and then implement it, it's way too hardcore. I mean, i will be able to do the thing for 10-15 minutes, this is not the problem. But i am sure that other people will complain for this and you will do it the way i told you (or even greater way) and afterwise, i will have to delete some things, paste new, etc., so i will wait for the final release. The system is nice! :) With a little modification, it might go to Director's Cut in my opinion! :p
    The variables also bug when they get implemented... some of them don't implement automatically because you have not used them in a GUI trigger, so the map they get into does not count them, thus you have to create them yourself... you can't even copy them, i tried. Set the unused variables in a GUI trigger, even set them to do nothing, at least they will copy.

    Actually, if you fix the variable implement bug, and you make the abilities 10 (not 140), the other two problems (the ability implementing and raw code) will be easy to solve. :)

    EDIT : I just saw the edit function in the visitor messages... sorry for the spam. However, i have to post another message because there is a 1000 character limit in each message...
    Lol, man! Another problem. When i pasted the CS Setup trig, the abilities in it were set to some of MY custom abilities. It's because you use raw code which picks the 1st, 2nd, etc. abilities. In my case, they are different. I guess you should store them in variables with their actual name (if possible). This will also cripple the implementing process..
    Perhaps you should make only 10 abilities, but with 14 levels, so that the abilities the user has to copy are only 10, instead of 140.. This copying will make the user very angry.
    You must be kidding me, man... this Object Data function saves the data in a file, ok, but when i import it, it DELETES ALL THE CURRENT CUSTOM OBJECT DATA which makes this function one big piece of unidentified alien shit...
    Is there a way to copy all abilities in the Object Editor at once? I used your Custom Stats system, but i had to copy 140 abilities. And i had to copy them 1 by 1 which meant that i had to open and close 140 times my map...
    Nah I left Hive, because Wc3 coding became so boring at all.

    But in this free time I found a new girlfriend, travels to many countries and found some new hobbies.
    Study? No! I'm no one who can study. I need to do practical things you know? No sitting in university and listen to someones blabla, I even don't care about. But still my dream is to become an archaeologist. Actually I have to study for this, but the dad of my friend is one and I learned many things from him and next year I travel to Egypt with him and see what the find^^. In addition I know now up to 10 languages which took a lot of time too...

    And how are you? Just read you wanna study soon but that you wanna study? Any big plans for the future? =)
    Wondering, how you get this about of reputation... you stayed 24/7 in hive to answer every single question or have you some big project I don't know anything of? :eek:

    Greetings and Peace
    Dr. Boom
    Wow ... When you posted something in some topic, I was like "oO wtf" when I saw your reputation points ..
    I remember when you had just 2 blue jewels .. damn I really left hive for to long >_>
    It is okay. :) Well, for me it is really slow, I am used to finish project in 10-30 days, this already takes 30+ days, hmm. It would be a miracle if it gets finished in the end of this month. I think it will be biggest project of mine so far, with most people taking part in it as well. You were right, the more promising, the bigger burden on shoulders. Oh well, we'll see how it goes.
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    ...but rules are rules, sorry about that...
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    And you've got a chance to bend them with no aftereffect nor feeling scruple. A chance to do what you've participated for. But you didn't take it.

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    And I just want a fair fight, it is fair since I followed the rules and you did not.
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    So you tell me it would unfair if I would battle you despite the fact I'm late? Why? because "I had more time"? <span style="font-size: 26px">BULLSHIT</span> You know that a spell takes no more time to make than 3 hours. We got 5 days to finish because of others.

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    you know you're wrong
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    Yeah sure I'm wrong because I participated to fight and not to win...
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