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Nestharus
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  • in your videos you should put warcraft 3 vjass (and the part) not only the vjass.. so people can find your videos.. btw search for me too :D youtube.com/wc3helper
    Come on you can't just say Anitarf's work is garbage. Maybe in terms of efficiency it lacks but in terms of functionality it's great.
    Hello.
    I was searching for a Buff system and Mag told me you had an efficient one. I sweeped through the Jass section but couldn't find itx. Could you give me a link to it?
    Thanks in advance.
    This may sound strange, but could you upload your TESH folder to the pastebin? :p
    Mine is.. broken? I guess..
    I see. What do you think of the things you're able to do in SC2, that you cannot do in WC3? Is it a good enough improvement? I want you to ignore the differences between WC3 and SC2 battle.net.
    How many percent would you say you know of things you are able to do in SC2 modding?
    awesome!, allways had problems to get learn jass since you don't know what every action or whatever you jassers call them do. will give your video a try tho
    It was too good to be true :C
    Blizzard has sucky coders. I said it a thousand times before, and I'll say it again if I have to.
    Heck, we could even write our own Game Engine.

    If we write our own game engine rather than depending on other game engines, we'd be masters of it instantly because we're the ones who made it, and we'd have learned a ton of shit while making it ;D
    Hi Nestharus; I'd want to invite you to share your jass scripts at www.wc3jass.com. You've given a lot of good ideas in this subject.

    Additionally I've seen in your recent topics your interest in SC2 triggering. We're working in a SC2 modding section located here: www.sc2modding.info. If you have information related to Galaxy and other stuff we can construct knowledge here too.
    Sorry I was unable to get on MSN, my electricity went out shortly after I sent you a PM several hours before I made /this/ post.
    then why it is not working for me ?
    I guess I will have to make a post for that.
    Anyway, thanks for the reply :)
    Hi,
    I guess you could help me with this. Can I revive more than 7 heroes ?

    I created a test map with 12 heroes then I killed them with a chat command "-ka" and then revive them with another one "-ra" but only 7 heroes are revived and I don't know where the rest has gone. However, I was able to restore 20 heroes from the cache as long as they are alive in another test map.

    If you need to have a look on this sample map, click here.
    2 and 4 is covered, and you could probably pull 3 off if you sat down and learned to draw :p
    1, I'm not so sure =o

    By the way, I found some serious issues with the Unit reading component.
    It crashes the program if I'm reading from an ROC file :(
    I don't know what's wrong, but I'm in the middle of debugging it.
    Well, I finished the pathing map for versions 1.21b+, and I think that's enough for now. :p
    I'm going to take a break, as I haven't slept in 24 hours xD
    Well, I don't actually know how to render stuff yet, but I have all the data :p
    The height map is perfect, but apparently, 0 height = 0x2000, so there's a little math that has to be done in order for me to get the actual heights ;p

    By the way, I just finished the Shadow map as well and it's working :D

    Now I'm working on the pathing map, but there's one problem.

    Warcraft III versions 1.21 and before use a TARGA image for pathing, while newer versions use a .wpm file.
    Do you want to support both?
    I totally solved it with bitwise operations an hour ago :p
    Now, I successfully read from an entire terrain file ;D
    It produced a 580KB text file for a 64x64 map xD
    (There are 65*65=4225 tile points)
    There's one huge setback though.

    Some environment data is stored in bits
    What I'm doing right now is reading the the 8-bits, and trying to figure out how I'm going to convert those 8-bits into 2 4-bit numbers. (I'm going to contain them in a bitset<4> object)
    Units and Items completely done and working like a charm ;)

    edit
    Though I can't seem to get it to print Dropped Item Table data, but I'll get to that later because it's not that important for now. :l
    I was able to get rid of the tree, the queue, the stack, and pretty much anything, and go with what you used for the doodads ;D (simple non-fixed sized arrays)
    The only problem i see is that it requires dummy spells to be instant.
    So i am probably going to go ahead and use the one i wrote with the unpausing and pausing of dummies while preserving their facing to get past such things while not creating more units for dummy casters.

    You have quite a number of useful resources, thanks for the help again.
    I see, should really search the jass section better before trying out things like this.

    Anyhow gonna test it out and see if it works properly with the spells i need cast :p
    I pause them after a certain time tho.
    As in: I use a dummy to cast a spell, paause the dummy 0.25 seconds later.
    Also note this is a single dummy per cast unpause, i am not going to unpause them all ;)

    With that in consideration, do you think it's ok to use this aproach to cast dummy spells?
    Would this:
    link

    cause problems with the dummies? Being as i unpause them.
    You would have to go and change all of your above-1 ratings down to a 1 again. It's simply not worth the effort.

    You are being entirely subjective here, just like you said you were trying not to be.
    Nestharus, regarding your rating of Magtheridon's spell VS my rating, I recommend you consider:

    1) Standards constantly evolve.
    2) Ratings are going to be compared against older spells.
    3) Magtheridon's setup as well as the setup of most other approved spells works just fine in real world use cases.
    4) Rating something low based on new standards makes it look bad compared to older spells that are using the same old approach.
    5) Pushing a kind of standard you're looking for may be useful and possibly strived towards but it should not be mandatory nor punishable via low ratings.
    If you need me to make anything that you don't feel like making, you can PM me with the API and functionality :p
    Okay, the first thing I'm going to need to do is write an OrderQueue, which is a priority queue of orders =o
    ----------
    Use mine as it is O(1) for it's recycling algorithm with best behavior possible ; ).
    ----------
    Could you maybe link it to me? I am having a hard time actually finding it.
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