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Kam
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  • Yeah, that would be a limitation of adding the disable and hiding the activation. There's one idea I have to fix this, but it's probably a bit much to achieve the effect.
    Ahh yes, quite a bit of system conflict. You already have GroupUtils in your map, so need to copy that again. The problem is with the Table system. The one I use has the same names for things so there's a conflict. I've changed it to work with your map (hopefully). Try this out and tell me if it works.
    I suppose that can work. I've already rewritten most of the spell code, I should have it done perhaps tomorrow or the day after that.

    I'm glad that you like the spell, thanks.

    Edit: Ok, so I've got the unique casting to work. However, there lies one problem. You'd have to end up selecting each unit yourself and ordering them to focus. Also, the activation/deactivation includes cast point.

    Edit again: I've updated Electric Focus now. Please try it out and tell me how it is.
    I think that has something to do with the units and instant abilities. With heroes, you can cycle through with TAB, but with units, they will all use it immediately.

    It seems that all units selected will immolate o.o
    Dude, I have some bug reporting.
    The warlock 1st lightning spell causes some serious bug.
    Step 1: Started the ability
    Step 2: Stops the ability
    Step 3: Spell continuous to cause flashes, see picture below. At the picture, the Warlock is inside a transport ship.
    Step 4: I'd unload the Warlock on the dry land, the glitch continuous on as it still flashes in front of it like hitting it with a Farseer lighting missile but doesn't deal any damage to anyone. (Didn't got the screenshot!)
    Step 5: I activated the skill once again and then it cause the game to stop, and then it crash.

    Also I was playing with UndeadImmortal when this happen, if you want to know about his experience about this problem, do contact him. :D

    I'm not sure if I can play right now, but I'd like to, I have some things to do that may come up abruptly.
    Would you like to play right now haha?

    Do you use Windows Messenger?

    My name is xRiotZx on all servers and Garena btw.
    Ah I haven't played your map yet, I was actually quite excited to though, so I couldn't say. I was basing my originality point of view on the story and main belligerents, it's very Warcraftish, though I still imagine it's quite good.

    It's so hard to find people to test maps with on WC3 anymore.
    I was trying to unzip the Warcraft II models and it don't work for some reason.
    Anyway to make it work, and I love your project.
    Hey man, could you PM me the models/skins you used in your projects?
    Oh and I haven't heard from you in a while, and how have you been?
    Anything new this year you looking forward too, like for example:
    Mists of Pandaria?
    Yes, Just reading your new progress :)

    Now I'm working in a new JNGP with more features, well, no a so BIG change, but at least it allows to select jasshelper compiler and more access to documentation. I'll upload it soon
    Hi Kam, how's everything??
    I've been very busy with my site as you can see. I'm now enabling hosted project in my site which implies a total page hosting (frontpage, forum, wiki, project section etc.) If you're interested in a page for you, just ask me.
    This is meant to encourage map creators to post their updates more frequently, thus, work more :)

    So yeah, no one saw this coming anyway. Next month, people will know it ;]
    Hi Kam long time no seen. Wanted to ask you where to find the walls you used for humans and orc in your map project (unless it was made especially for you map).

    Also sorry that I wasn't exactly faithful tester for long time.
    It's almost finished, I just need to add the abilities to a neutral hero and then publish the final release. I'm working with the page about my mod with the documentation and I'm working in my second project: http://blizzardmodding.info. With this, I'm just with no time ;)
    I have to decline that request. I don't want my resources to be available on this site anymore. I asked Ralle to delete them, as this is the only way to COMPLETELY remove them (no soft-deletes). Grab them while you still can.
    Can I ask how did you change the hotkeys for BtT, like the Attack, Stop, Hold Position and etc.?
    A buff for each level? We'd need more than 200 spells & buffs for that. I don't really think it's that necessary, it'd add quite much to the loading time for no good reason.

    I can do it with ease (I don't even need that crappy "or" sulition, a simple array is enough), but I don't think it's worth it. It's your call though.
    Just a tip:
    -Test a Map with AI Editor (Melee of Course)
    -Go to Warcraft III Properties
    -Scroll Down until you see a new folder.
    -open folder,inside you will see an AI file named "WorldEditTestGame.ai"
    -open it with Notepad
    -if you want your map a ai(because its melee)customize the code.(ex.unit ids,ability ids of your map,etc.)
    -import it to your map
    -PM me if im wrong
    im not joking,example of map use this is [urlhttp://www.hiveworkshop.com/forums/maps-564/monolith-v1-07-sm-80916/?prev=search%3Dmonolith%26d%3Dlist%26r%3D20%26t%3D41]Monolith[/url]
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