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Magtheridon96

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  • Ahh I see... But.. Wa.. He.. Wat? How? U COULDN'T BE A PEON! YOU ARE A PIT LORD!! LIAR! LIAR! LIAR! LIAR!
    Eeemmmm.. Uhh.. Well... COOL STORY BRO! Now you are a raider. What happened? Did you build up Orgrimmar alone?
    Also sorry for spamming your VM but:
    When writing a neat system, would you use alloc for allocation/deallocation of structs (which in that case extend array ofc) or the normal allocation of structs without extend array?

    How much of an improvement does alloc+extend array provide versus the common way of using structs (existing allocator/deallocator, not extending array).

    I know structs generally generate a lot of junk code but i am still curious.
    I only need to know if altering the camera properties locally can cause a desync.
    Only that.

    From the sound of your clarification it shouldn't.
    I gotta ask you something about local code blocks.
    Can camera movement/boundary changing for local players cause a desync?
    Also does Local Helper library help with desync issues or is it only used for more speed?

    Figured you could give me some insight in the whole local code block thing.
    bleh, let's just move to Cry Engine. Blizzard has disappointed me once again with their incomplete game.

    They have a way to convert integer ids into natives like units but no way to get those ids... epic fail >.>.
    I know that bro.. But if you use that native then they don't leak :D MultiboardReleaseItem stuff is similar to RemoveLocation and other stuff.. But if you don't release then it supposed to clone the multiboard items and have results like this:

    Now I saw text changing is a bit buggy.. eh. Maybe because multiboarditem duplicating does not work... Maybe blizzard fixed it, or just I don't know how to do :D
    Shit is here :D Ok I was hurrying and didn't add chat command to change texts and color, but you can test with changing them via scripts :> Mostly it is working, still left some linked list completion( its not recycling some things ) and only have one line and one column, also a bit messy and not too efficient. :D
    The hive does not load or loads slowly only at me?

    "19 members and 159 guests" - Ok then hive was hacked or just down... or anything.
    Cool, thanks a lot for sorting them out. It would be a pain to do them on my own. Some entries even lacked tooltips and skill names (on the posts) and had to open each map to confirm, so as to have them follow the setup I am using.. Boring!
    I am posting the poll. Are the entries indeed 12? Sorry, I have been setting the poll up and it was really tedious to also look through those pages.
    Btw the last comment on the hammers was NOT directed at you. You are an awesome moderator, of spells. Even if you don't like them :3
    Well.. I mean.. Text color change animation, such as fade, duplicating text on one item( y, it is possible ).. Tga-gifs.. Lol.. Hmm.. not bad.

    I make a sample test map for others :D
    Well i am not that up to speed when it comes to vjass anymore. I am trying to gather new information about the current standards from scripts in the jass section tho since that is impossible to do in the spell section, if you get my drift.
    Maght.. Wouldn't you like to make some super advanced multiboard handler stuff? With nice animations, RemoveRow, InsertRow stuffs.. It would be awesome to have a nice multiboard library to use. :D
    Hey, a question about the trigger editor - is it possible to set a string to a native and execute it? i.e.

    Set mystring = call RemoveLocation(udg_Point)
    Custom script: call S2Func(udg_mystring)
    //udg_Point is removed
    Ok but maybe its necessary to loop to set up the force, and that needs another loop in the API stuff to clone the force so user can delete and null the original one. But if I use forces then I need less instance to generate.. Difficult decision... Full of shit :D

    Anyways.. The progress I made to quest system is.. amazing.. I mean.. Amazingly little... Err.. Less than I would expect from myself... :< I have only 3 module *completely* done of the 15-20, and of the three, two was already done, just made them compatible with Table or edited a bit. :(
    What is better? Letting create some shit for a force, copy force, and use IsPlayerInForce or what its named. Second option is to make users to do shitty loops for all players to create the specified thing for all player he-she wanted to have? Badly explained I know :<
    Why is FirstOfGroup loop faster than doing the actions directly in the group filter when you enum them?

    Just interested.
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