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Magtheridon96

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  • So you got the heightmap and everything huh?

    Would it be possible for you to render the data? =O

    I haz an idea =)
    Bro...

    1,1,0,1
    0*2 + 1 = 1
    1*2 + 1 = 3
    3*2 + 0 = 6
    6*2 + 1 = 13

    13%2 = 1 * DATA
    13/2 = 6
    6%2 = 0 * DATA
    6/2 = 3
    3%2 = 1 * DATA
    3/2 = 1
    1%2 = 1 * DATA
    1/2 = 0

    Giving you: 1,0,11

    Now reverse the order (like reading from a stack)

    1,1,0,1

    The original data you had back >.>.

    Look at my NumberStack resource if ur still lost.
    Ur doing damn well : o


    Now.. if only there was a way to graphically represents the terrain using the doodads, environment data, and so on, then we wouldn't even have to use WE anymore.
    watched some anime instead of crying on the executed people here :p
    it made me care quite less about all what happened
    Ha ha............So sorry......Just because I look at the conversation between you and Kobas. I have seen your map and it unfortunately it has 12 Mb ( I can not play it with friends ).
    I'm really busy with school work right now so I haven't been able to go online that much...
    ----------
    (And you want the sounds to overlap)
    ----------
    Well this 30 line small snippet can't do that :c

    Actually get on skype once again noob :D
    Do you know of any script that can search search through text and replace certain words or strings?
    (I need something like this to change a TON of variable names :S )
    Well I use only one sound created, no timers and shit.. Well this is only a small extension made to play a sound once and can be overwritten with yours :D :D
    Sound tools dies when I remove Table.. :D:D:D:D

    Don't worry bro.. I will use that too. You saw that SOUNDTOOLS_REPLACE variable right? :D
    Ok I have found a new dark fact of the static ifs... Not supporting brackets.. Just ignores them and resulting complete other thing than I want.. Damn Vex and his secret traps..
    Do StartSound within local blocks cause desync? Actually I was using that this way, and never disconnected. But maybe it does happen some times, I don't know.
    Why this site has not made you a moderator yet, I am surprised you are qualified for that job and I think the moderators here are few and it need a few pro people ?
    Hmm thats actually not bad idea.. :D I am already doing such, just without countdown, instead an instant exit. But also I was thinking of letting disable both, removing every code from globals to the last tiny native call. Cause QUEST_SYSTEM_ENABLED thing only empties functions, not removing them.

    BTW why don't you get on skype, better than spawning ur visitor messages :D
    I am making a super-safe system which is also spotting out configuration errors :|
    Well actually I am removing codes( only empty API codes to avoid errors ) when system is disabled or missing one needed library. Also as I told you yesterday I have both vJass struct API and function API for GUI-ers and vJassfags. And there is option to remove one set of those codes if unused to keep map clean :> But thats unlogical if both Functions and Structs disabled, so if that happens only functions( default ) enabled. The story still not ends here, but the problem is for the whole system :<
    Also, how can I avoid or in static if?
    static if QUEST_SYSTEM_ENABLED and LIBRARY_QSYSMisc and ( FUNCTIONS_ENABLED or not STRUCTS_ENABLED ) then

    it turned out that this Jasshelper does not support it and gives error. Right now I don't have a solution for this trickery.

    EDIT: Woot is that :eekani:
    Holy gayness... :D Then I have 1 allocated only, setting vars in the second, allocating new one, overwriting data, BUGZ, WIN! :D
    Still thats not the full solution. I can give a random number and its existing or not :/

    EDIT:

    also
    is getlocal harmful in a DisplayText call?
    [2012.07.26. 22:23:49] Gredgard: debug call DisplayTimedTextToPlayer( GetLocalPlayer( ) , 0 , 0 , 60 , s )
    Ok thanks for the quick response, i already checked out new table by bribe just was interested if yours needs the backward compatibility module.
    Wait.. Bribes table does not support the integers.. This must be some silly joke right? If it really does not support integers only reals, I will smash the whole grabbage and throw to the bin...

    I have to haxxor the system to make it accept integers. Users mostly use the original Table library so compatibility here falls.

    Hmm Hmm. Not sure if integer saving is set tableshit[key] = ROFL
    Bro... How can I shorten the Quest.QT.shit into just a QT.shit?

    Actually I have a struct with name "Quest" and I am referring to the variable outside the struct, but inside the library.

    like a namespace stuff.
    Hey mag,how about creating tutorials about lightnings(Such as giving heights,moving it,making it bigger,spinning,standing,etc.).Maybe that could help beginners too.
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