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Magtheridon96

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  • Nah, just use Priority Event.

    Ofc, we could use structs with stub methods as well =). I really wanna get this working through modules so that there are no trigger evals.
    Looks great XD

    Though just noticed - forgot to recycle the counter in the indexing at the end of the triggers when I made them XD
    My ability is too intricate to be able to be used on heroes. Its quite the ability lol, i think you said "such simple abilities having huge set ups" well mine will be a very complicated ability with very complicated set up
    OH and I am already making an option to debug such failures and dumping files :> BTW once you had a file dump lib. If you don't mind I would like too see it :>

    EDIT: I have found it ^.^
    Its a pretty gay library >.>
    :| Lolz the time when the chat comes back is a top secret shit?? Also it says yesterday the ZT crap ended so actually why teh chat is not back... :|
    You work at it until one uses the other or you abstract the need for each to use each other to a third struct below both of them and stick them into a scope, make them private, and make the third struct the thing the user interacts with.
    You should really add the artificial wait method I use in my spells that MUI GUI wait tutorial of yours - it's getting boring explaining it to people and it's be silly for me to make another tutorial about it since it's the same thing just for use in people's actual spells
    I just tried issuing a stop order and the trigger does not work, but I think the problem is that when I convert to custom text, it says GetTrainedUnit, whereas I need it to say GetTrainedUnitType, because this one detects as soon as it gets trained, while the first one detects when it finishes training.
    Which is better? function SetSomeShit takes type varname returns nothing or function SetSomeShit takes type varname returns boolean and return success?

    Also what do you know about when will the chat be back?
    Hello Magtheridon.
    A lot of thanks for your tips! But there are ones the reasons of which I don't understand:

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    I would totally recommend optimizing the script by removing all those silly GUI-like blocks of code
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    What? Which blocks are GUI like?! I didn't get this at all!

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    Local groups are a no-no. (Use global groups that you only have to create once and never destroy, as long as you use them without all the silly BJs)
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    You mean the tempGroup? I'll fix that.

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    I2R is useless most of the time
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    Well I get an error while computing integers along with reals, so I use it.

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    The only troublesome block of code you have
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    I don't really know how to optimize it. Maybe you say that because of BJ calls?
    Don't worry about updating your spells for new Timer Tools yet. The old one did have issues and the code was such a mess that it was easier to just rewrite the whole thing.

    The modules will iterate over instances with common methods like before and so on, so you probably don't want to update it until the modules are out ; ). The modules are going to be identical, so... you likely won't even have to update it >.<.

    edit
    add me on Skype

    nesnessy
    I don't see how that's problem; you wanted to waste time on it.
    What do you want from me?
    I also told you I would solve the puzzle.. now that you've done it, there's nothing to work for in it. I've got absolutely no business trying to fix up old problems I once and still have.
    Thanks for nothing.
    I've seen a bunch of your spells around and they seem cool. Right now I am triggering a system and it seems I need to use some JASS code to do what I want. Do you think you could help me?
    There can only be room for one lebanese moderator here.
    I guess whoever said that was right XD
    We have much to learn.
    One day I will solve this puzzle.
    On that day.. maybe.. I'll do something useful.
    Just maybe.
    I know how you feel bro.
    ..I-i still don't know how to make meat mash work.
    I tried editing the projectile and nothing happens.
    I didn't learn anything!
    cuz u nab. I have to use lua in order to generate 10 types of items at once :>
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