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mckill2009
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  • But that unit is only holding the filter function. You can store the boolexpr and retrieve it by checking by hashtable via the unit's handle id, but you're only storing the filter. If I understand, you believe that storing the filter in the initial loop will basically mean the udg_U will always point to the unit that udg_U was assigned to at the time of saving into hashtable. Otherwise I don't follow.
    ....it crashes on me and I use Jass new gen pack... my jass editor reads some script errors whenever i save it..
    Since it would be going offtopic in your thread:

    I am curious as to your thought pattern for your filter. Could you explain to me why you think it works and that it is a bug stopping it from working?
    I want to fight with Spells.. Mmm I think we have to choose any theme to do it!

    For example: Modern warfare - Medieval - Natural - Water - etc..
    Reputation:
    (Post) First use the challenge format in the official thread, by stating who's your opponent and by showing the proof of acceptance. Come back to proceed with the contract, both of you.
    You're joining for both contests eh ?
    Zephyr and 2012 Event ?
    You should not miss the 2012 Big Event !!!

    Just find any coder, be it GUI or vJASS, I believe you can beat him ;p

    And we'll meet on quarter final perhaps haha (if I win battling with Marsal that is, he's a good spellmaker too)
    Reputation (+4):
    (Post) I heard this model is from Vexorian ? And this model allows instant unit facing direction and bone changing, I assume ? Anyway, thanks :) friend, how long since you rep me, you you bad creature haha joking
    Hey about the Spell Workshop, both of us should take a break for awhile (Spell Contest, bla bla), I also mentioned it in my Signature, also I will post about it on that thread.

    Until both of us no longer busy, I'll contact you and starts doing request once again, is that okay or I'm pressuring you in any way ?
    no... the one you posted in my thread/ request.... i changed the range in the object editor.... i used jass and when i play it in warcraft it crashes..
    What I meant by "affected" was, somehow there will be total chaos happens on THW and balance is not restored, maybe threads are filled with spams and such, and perhaps someday, THW is closed, noooo I don't want that
    Did you know that chaos has run on THW ?
    Demoting here and there, I'm so afraid we are affected somehow :(
    Hey dude sorry to have troubled you with the workshop :(
    I'm gonna try help you as I can okay ? Tee-hee :)
    If you mean that they don't compile, it's actually because the normal WE has a very bad compiler. :p
    It can actually crash if you have compile errors sometimes ^.^ (Fail Blizzard)
    yes, I just hope I can release a new update of my map before hell starts in my sem D:
    that was a good idea, although I'm planning in making a "what if arthas destroyed the frostmourne and was saved by the light to become the real king of lordaeron" but sadly, UE demands my thesis covered in blood! :D
    Hello. What is the key to make spells efficient without fixing them after it's done?
    Oh Hello Mckill , Im HOooDy
    BTW , "Gusto Ko Tumulong Sa Project Mo Na Fields Of Conflict Just For Terraining .. Ikaw Nalang Bahala Kung Gusto Mo Kong Ka Project Team.

    Respectfully Yours :)
    oh mkay, I'm also curious about the passive cooldown, doesn't work with a default object editor stuff, if you know how
    me kill :)

    just want to ask about triggers but do you know how to work a passive skill like Syllabear's oso that entangles enemy per hit? would there be GUI for that statement or any else? thanks in advance :)
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