Hello C:
Can you do me a favor to edit your Missile system? Just for me.
Well, on my map, I removed the locust of the missiles but I changed their selection size to negative so their lifebars can't show and they can't be selected. I set their "Targeted us:" to Ward (every other units can't target wards).
But there is a unit, anti-missile, that can only attack wards. So he can kill missiles.
So blah blah, I tested it. But it bugs :/
Even if the missile died, the target of the missile is still damaged :/
So I want it to check if the missile is still alive or not.
If alive, damage
If not, do nothing.
Thank you C: