Well, at some points, the duration must wears off, tell me, is 500 seconds your final decision for the duration ?
Because, some abilities are not pre-made in the Object Editor (we actually have to "trick" it into making in an actual ability that have its own this so-called durations; such as +Attack Range)
So I conclude:
Units (both melee and ranged)
- +Movement Speed
- +Attack Speed
- +HP Increase
- +Mana Increase
- + STR/AGI/INT
- Damage Increase
- Armor Increase
Ranged
- All in the Units section
- More Damage to Ranged Units
- +Attack Range
Melee
- All in the Units section
- More Damage to Melee Units
Also, does +HP/MP a duration also ?
Or is it permanent, dude, detailed explanation for each spells would be nice
Also, does this spell targets only Hero Unit ?