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BloodSoul
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  • Saudações nobre guerreiro, venho por meio deste pedir-lhe auxilio na árdua tarefa de as hashtables fazer funcionar!
    streetpunk
    streetpunk
    já chegou a ver o meu projeto? estou fazendo um sistema de combate dinamico. tem o link pra um video e do development thread, eu removi os arquivos do mapa do anexo porque tem uma galera já querendo usar, dai quando upar denovo vou tentar proteger o mapa. se bem que acho q só eu entendo aquela bagunça que é o meu sistema kkkkk era pra esse projeto a parada dos projéteis
    BloodSoul
    BloodSoul
    Ainda não, mas irei dar uma olhada nele sim. hehehe
    streetpunk
    streetpunk
    tranquilo só de estar disposto a ajudar já é um avanço enorme kkkkk nao precisa ter pressa nao kkkk
    Hello !
    I have a little question.
    You helped me design the trigger for the teleport portal and you had created a skill to locate the two connected portals.
    I noticed that this skill is only available to the builder of the building and not to the allied units. Would it be possible to make the icon accessible to allied players?
    Hello I still have a tip to ask you
    The meal card is finished
    When player 1 selects humans, he plays with the blood elves
    The buildings I have created have special skills
    Only, there are fewer than when the player chooses the humans
    So by improving everything, the technical percentage is only 48%
    How to ensure that when everything is improved: the technical percentage is 100%?
    In advance, thanks for your reply.
    Sylvos
    Sylvos
    I tried to recreate the fate of the blood elf priest created by Marshmalo by replacing "polymorph" with "scout" but it does not work.
    BloodSoul
    BloodSoul
    Oh, scout, if I remember correctly, is a spell that doesn't need any target. So you have to change that custom script from:

    call IssueTargetOrder(GetTriggerUnit(), "polymorph", u)

    to

    call IssueImmediateOrder(GetTriggerUnit(), "scout")
    Sylvos
    Sylvos
    It works now!
    It only remains for me to operate the trigger for the technical percentage and everything will finally be ready. Thank you very much !
    Hello !
    I modified the original model of the portal by adding a human building effect. By doing this I detected a problem, which is valid even with the original model.
    If the farmer stops building he can cross the construction area.
    If the building is built but not connected to another, the farmer can also cross the construction area.
    BloodSoul
    BloodSoul
    In order to block ground units from passing through it, you have to create your own texture, adapting it according to the size of your Portal. Please, read the following tutorial, so you'll be able to create your own texture: http://world-editor-tutorials.thehelper.net/pathmaps.php
    BloodSoul
    BloodSoul
    Be careful to not create a texture which has a large magenta-colored area (ground units can't walk on it). Otherwise, they might not teleport correctly.
    Sylvos
    Sylvos
    OK thank you. I will try that.
    Hi Bloodsoul ! sorry if I haven't replied because im kinda busy with life, but can you help me with how to move a unit faster than 522(using triggers, sliding)
    and moving to a distance 600 like shockwave, how do I do that?
    Hi Bloodsoul !
    I would like to use several skills created by Mashmalo that require triggers but I can not do them and Marshmalo does not have time to explain how to do them.
    Can you help me ?
    BloodSoul
    BloodSoul
    Well, My english level is not that good (Native language is Portuguese from Brazil), but I believe we could understand each other. However, I'll not bother you on this topic. All right, I'll test it later and tell you if I'm capable of helping you with that. :)
    Sylvos
    Sylvos
    OK. If this can help you we will try to talk to each other via skype.
    BloodSoul
    BloodSoul
    I've tested the map that you sent. I can make one for you easily.

    All right, it would be nice if we could chat on skype, even if it's text, so I can tell you right away when I finish something. Even better for when I try to send you a map. (so you don't need to access mega all the time when I update something)
    Detected problem with the teleport portal
    When several units have to enter the portal, this teleports a part but not all
    Thank you very much !
    I made the change.
    I have a new question for you.
    I added in the hotel of the kings, sylvanas windrunner.
    Only, when she is recruited, sylvanas says nothing.
    Do you know if it is possible to add a sound?
    In advance, a big thank you.
    BloodSoul
    BloodSoul
    Yes, it is. In the trigger editor, there is an event that detected when a player buys a unit/hero. So, you could detected if the bought unit is Sylvanas, and play a sound for her owner.
    BloodSoul
    BloodSoul
    Indeed, Sylvanas doesn't have "Birth" sound, nor attacking sounds. But it's still possible. I'll try to solve all of your question and compile them into a map.
    Sylvos
    Sylvos
    Thanks
    Thank you very much for your help: it is really perfect!
    Another thing: the model I want is the "high elf waygate"
    How can I make it look like this?
    Because the model file is the one in the editor
    In advance, a big thank you.
    Sylvos
    Sylvos
    I found :)
    thanks again
    BloodSoul
    BloodSoul
    You're welcome! I'm glad that I could help you. See ya.
    Thank you very much ! It's really awesome.
    I did all these things but the connection does not work
    "First, copy the object editor data: [....] Double click each of them and choose the correct value."
    I had to make a mistake but I do not see
    BloodSoul
    BloodSoul
    Yeah, you need to transfer both the portal unit and its abilities (cancel / link portal) to your map. Then, go to the portal unit in the object editor and give the Link Portal spell to it.
    BloodSoul
    BloodSoul
    Now, go to the trigger "Register Portal" and redefine these variables: Portal_unit = Choose the Portal;
    Portal_ability_cancel = Choose the Cancel ability;
    Portal_ability_link = Choose the Link Portal Ability.
    Portal_sound = You have to create that error sound in the sound editor, and put it in this variable.
    BloodSoul
    BloodSoul
    And that's all you need to do in order to make that spell work properly. If your portal still doesn't work, let me know what exactly happens in game (if any special effect is displayed, or if the minimap pings).
    If two buildings are connected to each other then the connection is impossible with a third
    First disconnect the two buildings then make a new connection
    All Allied units can use this portal
    Thanks a lot for your help :)
    Since this is a melee map, no building is built on the map at the start.
    In advance, thanks.
    My peasant is able to create buildings of the portal type of teleportation
    I wish that this building is a skill of "connection" between two portals allowing the teleportation of unit.
    Hello
    Thanks again for your help
    Maybe you can help me also about another problem concerning the creation of a skill for a building
    kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk eu tinha parado de editar voltei hoje pra dar uma olhada entao to paradao e você?
    BloodSoul
    BloodSoul
    Quais tipos de mapas você gosta?
    NelsonLaJe
    NelsonLaJe
    normalmente Melee. o RTS normal campanhas etc
    BloodSoul
    BloodSoul
    Boa! Gosto também de jogar nesse estilo de vez em quando, embora eu seja lixoso de ruim jogando melee.
    Thank you !
    A solution has been posting on the thread to hide the skill and it works well
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
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    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
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    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    ohh the damage value toooooooooo small until unable to cover the neutral creep regeneration.. i increase the damage and it works on neutral creep already, thanks alot!! I'll put credit for you~
    uhm, thanks, really nice work, but, it wont deal damage to neutral creep...
    yes i need it, 4 levels with dps of 10/25/40/55, can target on self or ally and damage only enemy unit.
    Thanks alot
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