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Map Designer
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  • hello: D
    you want to participate in a campaign I'm trying to do?
    I was wondering if you know how to make videos for campaigns?
    ... using the naga citadel as just first tier is an insult.. you could've chosen the default temple of tides then :/
    hehe I see that you are pleasant with my map :cgrin:
    You can find some useful ideas.
    man, go make Naga map separately, it will look much better.
    Thanks, sorry for 10 days without answer! I just start my activity (sorry for my English too)
    No its not, since all of the members are active, and it will be good if you'll participate the contest.
    If its strong than a 1st tier unit, then make them cost higher on food and gold/lumber
    Am I the only one who found the swamp of sorrows part to be insanely hard? xd
    Btw thats a reverse english!
    no everybody is going to see it, if you simply make the HeroPaladin use Uther's skin, this is a change that everybody sees ingames & in Magos :wink:
    open the usual paladin in Magos. Than open MPQ Browser --> War3.mpq --> Units --> Human --> Uther --> Right-click on Uther.blp and select ''Use as skin''. Then open the Material Manager and browse the materials. In each material, where ''HeroPaladin.blp'' is written, you replace it with Uther.blp. When you're done with this one, open up the Texture Manager and remove the HeroPaladin.blp. It doesn't realy increase the filesize from the Paladin, as the polycount stays the same and both skin (HeroPaladin's & Uther's) got merely the same filesize
    Hey! Found a very easy solution for your Uther-issue. Simply take the normal paladin model and replace the skin with Uther's. This will do the trick for having a Uther with holy-light emitter. :wink:
    Maaaan a luuuuv this map! The bugs made it only annoying(not the crypt fiends xd), so you should fix em. The problem is that ya got ya self in some serious stuff in here! Melee map is very hard to balance I could say. I some how found it for problem, that there was lack of units for races when ya disable human riffleman and such. Think about adding more custom units instead of heroes! The naga bug indeed is a nasty one and ya kept them the same op race ... Ehem ... Naga Myrmidon in my opinion should be a level 5 unit with 5 food cost and is op in the beginning! I just didnt find AI to play it with, cause Im a single player :(
    Hey Map Designer,

    I won't be able to look at your map until the weekend, since I have a lot going on at the moment. Be assurred, I will go through you map and give you a review.
    Pretty busy nowadays. Planning a big trip at the end of the year, and trying to get hotels and transport sorted out. Don't have as much time for other things (like working on version 1.02 of To the Bitter End) as I'd like, but organizing the trip is pretty urgent, since some hotels are already booked out(!)

    What about you?
    hey man thanks got the one i was looking for :) btw u know any other campains that are really good played all of turno's
    Thats really kind of you! I hope i can upload some resource real soon. For that time, i stay as a newcomer :D
    I'm giving the participants 3 weeks to work, and while the contest not start, you can now visualize or make a sketch of your map and gather resources.
    So, some Undeads, for example Crypt Lord, Hero can bring with himself those Crypt Fiends, and perhaps add some bugs. Sylvanas will bring banshees with her, and perhaps some new units for Forsaken. Lich can bring with him Necromanchers, and some cold based units, such as Skeletal Cold Marksman as base anti air units, and some units which have cold magic..... And so on.
    So each army and race should have at least one air unit for mass production, one basic anti air unit, at least one spellcaster plus support one which can heal.
    All orcs should for example have troll headhunter as anti air unit. Troll based army should replace troll head hunters for troll berserker which are stronger for same cost.
    yes I know, AI is problem, but you can let Ai to have standard army, and player to personalize it based on heroes.
    Ah thanks for posting there in my thread, I will reply there later or tomorrow.

    About map... I like idea that you focused army on Heroes, like in first Undead mission, so if you chose Lich, you will have necromanchers,if you chose Sylvanas, you will have banshees and such....
    But I have to warn you about following thing. Some of races, for certain heroes simply do not have anti air units at all! So if you play with some orc, and do not have headhunters or any other AA unit, whoever has air units may attack you, you are not unable to defend yourself, except building base defenses. But in Field you cannot have them.
    Also, having army depends of Hero is nice idea, but you must to define standard units which are always here for some purposes. For example, Undeads all must have ghouls as basic units and wood collectors, one air unit, and it must be Gargoyle, and one support heal unit, it must be Statue, and one artillery, it must be meat wagon.
    Ummm hi! I was looking about the map you were talking about which you made, annnnnd I cant seem to find it in your Resources, neither in About Me link. Can I get a link to check it out?
    haha awesome! Go and post that :cgrin:
    Ah yes, I also need to comment out your map. I will, perhaps later at night.
    You want in PM or here?
    You'd better!
    I only come online when I get a mail that someone PM'd me. So I'm mostly just replying to people who, for some reason, PM (or VM) me :D
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