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Cicija16
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  • Is this the one in which you can be either from Konoha, Akatsuki or Sound Village, and there events for each hero (following the story) until the 4tails encounter? And the objective is to get the most bijuus? Or is it the one in which there are a lot of villages around the whole world, and by stepping into a power circle you become the kage of that village, and then you win money and have control of towers, and you win when you become the kage of all villages?

    If so, I played both, they're nice, but not as good as Naruto Battle Siege. (Or Naruto Battle Dome, it seems.)
    Well, with Naruto, you can actually do the strategies you see him doing every chapter and then. Such as distracting with clones, and making a surprise clone behind him rasengan him and all that. It's just amazing. And apparently this guy is continuing his work, and Metastasis 2 is back on the line, as well as Dragon Ball Z Tribute Elite.

    I think I'm going back to playing Warcraft III :p
    Naruto Battle Siege was the best Naruto map I've ever known. The best jutsus. He guy managed to do it exactly like the anime/manga. He was brilliant... But he dropped off. It is a shame. His project was here on Hive, but when I try to access the page I get an error. Here: http://www.narutobattlesiege.blogspot.com/
    yo man can u tell me where can i download photoshop who is 100% not infected with virus?
    this is one usual picture,from diablo there write .jpg,i write .blp,and there writes .jpg.blp on name of that picture,its not a texture=DI tought that any picture can be texture,can it?
    you have to change the texture path:

    example:

    your model is called: dummy.mdx
    your texture is called: dummy.blp

    but when you import them they are called: war3imported/dummy.mdx and war3imported/dummy.mdl. You will have to change it to dummy.mdx and dummy.blp then to see the texture.
    follow these tutorials:

    Vertex Modify Tutorial: Preparing for a Head Switch
    Geoset Merger Tutorial: Attaching a New Head
    yes, you can edit everything with this technique and yes, the body will look strange after changing the texture from the knight to the magnataur. But then again you could make the rest of the body fit other parts of the texture.

    But the important part is: I just wanted to change the face. After changing the face I would delete the rest of the body. But you could also remove the rest before changing anything.

    After editing the first part I would search for other parts for the model.(for example: we could take the sasquash model´s chest now). Then I would edit this again as the last step I would combine them.




    And a good thing is also that you just play around with the vertex modifier to learn yourself some more things about it :)
    well....it works like this:

    1. you open the model with the texture you want to extract
    2. you select windows->texture manager
    3. you right-click the texture of your choice and select export
    4. you change the format of the texture from blp to bmp.
    5. you can open the texture in the uv mapping tool of vertex modifier
    Don´t hijack threads man, and don´t ask for these things in the request section but start here Animation Transfer Tutorial custom animations is wayy beyond you.
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