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Hey Nes, have you ever tried League of Legends? I'm curious - I have a problem that I'd like to solve LoL-style, but I'd like to hear your opinion about that.
Oh yes, your test map is perfect, I must have done something wrong. So uhh let me tell you what I've done n crap n see if I'm missing something lol
Triggers:
Event
IsPathable
Unit Indexer
RegisterPlayerUnitEvent
Table
WorldBounds
Tile
GetUnitCollision
IsPathBlocked
Configuration:
As for importing the required units and setting them in the configurables I did. For IsPathable I imported all those pathing checkers and configured apropriately. Except I couldn't find 'n!!#' (The dummy caster) in the test map :s
I also imported the Unit Indexer ability.
One reason I might think is that I use both this and Bribe's indexer...
I think thats all I did
Perhaps I have to many initialization actions running?
Ok so I imported your system and the other required system, imported the units and set the variables. But my map is having problems with one of those resources. The map never finished loading. I'd appreciate your help
I noticed your IsPathable system and this is just what I've been looking for, though I'm not entirely sure how to use it. Would you do something like call IsPathable(x1,y1,x2,y2,collision_size), and if it is something like that would it return true/false?
Please, help me.
How to switch between walking and flying movement and animation??
I want to make that ability to switch that, but how??
Please, you must edit my map!!
Make the spells, then you upload it to 2 Shared
Please, help me ya!!
Will give you credit !!
This is the map, click here!!
Sorry to bother ya again, but I am a big fan. Think you can check my thread again. Seems that the solution was either not so simple or there was just another unseen problem at that time.
Reputation (+4): (Post) This reputation is earned for being part of the epic quest. Our mission is to solve the secret behind the cooldowns in this mysterious map.
Reputation (+3): (Post) Yea. Take ideas from other people, change a few things to throw your own little stupid twists on them, and then smack your name on it without any credit to anyone. You're really helping the community. Thumbs up BRO.
HAHA thats bull and you know it ur already doin the work you just cant hit "approve." in the last 4 days ive been working on this project and every single resource i need links back to you. The floating text, the combat status, Code saving... u love it and u know it
Nestharus concerning the save/load code u made for me last time for 1 variable only, nono its not been cracked, but theres a flaw - A friend of mine abused this flaw and got from 0 - 300+ in no time. My game, which when a team wins, they get lots of exp. So this person, did not load his code and saved the game just be4 the win, and than loaded his code. He than got the exp, saved it and than loaded the saved game and so on. So i was wondering if you could tell me how to like "Disable load" after a period of time
lol well that partly makes sense, but brings up some more questions...but anyway you've totally boggled my mind a hundred times already. too much effort. until the process is completely and fully documented, which i don't expect to happen, i'll just create objects manually ftw.
yeah threads auto-close to prevent necroposting. Eh, I can ask the admins to give me more control over that, but atm I can't unlock it. (well, I can but it won't actually unlock it) I can still post in it, but I don't think users can.
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