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zlowly
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  • Still far from done, now is like only >60%, and I would need your opinion.

    I'm planning to split every hero into two, or perhaps 3. This splits their ability, like for priest, he'll be splited into holy-type priest and shadow-type priest, shadow priest would take his current shadow ability while the holy one will take the holy's. This will work the same for all other hero.

    By doing so adds more hero, as well as more physical damage going on. This also reduces the amount ok ability you lost when someone is killed, what do you think? It's just planned, not started to work on it yet. I'd really need your opinion.
    We do have a terrainer. He's currently working on it, due to lack of idea, I was planned that after I recieved his terrain, and applied it on the map, I'll go back to fix all currently done boss encounters, this includes the finishing of the third boss encounter.
    Progressing slowly, not much idea. Another reason is that, I'm waiting for the terrain
    Hey Zlowly, I will be gone for a while for the holyweek, would you mind keeping the peace on Project Ghost thread? If someone spammed or trolled, just report it on the moderators.
    Hey I just done importing some new icons to the map and the map's file size goes this:

    Before: 7.275 mb
    After : 7.008 mb

    lol
    Not yet, still bunch of works. Rouge are truely lack of idea now. Might consider replace it with a paladin since I have more idea on it. But if i do so, it means more works to done since they're all just ideas. Secondly, I'm having many homework, school projects and such, barely had time to touch my comp. So it's progressed very slowly.
    Of course! Just not including it in the beta stage. Once it's officially released, it will have it inside.
    Thanks for the test report. I'm currently working on it. I would need some of your help, any ideas for rouge?
    Nope, but the threat is genereated according to your damage, it means that those dps would need to watch out for their threat or they will get themselves killed.
    Some news, I just remade the threat system. Now boss won't try to attack dead heroes already. Boss are not constantly ordered to attack current Threat holder, he now follows the proper aggro range, 800 range. Means if he gets into 800 range of any raid member, he will go and attack them but, as always, he will choose the one with the highest threat.
    Oh thanks for the correction!

    Btw, I changed the terrain of the third boss a bit so everyone can hit the boss propely.
    There's currently 3 types of runes in the map, which will drop from mobs.
    Rune: Power
    -Gives 15 Spell Power
    Rune: Might
    -Gives 35 Spell Power
    Rune: Warth
    -Gives 85 Spell Power

    Drop Rate:
    Rune: Power
    -Had medium drop rate from almost all types of mobs. Will normally drops atleast 3-4 from boss. Secondary source of Spell Power
    Rune: Might
    -Had low drop rate from almost all types of mobs. It's quite rare to see it drops, but it's a great addition to your spell power as well.
    Rune: Warth
    -Only drop from boss, each boss are confirmed to drop 2 of it.

    Progress:
    -Had most of the(planned) spell up already, just testing the third boss.
    -Just had a quick test with my friend
    K, now it's being terrained by our terrainer from other site.

    I'll also continue my work here, but once it's done, maybe I can released it to fellow beta testers already.
    Oh I had a three day camp to attend, but it's now over.
    So I'd stared my work again.

    Current Progress:
    -Scripted a little on Third boss
    -Increased Life Binder's and General Leon's fight difficulties.
    -Rebalanced Mage's spell power based damage, now it's lower.
    -Balanced Archer's Split arrow, now will damages up to 1 extra targets only.
    -Adds some content for Quest Log(F9)
    -Adds 2 Raid Journal
    -Two legendary challenge is now available. They are on the Life Binder and General Leon's fight. More coming soon
    -Some Loots for Third fight now(not complete yet).
    -Raid Recovery now moves everyone to revive point and revived, but health and mana are set to 5% of it's max.
    -Raid Recovery now comes with a working 1 minute cooldown.
    -More infomations for some chart commands you can use in Quest Log
    -More abilities.
    -Balanced Rune's spell power bonus
    -Balanced Rune's drop rate according to it's bonus
    -and More!
    Reputation (+1):
    (Post) You are now a tester. Just remember that I expect a huge review after the first demo version.
    ok man go to war 3,than fing battle net,right to it is releam choser no inscription just icon.
    Click it and seleckt Northland open b.net regisr+ter an that is all....
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