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Drunken_Jackal

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  • Untitled Trigger 006
    Events
    Conditions
    Actions
    Set i = 0
    Destructible - Pick every destructible in (Playable map area) and do (Actions)
    Loop - Actions
    Set i = (i + 1)
    Untitled Trigger 067
    Events
    Map initialization
    Conditions
    Actions
    Set ID = 6
    For each (Integer A) from 1 to ID, do (Actions)
    Loop - Actions
    Set Bonus[(Integer A)] = (Integer A)


    Untitled Trigger 072
    Events
    Player - Player 1 (Red) skips a cinematic sequence
    Conditions
    ID Not equal to 0
    Actions
    Set i = (Random integer number between 1 and ID)
    Set i1 = Bonus
    Set Bonus = Bonus[ID]
    Set ID = (ID - 1)
    Game - Display to Player Group - Player 1 (Red) the text: (String(i1))
    The item description displayed in the thread is not what we will use for ingame of course. The developement thread was made simply as a inform post for our project.
    Did you know that Champara_Bros is back tho? I've been working with him in the past few days. You were right; a polite person with good english and decent modelling skills. It's good to work with such a kewl person; thanks for the idea :)

    The "required models" is getting shorter and shorter rapidly. Just a few other models and we're good to go SFX-wise. Now it needs a bunch of test-runs and more icons plus a few creeps (an epic monster and super minions) and that 0.8 Alpha can be released :)
    I do, I have a few not 100% finished hero concepts on my HDD, but I want to finish the already started ones before adding a new one.
    It was not the typo, I make similar mistakes time to time - however people are constantly mistyping my name, which is driving me mad. Don't take it personally :)

    Well, I'm not planning on sharing my map - even the team members have to wait, because I don't like to release not finished things, from which my map contains a lot right now. It has a couple of modelless/iconless spells, a bunch of them has to be finished/tested/fixed, and so forth. I might give you one once all the 20 heroes that exists are successfully implemented (until then, I won't start coding a new one), but you have to wait for it :)
    PE2 model ginagawa q sana...
    Pwedeng gawing boss q muna d2 ung mga hero idea na pinasa mo sakin ; -p
    kk, so... i will link ya the tutorials that helped me a lot, an from which i learned how to texture ;) I reccommend ya to use Photoshop, it's quite easy and nice with it.

    The skinning and iconmaking are very close to eachother, you see, you can learn skinning from iconmaking and visa-vers. Hope i helped ya man... good luck on it ;)

    second, i'll post ya the links, cuz i cant write more than 1000 characters :D
    Warcraft3 viewer can't open mdl files. You have to convert it to mdx using the mdx converter. It can be found in the resource section if you have not downloaded one.
    I have a bunch of hero ideas i have, but i think i cannot do them in my map anymore since i'll be in college. i don't want to leave them to dust. so can i join your Unit Ideas factory? I specialize in Hero ideas.
    Heya, I'm interested in joining your Ultimate Unit Ideas Workshop thread, if you'd like me to. I can do most of the things you mentioned in Notice -> Formats as well as using the correct format in replying.
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