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Kam
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  • That's a glitch that sometimes happens on the system, since it's approved know you know that the changes were made =P
    The Energy Matrix was updated to meet the changes a while ago - read the changelog
    As for the day 7 Spell I've already completed it (started work 3 hours ago) but if I have some spare time I could try ta spell you'd suggest
    What exactly is the problem so, because the model itself don't have collision shape (box to select the model), I just added for the two models.
    Sweet man and I'm going through your Warcraft One Pack and some of the models are black and I can't see the epicness of them.
    Well anyway do you know if I upload that model I showed you to the shaman animation and change his weapon to something else?
    Kam I really like your avatar as well, and thanks for being a kind and thoughtful friend.
    Be sure to look into my project and I thought you edited your maps to have more custom models and what not. :/
    Well the the one I want is this one:

    Is there any team color on this and what does it look like in the World Editor and what path does it use?
    Anyway, how do you add team color because there it a raider that I want team colored as well.
    Hey man I downloaded that Warcraft one pack thingy and just wondering what path does the warlock have, and what unit does it use in the World Editor?
    D
    Not possible, the Hydralisk model does not support TC nor Alpha.
    after i seen your model, i can't attach the undead's birth to the model, since it got "undead feeling"
    and, i must "half edit" the model for adding the birth, and it's taking a loong time....
    i have done this once, and that model almost got hundred versions//
    T.T
    Well, i could attach the original undead birth to the model, but, i need to adjust the birth anim to the original undead birth
    -I don't use cliff heights to distinguish water levels, I use the raise/lower tool so the spell will still cast in deep water. Don't know how to fix that, it needs some testing and I don't have enough time in my hands
    -Upon returning an error message it cancels the spell cast but the caster continues doing the animation forever. Actually, I don't know how to fix this either, but you could check some threads/posts in hive and try to find the problem. It needs testing, I need time which I don't have much of :(
    -Is it possible to do the following instead of just having the units sucked in? Each unit is ordered to move to the caster and then is launched? That would be completely remaking the whole spell which I'm sorry, not willing to do.
    Reputation (+9):
    (Post) For some reason, I love this statement: "Using your own entry as a benchmark to rate others is not an acceptable practice."
    I can't promise anything, but I can have a look at those models..

    hope you're not in a hurry, because I have other projects to do that are more important and consume a lot of time.. so let's see if and when I can look over your models..
    What? It's finished; okey they are few mistakes but only with calculation. It's working properly. Lol it's even allowed to edit your project anymore.
    I've reedited my post. Now it's done as you wished.
    If any changes are still required, please let me know.

    Tiche3
    You should either use a different integer to increase per spell or use Bribe's UnitIndexer, which is global and works perfectly. This indexing is just bad.
    Look at the post I wrote before, I've edited it so please check it out. I hope it's what you've wanted it to be (or something like that ;D)

    Tiche3
    Okey I know what happended. Not only images but all the bonuses don't work in case script runs when unit learns given ability - it's for hero afterall.
    You have to customize script this way, that it registers entering (playable area) units and if their unit-type equal to <your unit-type id> add them to AdaptationGroup. Ofcourse check if upgrade - enabling this ability to be used is finished (for given player) too.
    Common man, there are a lot of tutorials about how to do that. You just need War3modeleditor.
    I have an idea how to make your first description to work but you'll have to wait till sunday since i'll be gone till then
    Hi, so I took my time to help you, since i really wanted to create something and remember the good times/help you with your project. The problem which i found after spending some time is this:

    a) there is no way via triggers how to unload a cargo. (b) explains why is that a problem)
    b) using the only spell to unload units - 'Unload' it unloads units simultaneously one by one at a time.
    These two things make this spell impossible to make :( unless you change something in the conditions of what you want the spell to do. (And yes, it's sad because the spell idea is awesome itself ;))

    Tiche3
    Yeah i guess, if i find some free time :p But during this long weekend (thursday-sunday) i will be gone to a retreat so i could only do it tomorrow (that means on Wednesday) or the next week :)
    I've edited my post.
    Seriously just use a better system, the one you are using is really bad, wait for Bribe's answer.
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