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tobyfat50
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  • Well, could you send me the current version then? I'd implement/rework a few things. I'll send the next version today or tomorrow.
    Okay. You can finish it today, right?

    Well, that was only a request, so it doesn't immeditately means you're in; actually we don't even have a team. One hungarian person became a really good and close friend of mine, so with him, you and me I think we might create one. I wouldn't even start a project without him and his perfect english skills, nor without you, my godlike terrainer.

    I think I'll ask him to give me team name ideas and we should create one.
    Great job bro' :) Are you planning on changing anything else? If not, I'm going to put my things back and start to work on it again. Of course you can work on it, it's not a problem, only the result matters :) Just let me know.
    You can calculate shadows if you want, of course.

    The map has camera smoothing factor already, but the map I sent you is the triggerless one :) It has tenthousand lines of code, and it's all in vJASS; you'd need a lot of time and a JASSHelper to complete it. So I just deleted it all.
    Ahri is out; since she is one of those insta-buy champions I've bought her already; a coop vs AI game is about to begin, so see ya in 20 mins :)
    Do a lake if you want to. Or anything. That's an unused area of the map, it's supposed to be some sort of an eye-candy. A river going to a lake may look cool, so well, do one if you feel like that.
    Well, everything you've done is okay; my imagination sucks, you know, so instead of giving ideas and advicies, I usually give a free hand to everyone that tends to help me and tell them my opinion about the results. Well, as I said earlier I'm completely satisfied with your work,
    Oh hell, that's great. Just great. My map is really in the hands of an epic terrainer. I'm completely satisfied with your work; the credit list will have a "Special Credits" section, your name will be there :p
    Yes, I did, they were really nice ;)
    Well, I wanted the one you have set as a sky in the models' screenshot you have uploaded (the island rocks).
    hey mate I saw you had that skybox with a bottom to use for "reflecting water" kinda stuff, any chance I could get ahold of that model? for use in an old project of mine, I really quite like that reflection stuff, looks very cool
    BTW are those models your own work? Because if that's the case, I really have to pay them back some way. They're awesome.
    Oh boy, what should I say? It's just epic!! Looking forward to seeing the Last Alliance pool and the bottom right corner :)
    Oh, forgot to mention, sorry. Yep, I mean something like them (as you can see from the picture I sent, it's more HoN-like what I imagined; but it's up to you, I really need your imagination)

    Oh, and don't forget to rebuild the bottom right corner as well; I think I mentioned it, but I'm not quite sure, you know.
    Okay, had to cut my message in half (>1000 chars, you know)

    So here's the second part:
    1, the map is supposed to be mirrored. If you change something on the bottom left corner, do it on the top right as well.
    2, don't mess with the jungle paths (don't delete trees or add too many of them). They're fine, jungle creeps have been added as well (via script).

    Well, have fun working on it, and thanks for your time in advance!
    Okay, I've just got home, sorry for not answering earlier.

    Unfortunately you were not registered here yet when the terrainer was choosen. I know that you're a great terrainer, wish you were working on it from the start :( But well, I'm almost perfectly fine with the current one and I don't wan my old terrainer's work to be wasted, think you can understand it.

    It's supposed to be flat. Calculating missile distances (skillshot abilities) is easier on it and trees won't block the line of sight. It's fine as flat.

    You can import things of course, as long as they're small. As you can see the map is huge already (and since we have over 100.000 lines of vJASS code, even the script has a huge filesize). You can also remake the waterfall, of course and do minor changes. But keep in mind two things when doing them:
    Ah, that's too bad, i hope you guys will be ok!
    Anyhow, i do have some halo reach tree replicas that i made that could be very useful in most autumn-themed terrains.. I'm ofcourse gonna upload them to the database soon enough, but i can paste them for you in their present state if you want. Also, i have some cool tiles of my own that could be useful.
    Okay, here's the scriptless version of my map; Let me know if you D/L'd it so I can delete it.

    http://www.hiveworkshop.com/forums/pastebin.php?id=2npw6j

    You have to finish the Fel Forces and Last Alliance bases (mostly their spawning pools, but they might need some SFX, brush, etc so make them feel more "natural"). Here's a Last Alliance spawning pool idea:

    http://img202.imageshack.us/img202/5780/poolk.png

    Not exactly like that, of course; watch some HoN gameplay videos on youtube and study their spawning pools; they should be similar.

    Unfortunately I don't have ideas for the Fel Forces spawning pool :( That's why actually I need your help. And also, the bottom right corner should be changed too.

    Please do not modify any object editor data. Also, this map is based on WC3 cliffs; it has its purposes and it's fine for an AoS map.

    Feel free to ask if something is unclear or you want to hear my thoughts on something.

    Well, thanks in advance mate! :)
    Exeuse me sir, what kind of setting/settings/editor are you using to create that terrain deformation? I've seen it quite a lot but when I attempt to make it raise that much that fast all I get is a hill.
    btw, do you have a wow model editor? can it be downloaded free or do you need to have a wow account/game for it? some models their are pretty neat :)
    so about those full pack resources I'm getting from you the last time eheheheh >:))
    I'm just wondering, how do you rip models? do they have to be converted or must be similar to mdx files or something?
    Okay, soon we'll be back to work (the winter break starts in a few weeks, but we're also almost done with our exams), would you mind taking that terraining request we talked about? I've heard that you're inactive, but I think it's like 10 minutes of work - but it's up to you, you know :)
    My map, it's an RPG project. If you don't want to lend me the same models -which is understandable-, do you have any alternatives? Thank you.
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