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Maker
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  • Ahoy. Could you re-check my Fade Step spell? I've changed and optimized a lot also fixed some mistakes. Now it's completely different.
    Hey Maker, sorry to bother you, but could you tell me where you got those textures for CustomWindow? I want to get the Undead textures.
    Someone said that its better to just do "bla bla x bla bla" other than doing "loop, bla bla bla deal damage bla bla bla" :p
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    You could calculate the damage/mana burn outside the unit group loop, so you calculate them only once.
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    Can you maby give a example? ;)
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    Art - Cast point defines the delay between receiving and order an casting the spell. The dummy's cast point is 0.3, that is why the minimum expiration time must be 0.31 seconds for you. Set the cast point to 0 for instant cast.
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    Sure, but i do not want to put it for the fire, i want fire to have a delay to it but however, i can do this for the other dummy ability ;)
    Ya I know that but it didn't remove the chat messages. Chat messages is the one player typed in.
    I try it againt, and againt!! Oh, now, that could your map's is too big??
    U must know, my max internet kbps is 64 kbps!! So, i slow when DL (DownLoad)!!
    I can't download you maps when it on 50%, that stoped, and has founded and error!! Why?? come on, u should upload it on epicwar, not on attachement!! Please u understand.
    Hey maker is it possible to remove player's chat messages through trigger?or custom script?
    it's for integers. a unit is going to enter a region from 12 regions and an integer variable corresponding to that region will increase, so for now there's at least 12 variables. it's for a selection system i'm gonna implement in a map, a sort of counter for how many units entered that region.
    sorry, didn't know that the VMs only wants 1000 characters :|


    Enter Copy
    Events
    Conditions
    Actions
    Custom script: set udg_Rect = LoadRectHandle(udg_RectHash , GetHandleId(GetTriggeringRegion()) , 0)
    Special Effect - Create a special effect at (Center of Rect) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Destroy (Last created special effect)
    the triggers:

    Init Copy
    Events
    Map initialization
    Conditions
    Actions
    Custom script: local region r
    Hashtable - Create a hashtable
    Set RectHash = (Last created hashtable)
    Set Trig = Enter Copy <gen>
    Set RectEnter[0] = Region 003 <gen>
    Set RectEnter[1] = Region 003 Copy <gen>
    For each (Integer A) from 0 to 2, do (Actions)
    Loop - Actions
    Custom script: set r = CreateRegion()
    Custom script: call RegionAddRect(r,udg_RectEnter[bj_forLoopAIndex])
    Custom script: call TriggerRegisterEnterRegion(udg_Trig, r, null)
    Custom script: call SaveRectHandle(udg_RectHash , GetHandleId(r), 0, udg_RectEnter[bj_forLoopAIndex] )
    Custom script: set r = null
    hey Maker, remember the Enter_Region test map where you save regions to a hash and such and determine what region was entered? since that test map was made in which a unit enters a region and units are spawned in that region, i was wondering if the same triggers can be revised so as when a unit enters a region a variable's value will be changed. i don't understand most of the parameters in the Custom Scripts so i don't know what needs to be changed.
    Is there really one action to clear player messages? By player messages I mean player's chat message, so far I cannot find an action that could remove it in GUI, perhaps Jass?
    Maker, did you know is it possible to remove some player message, which is the message player typed, via trigger?
    Not really back... I'm not going to be making maps or anything, mostly I just help keep idiots from annoying people in the spell workshop and if I see a decent help thread in the help zone that I'm able to help with I try to. Otherwise I'm pretty much done with wc3 in general.

    My buddies and I are in the beginning stages of creating an MMORPG, and the game I was making on here has been moved to RPG Maker, so it won't be WC3 dependent and more people can play it, :)
    no, only this trigger setup, I mean the unit ALWAYS pause no matter what, you cant unpause it...
    Hi friend, any idea why the hell this spam?, I mean the unit ALWAYS pause no matter what, you cant unpause it...

    pause
    Events
    Unit - A unit Starts the effect of an ability
    Conditions
    Actions
    Unit - Pause (Triggering unit)
    Wait 2.00 seconds
    Unit - Unpause (Triggering unit)
    Sir, I making a area target spell. But, how do I actually store all the units into a unit group in the targeted area? I tried to store the units using "Unit Group - .. Units in range matching condition" but I don't have any points as the spell type is area target. Is there any way?
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