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  • Oh! I get what you mean now :p
    Just create 2 spells:
    - The actual one (Does nothing and has cast time of 0)
    - A dummy blizzard spell

    When a unit casts your spell, create a dummy unit and order it to cast the dummy blizzard spell at the target point :D
    - When you attach an object to an attachment point, it will not replace any previous models that are there. It will coexist with whatever meshes/attachments are already there.
    - As for the building attachments, it depends on the model. I personally do not know that many, most of the attachments I had gotten were from a previous list of them. (listed in WEU) A lot of models have specific attachments that some others do not. Only way to find out what they do is to test them. ;o
    Well, it normally depends on the model but maybe these guidelines will help you out.

    - If an attachment point does not exist, it will not attach the model. (i don't remember whether it still exists in memory or not, but the model will not appear)
    - If you need to see what attachment points an object has, you can open it up in War3 Model Editor and go to Windows -> Node Manager. All the objects that are listed with a paperclip icon are attachment points. (it will usually say Head Ref, Chest Ref, etc..)
    - If a model has more than one head, it might not necessarily have more than one attachment point. You would need to look it up in the model editor to see whether it does or doesn't. For example, the ogre model has two heads, but there is only one attachment point named "head" that is in between the two heads.
    Lulzipopz, thanks, I'll take a break from working on my birthday, but 'morow it's "Work work" again :b
    D
    What :))))))))))))))))))))))))))))))))))))
    O hai man! No problem at all I am also busy with my fucking college too... haha.
    I do not know about that game. Why?
    Cool! But... Have you listened to my stuff, are they useful. Should I make you some synth music? If you need anything, please leave a comment. That thread is like my any other DEAD! And I hate that, it`s like audience is avoiding me and that kills me to make more. D:
    But I can`t say that in the thread!
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    basta kung gusto mo matuto ng modeling, ke eubz ka cguro lumapit, magaling xa e based on the trees o kaya c TWH (steampunk style). pag triggers naman kay adiktuz (mamaw un) GUI ata c INdomitable. pag pangtotroll c Orcnet. Hellbreed ata concepts. Ako naman pag kelangan mo ng basura XD
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    Teach me how troll, Pork Master! XD
    Yes it has a map editor, included with the game. But you need to access it trough the command prompt (hotkey - `). Search online. I think command prompt needs to be activated by adding some stuff in shortcut.
    Also that picture is awesome!
    If you ever made mods with WorldCraft (Quake II editor, has Half-Life version. Later bought by Valve and renamed to Hammer. They used it for HL2, yes HL2 is based upon first HL that is based upon Quake engine). You`ll have no trouble with id Tech 4, because it`s based upon id Tech 3 (Quake 3). ;)
    Studying like a nerd, huh, well that's sound promising. XD
    Well, what's new about this Warchasers Remake?
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